
What players like:
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Gameplay feedback:
Performance notes:
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Review evidence
Fast, flashy combat and rewarding parries shine, with appealing characters, though boss fights lean on memorization and counters lack invincibility frames.
Excellent, satisfying combat system: The combat is repeatedly praised as a standout feature that is solid, addicting, fluid, and snappy. Many reviewers highlight the combat feel as genuinely satisfying.
Appealing character designs: Character designs are widely praised as cute, cool, attractive, and visually appealing. Many reviewers highlight the good figures and overall aesthetics.
Flashy and fast-paced combat: Reviewers note the combat is flashy and exciting, especially early on, with a fast and snappy pace. This adds to the overall action appeal.
Rewarding parry and dodge mechanics: Parries and dodge counters have a good handling feel and are described as rewarding to pull off, contributing to the combat's satisfaction.
Well-implemented roguelike elements: The integration of roguelike or rogue-lite elements is considered decent to great, adding replayability and structure to the game.
Boss fights rely on memorization: Boss encounters are designed around pure memorization of attack patterns, including delayed follow-ups and two-hit swing timings. This reduces the fight to rote learning rather than reactive gameplay.
Missing invincibility frames on counters: Dodge and block counters lack invincibility frames, causing players to be knocked away by boss follow-ups unless a special passive is used. This makes defensive actions feel unrewarding and risky.
Lacks satisfying action and roguelike progression: There is no sense of satisfying action combat or roguelite progression, and the roguelike satisfaction is not felt. The game fails to deliver the expected power fantasy.
Long meta-progression in roguelike: Meta-progression negatively affects the roguelike experience, as it is long and provides almost no improvement while being very expensive to upgrade. This makes progression feel unrewarding.
Dodge and parry timing too lenient: Perfect dodges are too easy to trigger, making the dodge and parry system feel broken and lacking challenge. Players report that timing windows are overly forgiving.
Action roguelike with deep build systems: The game is consistently described as an action roguelike or roguelite with buff selection between bosses and meta-progression. In-run route selection and low build requirements lower the barrier to entry.
Parry-based action combat: Combat centers on parrying, dodging, and finding openings, with dodge counters and parries as core mechanics. Several players compare the combat to Zenless Zone Zero and Wuthering Waves, but without gacha.
Playable characters unlocked by progression: Players unlock multiple characters by clearing stages or advancing the story, with the main character becoming available last. The roster totals seven characters in some versions, each with distinct weapons and combat styles.
Out-of-run progression via equipment: Progression outside runs involves purchasing random equipment and affixes, upgrading weapons, and completing 2-piece and 4-piece gear sets. Character normal attacks and skills can also be upgraded.
Bosses use multi-hit combos: Boss fights are defined by long, relentless attack strings with uneven wind-up, delayed timings, and back jumps. The attack frequency is high enough that dodging and parrying must be chained precisely.
Optimization and Performance Concerns: Many users report optimization issues, including poor performance, screen tearing, and high GPU usage. This is a common complaint across multiple clusters.
Memory Leak and High RAM Usage: The game suffers from a memory leak causing RAM usage to continuously increase, leading to high memory usage and potential system instability. Restarting the game temporarily fixes it.
Visual and Effect-Related Lag: Late-game effects and specific attacks like Echo Memories cause lag, and models appear blurry even at highest settings.
Crashes and Freezes: The game crashes occasionally and causes FPS drops, stuttering, and freezes. These issues impact the overall experience.
Heating and Overheating Issues: High GPU usage can cause the computer to overheat, and some users report their computer heating up during gameplay.
Positive general recommendation: Many reviewers highly recommend the game and consider it a worthwhile purchase, often citing the reasonable price and engaging core loop. The overall sentiment is strongly positive across a wide range of players.
Roguelite fans will enjoy: Players who appreciate roguelites and action roguelikes find the game satisfying, with some noting it offers a fresh spin on the genre. Those who dislike roguelites may not enjoy it as much.
Easy mode recommended for newcomers: Multiple reviewers suggest starting on easy difficulty to enjoy the game casually, unlock characters, and avoid frustration from the challenging early game. Playing on higher difficulties initially is often regretted.
