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Review evidence
A fun single-player extraction shooter with solid gunplay, deep customization, and an addictive loop, though repetitive missions, weak enemy AI, and no crouch or lean hold it back.
Fun single-player extraction shooter: Many describe the game as a fun and simple single-player take on the extraction shooter genre. It offers an enjoyable concept that fills a niche.
Solid gunplay and customization: Gunplay is widely praised as decent to great, with a good selection of firearms and attachments. The weapon customization system adds depth and enjoyment.
Addictive extraction gameplay loop: The core cycle of entering missions, killing, looting, extracting, and selling is highly addictive. Several players highlight the loop as a major reason they keep playing.
Engaging inventory management: Inventory management is a standout feature, from on-the-fly sorting to managing magazines and ammo. It creates tense moments and adds strategic depth.
Varied mission and game modes: The game includes multiple modes beyond the main campaign and a mission system similar to Tarkov raids. Mission types and locations become more varied as reputation grows.
Repetitive Missions and Content: Missions are repetitive, level selection is lacking, and there is a general lack of content and randomness. This leads to a repetitive and unengaging experience.
Poor Enemy AI: The AI is described as simple, stupid, and sometimes silly, with enemies often acting illogically. This was reported in numerous clusters and negatively impacts combat.
Lack of Crouch and Lean: The game lacks crouching and leaning mechanics, which are expected in tactical FPS games. This limits movement options and forces players to rely on running between cover.
Terrible Tutorial: The tutorial is widely criticized as terrible, jarring, and ineffective at teaching game mechanics. It is often cited as the worst part of the game and a turn-off for new players.
Buggy and Unfinished: Players report numerous bugs, glitches, and an overall unfinished feel, even years after release. This includes enemies becoming invincible, glitching into walls, and other game-breaking issues.
Single-player extraction shooter: Many reviewers describe the game as a single-player extraction shooter, often comparing it to Escape from Tarkov. This core identity is central to the experience.
Tactical looter-shooter with roguelike elements: The game blends tactical shooter mechanics with looter-shooter progression and roguelike randomization. This combination defines its hybrid genre.
Complex inventory and magazine management: Players appreciate the detailed inventory management, including manual magazine reloading, topping off mags, and managing ammo types. However, some find the UI unwieldy.
Mission-based structure with extraction: The game features missions that can be selected from a hub, with objectives like bomb defusal or assassination. Players can extract early but may suffer reputation penalties.
Cyberpunk setting and augmentation system: A cyberpunk alternate near-future Japan setting features prominently, along with cybernetic implants that affect abilities, health display, and build variety.
Performance issues during intense combat: The game lags significantly when many enemies and bodies are present on screen. This suggests optimization problems during high-action sequences.
Common unexplained FPS drops: Players frequently experience FPS drops that occur without clear cause. This inconsistency negatively impacts the overall gameplay experience.
Generally good performance: For the most part, the game runs well according to some feedback. However, this is overshadowed by reported issues in other scenarios.
Game crashes after start: One player reported the game running at 4000fps initially and then crashing. This suggests a potential bug related to uncapped frame rates or startup instability.
Great Value for Low Price: Many reviewers highlight the game's excellent value, noting it is definitely worth the low price and offers a high dollars-to-fun ratio. It is described as a no-brainer purchase at around $6.99 and one of the best values on Steam.
Recommended Overall: Multiple reviewers explicitly recommend the game, stating it is fun in its current state and worth a shot if it sounds interesting. The overall sentiment leans positive.
Challenging but Rewarding Gameplay: The game is described as challenging and rewarding for efficient gameplay, with a quick high-stamina build making it great. It also appeals to achievement hunters as it is not too annoying or too easy.
Good for Extraction Shooter Fans: Fans of extraction shooters who want a game they can play while doing other things will enjoy this. It is also recommended for those seeking a cheap, fast-paced single-player extraction FPS.
Comparison to HOLE: Players who liked HOLE and wanted more progression and story will likely enjoy this game. HOLE is also recommended for its better gunplay, though it lacks the same cozy atmosphere.
Community fair range: $5.00 - $9.99.
Story completion: 12.0h.
Session length: 1.0h.
Early enjoyment is blocked mainly by a rough, poorly taught tutorial, and some players explicitly advise pushing through it to reach the addictive core loop. Reports of tutorial or shoothouse addiction conflict with that view, but the clearest direct evidence supports enjoyment clicking after early friction.
Friction: First launch can crash after abnormal high FPS.; Tutorial is dark, poor at teaching, and has broken enemy behavior.; Immediate tutorial feels jarring.; Magazines drop on the ground during reload, contradicting the tutorial.; Weapon damage balance is inconsistent, such as an SMG needing two headshots while a starting pistol needs one.; Randomly generated maps can become repetitive..
Unlock drivers: Pushing through the tutorial segment.; Reviewing some tutorial information when the intro feels jarring..
Solo Extraction Shooter Tactician: Deploys on solo missions to wipe out gangs, assassinate targets, hack servers, manage gear, and extract efficiently. Motivation: To experience a Tarkov-style extraction shooter loop—loot, inventory, economy, and missions—without needing online PvP. Stance: buy.
Hardcore Tactical Mechanics Purist: Relies on crouching, leaning, cover, and deliberate movement; expects mechanical depth and punishing but fair systems. Motivation: Authentic hardcore tactical combat with full stance, cover, and stamina mechanics. Stance: no buy.
Casual Solo FPS and Achievement Hunter: Plays in short solo sessions, hunts achievements, and values efficient, not-too-hard missions that fit around other activities. Motivation: Quick, replayable single-player FPS action and achievement completion. Stance: buy.
Developer very responsive: The developer is described as super responsive, clearly caring about the game. They have hotfixed bugs within hours, even on weekends, and stealth patched an invincibility bug.
Inventory management like Tarkov: The game's inventory management is compared to STALKER Anomaly or Tarkov, and it is described as a single-player Tarkov. It also draws comparisons to Escape from Tarkov (EFT) and extraction shooters but with a mission-based structure.
Room for growth and updates: There is plenty of room for the game to grow, and the concept is one reviewers would love to see developed further with updates. The developer has spent years passionately developing the game and is always coming up with new ideas.
Similar to HOLE with progression: Reviewers frequently compare the game to HOLE, noting it has more progression and story. The gameplay loop is similar, but it lacks the cozy atmosphere while offering better gunplay.
Low price point: The game is sold at a low price, well below what you'd pay for similar experiences elsewhere. It offers lots of content for its small price, providing excellent value.