THE SPIRIT LIFT Review Summary

Last updated: 2026-06-12
  • Excellent deckbuilding roguelike
  • Great music and atmosphere
  • Abundant unlockable content
  • Enemy variety lacking
  • Excessive grinding required
  • Repetitive events and rooms
THE SPIRIT LIFT header

Emotions

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Review evidence

Why players say this

Steam review verdict

A fantastic deckbuilding roguelike with great music and abundant unlockables, but enemy variety is lacking, grinding excessive, and events repetitive.

What players like

Excellent deckbuilding roguelike: Players frequently describe the game as a fun, solid, and deep roguelite deckbuilder with a horror theme, offering strategic depth and enjoyable card play.

Great music and atmosphere: The soundtrack and sound design are widely praised for setting a spooky yet enjoyable vibe, with many calling the music 'banging' or 'phenomenal'.

Abundant unlockable content: The game features many things to unlock, including cards, characters, gear, and more, which keeps runs fresh and exciting.

Fun synergies and combos: Players enjoy discovering and utilizing fun synergies between cards, characters, and items, which adds depth to strategy.

Spooky but fun theme: The game's Halloween-inspired spooky vibes are praised as fun and not too scary, appealing to a broad audience.

Common complaints

Enemy variety lacking: Players report a very limited number of enemy types, leading to repetitive battles. Color swaps and recolors intensify this feeling, resulting in monotonous combat.

Excessive grinding required: Many reviews highlight the heavy grind needed to unlock content, including characters, cards, and endings. The grind is described as time-consuming and tedious, with some needing 30+ hours for partial completion.

Repetitive events and rooms: Exploration is hindered by limited room layouts, event variety, and dungeon modifiers. The lack of secrets or surprises makes each floor feel samey and dull.

Elevator transitions too slow: The elevator ride between floors is universally criticized for being unskippable and excessively long, with runs wasting over 7 minutes on animations. This breaks pacing and frustrates players.

Limited artifact and loot variety: Artifacts often feel useless or unbalanced, and there is no upgrade system. Loot drops can be low (10 gold) or rare (valuable relics), contributing to a lack of meaningful choices.

Gameplay and performance

Roguelike deckbuilder core: The game is fundamentally a roguelike deckbuilder with dungeon crawling, exploration, and card synergies, reminiscent of Slay the Spire. It features a haunted hotel setting with floor-based progression and unlockable cards and characters.

Unlockable content progression: Players can unlock new cards, characters, and events through gameplay, achievements, and the Spirit Shop. This meta-progression adds replayability and allows for specialized starting decks.

Team-based mechanics: The game emphasizes team-based deckbuilding, where players manage three characters with their own decks and perks. This adds a layer of coordination and tactical planning.

Loot and gear system: A card-based loot system allows players to acquire gear and cards that affect combat, such as cost reduction and gear effects. This system supports diverse build strategies.

Dungeon crawler elements: The game combines dungeon crawling with card-based combat, exploring rooms in a haunted hotel. This hybrid gameplay appeals to fans of both genres.

No crashes or bugs reported: The game is praised for its stability, with no reports of crashes, bugs, or graphical glitches, indicating a polished technical state.

Runs well on low-spec Linux: The game performs well on a Linux laptop with low specifications, suggesting good optimization and cross-platform compatibility.

Steam Deck touch controls effective: Touch controls on the Steam Deck are reported to work well, enhancing the handheld gaming experience.

Recommendations

Strong overall recommendation: Most clusters highly recommend the game, praising it as a solid deckbuilder. Only a few clusters express reservation due to lack of content or animations.

Great for deckbuilder fans: Frequently cited as excellent for fans of deckbuilders and roguelikes. Multiple clusters specifically recommend it to genre enthusiasts.

Good for newcomers: The game is noted as a great first deckbuilder for newcomers and easy to learn. Several clusters highlight its accessibility.

Try demo first: Two clusters recommend trying the demo before buying, indicating value in testing before purchase.

Lack of content and grind: Two clusters note insufficient content and repetitive grind as negatives. This is a minority but notable concern.

Buying context

Community fair range: $10.00 - $15.00.

Game completion: 60.0h.

Story completion: 1.0h.

Session length: 1.0h.

The game becomes addictive after a short period of unlocking meta-progression and new content, though early friction from repetitive elements and slow pacing can delay enjoyment. Fun may diminish for some players once novelty fades.

Friction: repetitive environments and enemies; slow elevator/lift sequences; long unskippable animations; limited soundtrack; slow meta-progression early on; RNG and stagnant progression at times.

Unlock drivers: meta-progression upgrades (max health, rerolls, heals); new characters and starter cards; spirit store and library unlocks; gear and card unlocks from completing requirements.

Player profiles

Veteran Deckbuilder Critic: Analytical and optimization-focused; compares mechanics to genre benchmarks; seeks deep strategic challenge and fair difficulty; critical of balance and pacing. Motivation: To test skill and knowledge against well-balanced, tactical combat systems. Stance: no buy.

Atmosphere-Driven Explorer: Slow, immersive, and exploratory; values narrative, setting, and visual/audio atmosphere over mechanical depth; enjoys unlocking lore and discovering secrets. Motivation: To experience the game's world, story, and retro horror atmosphere. Stance: buy.

Genre Newcomer: Learning and experimenting; finds the game accessible and fun; not burdened by genre expectations; enjoys the novelty and gradual unlock system. Motivation: To have a fun, approachable introduction to the roguelite deckbuilder genre. Stance: buy.

Platform notes

Steam Deck: The game is playable on Steam Deck via touchscreen, but the lack of controller support and slow, unskippable animations create notable friction. Users must rely on touch controls for navigation and gameplay, which aligns with the 'Tinkering Required' tier. The experience is functional but far from seamless.

Linux and Proton: No Linux/Proton compatibility issues were reported in the provided review. The game appears to work well on Linux/Proton without any required tweaks or blockers.