Challenging but rewarding difficulty: Some reviewers find the difficulty manageable once skills improve, while others note that players with poor reflexes may struggle initially. Adapting to boss patterns makes the game very enjoyable.
Anime action and character appeal: The game is recommended for players who enjoy high-speed action, beating up opponents, and cute or cool girl characters. It caters to fans of anime-style action games.
Community fair range: $14.99 - $19.99.
Game completion: 10.0h.
Story completion: 6.0h.
Session length: 4.5h.
Players generally find the combat solid and addicting from the start, but the fun fades as combat becomes repetitive and grind-heavy. Unskippable cutscenes, meta-progression grind, random per-character gear, and generic upgrades add friction, while different characters, skippable cutscenes, co-op, and performance fixes are cited as improvements.
Friction: Unskippable stage-start and mid-boss cutscenes slow the tempo.; Guard-heavy combat with too few openings feels like work.; Out-of-run/meta progression is extremely grindy.; Random gear bonuses and per-character equipment restrictions add grind.; Generic numerical upgrades do not change character gameplay or create synergy.; Combat becomes repetitive and samey without different movesets..
Unlock drivers: Making cutscenes cancellable or configurable after first viewing.; Playing different characters with different movesets.; Adding co-op.; Fixing echo memory performance or lag.; Upgrades that change character gameplay or create synergy..
Build-Optimization Theorycrafter: Runs parry-counter focused builds, deliberately restructures each run, and min-maxes gear perks and buff slots for maximum combo potential. Motivation: Crafting powerful synergistic builds through parry/dodge chains, buff stacking, and gear tuning. Stance: buy.
Casual Anime Character Enthusiast: Plays casually on lower difficulty, maining favorite characters (especially the MC) and focusing on story and character appeal over mechanical mastery. Motivation: Enjoying cute/cool characters, a wild gacha-style story, and casual beat-em-up fun. Stance: buy.
Challenge-Seeking Action Veteran: Plays on hard mode, relies on parry/dodge timing, and scrutinizes how RNG and balance affect run survival. Motivation: Testing and overcoming the game's combat challenge and difficulty curve. Stance: sale.
Across the provided Windows cohorts, the game is generally recommended, though reviewers report stuttering and optimization concerns, especially in the lower-VRAM group.
Windows 12-15GB VRAM: positive. The included reviewer recommends it and describes the game as okay with some stuttering.
Windows <8GB VRAM: positive. Most reviewers recommend it, but several mention optimization issues such as screen tearing, occasional lag, or frequent frame drops.
Steam Deck: Feedback for this title on Steam Deck is mixed but limited. One reviewer confirms the game runs flawlessly out of the box, demonstrating that a seamless native path exists. However, other reviewers report controller input that does not respond properly and a lack of DualSense button icons, and one reviewer describes losing progress entirely because there is no autosave after quitting or crashing. No evidence was found of forced Proton Experimental use, third-party launchers, anti-cheat failures, or unreadable UI. Crashes are mentioned only once and are not described as frequent, so the experience does not qualify as broken, but the input and save-stability caveats keep it out of the seamless band.
Compared to other action games: Reviewers compare the game to various titles like Dark Souls, Elden Ring, Sekiro, Stellar Blade, Monster Hunter, DMC, Kingdom Hearts, Onimusha, Mortal Shell 2, and Black Myth, citing similarities in difficulty, combat, and boss design.
Affordable price praised: Multiple reviewers highlight the game's low cost, calling it cheap and a fair or amazing value for the price. Specific prices mentioned include 57 yuan and under 60 at launch.
Compared to gacha action games: Reviewers frequently compare the combat system to Zenless Zone Zero and Wuthering Waves, noting it offers similar action without gacha mechanics.
Story is lighthearted: The story does not take itself seriously and is simple, focusing on childhood, growing up, and confronting your past self, with robots originating from the protagonist's childhood imagination.
Requests for more content: Reviewers hope for additional updates, characters, and bosses, possibly through DLC, and expect continued developer support. English voice acting is also requested.