The core gameplay loop is highly enjoyable, addictive, and rewarding. Reviewers consistently praise the satisfying gunplay, strategic combat, and engaging exploration. The game's balance of challenge and reward keeps players hooked, encouraging repeated playthroughs and experimentation.
The game features extensive and unique weapon customization options. Players can modify weapons with attachments, oils, enchantments, and even change ammo types, leading to diverse and powerful builds. This system is a major highlight, encouraging experimentation and providing a sense of progression.
The game features a distinct and appealing art style, often described as cute, cartoonish, and stylized. This aesthetic is combined with surprising amounts of gore and dark themes, creating a unique and memorable visual experience. The art style is consistently praised for its quality and originality.
The game features a fantastic soundtrack and sound design that enhances the overall atmosphere. The music is often described as chill, groovy, and well-suited to the game's setting. The sound effects are also well-done and contribute to the immersive experience.
Many reviewers shared personal anecdotes about their experiences with the game, such as how long they played, how addicted they became, or how it compared to other games they enjoyed. While these comments indicate a positive reception, they lack specific details about the game's mechanics or features.
Negatives:
The game suffers from numerous technical issues, including poor optimization leading to significant FPS drops, various bugs that can halt progress or cause unfair deaths, and glitches that impact gameplay. These issues collectively detract from the overall player experience and need to be addressed.
The game's high difficulty is compounded by a harsh death penalty, where players lose all items, progress, and currency upon death. This lack of progression and the risk of losing everything can lead to frustration and discouragement, making it difficult to recover and progress further. Some reviews indicate this may be a case of review bombing.
Enemies exhibit problematic behaviors, such as inconsistent hit registration, spawning in walls, and corpses blocking player shots. These issues contribute to frustrating combat encounters and a sense of unfairness, undermining the player's agency and enjoyment.
Players find inventory and stash space too limited, hindering their ability to experiment with different builds and manage resources effectively. This restriction forces difficult choices about what to keep and what to discard, disrupting the flow of gameplay and limiting strategic options.
The game lacks an in-game recipe book or clear guidance for crafting, forcing players to rely on external wikis or trial and error. This makes crafting unintuitive and disrupts the game's flow, as players must constantly pause to look up recipes.
Gameplay:
The game uniquely blends roguelike dungeon crawling with extraction shooter mechanics. Players explore procedurally generated dungeons, collect loot, and must successfully extract to keep their gear, creating a high-stakes risk/reward gameplay loop. The core loop involves looting, shooting, and escaping.
The game requires strategic gameplay, including kiting, corner peeking, and adapting to enemy behaviors. Ammunition is limited, especially early on, forcing players to manage resources carefully. Some reviewers find the enemy encounters predictable and the kiting gameplay uninspired.
Weapon upgrades and enchantments can significantly alter weapon performance, but often come with trade-offs like reduced movement speed or increased durability loss. Oils and enchantments offer both positive and negative effects, encouraging experimentation to find optimal builds. Some upgrades can be disadvantageous.
The game is considered manageable and strikes a good balance between realism and gameplay. The mechanics are simple and accessible, with a solid core gameplay loop. However, some reviewers feel the extraction shooter element is pointless.
The game focuses on level progression, with the shop's inventory expanding as players complete levels. There is no character leveling system; progression is tied to weapon upgrades. Dungeons are randomly generated, but lack shortcuts.
Performance:
Reports on Steam Deck performance are mixed, with some users experiencing unplayable frame rates, while others report smooth gameplay. This inconsistency suggests that performance may depend on specific settings, game areas, or individual Deck configurations.
Some reviewers mention a lack of in-game graphics options to adjust for performance. This limits players' ability to fine-tune settings to improve frame rates or reduce lag on lower-end systems.
Players have found that using mods to despawn corpses improves performance, confirming that the number of corpses significantly impacts frame rates.
Recommendations:
The game is highly recommended and enjoyable, with many reviewers expressing excitement for future content and updates. Many suggest buying the game now to support the developers, while some recommend waiting for sales or the full release. Reviewers highlight the game's addictiveness and replayability, even in its early access state.
The game is recommended for players who enjoy roguelike and extraction shooter genres, with reviewers often highlighting the game's blend of FPS, roguelike, and hack-and-slash elements. Some suggest it's a good entry point for those new to extraction shooters or prefer single-player experiences, while others note its appeal to fans of specific games like Tarkov or Risk of Rain.
Many reviewers cannot recommend the game in its current state due to significant performance and optimization issues, such as FPS drops and crashes. They suggest waiting for these issues to be resolved before purchasing, but remain optimistic about the game's potential if these problems are fixed.
Many reviewers give the game high ratings (8/10 to 10/10), praising it as a great indie game experience and a potential game of the year contender. They consider the game well worth the price and highlight its overall quality, with some noting that previously experienced performance issues have been patched.
Reviewers are eagerly anticipating future content updates, including new areas, weapons, features, and better optimization. There is a general expectation that the developers will continue to build upon the game and address existing issues, with many looking forward to the full release.
Miscellaneous:
The game is in early access, with players anticipating more content, features, and polish. Developers are actively communicating with players and releasing patches, but some reviewers note that the game feels incomplete or unrefined. The game's roadmap and future updates are of high interest.
Reviewers suggest adding features like difficulty modifiers, permanent upgrades, and an endless mode to enhance replayability. They also request a recipe book or in-game compendium to manage the numerous cooking recipes and demon oils found throughout the game.
The game has mod support through external sources, with some reviewers highlighting the impact of powerful Chinese mods on the game experience. The game also has official Japanese language support.
The game's soundtrack is described as chill and spooky, with some reviewers finding it fitting while others find it out of place or boring. This point has low importance due to inconsistent feedback.
Players receive money after death based on the value of items on the player, which can be accessed at the church entrance mailbox.