
What players like:
Common complaints:
Gameplay feedback:
Performance notes:
Recommendations:
Other player notes:
Review evidence
Engaging & Fluid Core Gameplay: Players consistently praise the game's core gameplay loop, finding it fun, engaging, and addictive. The combat system, a blend of melee and ranged attacks, is frequently highlighted for its fluidity, responsiveness, and satisfying feel, especially once mastered. The movement mechanics, including dashing, gliding, and hoverboarding, also contribute significantly to the enjoyable and dynamic gameplay experience.
High Potential & Active Development: The game, despite being in Early Access, is seen as highly promising with significant potential for future growth. Players appreciate the developers' active engagement, consistent updates, and responsiveness to community feedback, which has already led to substantial improvements and a more polished experience.
Stunning Art & Sound Design: The game's visual and audio design receives widespread acclaim. Players love the unique, vibrant, and stylish art direction, which successfully translates the Hyper Light Drifter aesthetic into 3D. The immersive atmosphere, top-notch soundtrack, and detailed character/world designs are frequently mentioned as major strengths.
Unique Open-World Roguelike Blend: The game's unique blend of open-world exploration with roguelike/roguelite elements is a standout feature. Players appreciate this fresh take on the genre, noting the procedural generation, replayability, and the shift from an extraction-based model to a more traditional roguelike structure as positive changes.
Diverse Builds & Weapon Variety: The game offers a good variety of weapons, gear, and character abilities, allowing for diverse build crafting and playstyles. Players enjoy experimenting with different combinations of melee and ranged weapons, as well as various perks and modifiers, which adds depth and replayability to the combat.
High Difficulty and Poor Onboarding: The game is widely criticized for its excessively high and often unfair difficulty, particularly in single-player mode. This is exacerbated by a lack of proper tutorials, poor onboarding for new players, and an unclear gameplay loop, making the initial experience frustrating and unrewarding.
Clunky and Unrewarding Combat: Combat is frequently described as clunky, unresponsive, and lacking impact. The parry system is a major point of contention, being difficult to time, unrewarding, and often ineffective against the large groups of enemies the game throws at players.
Unfinished and Unpolished Game State: Many players feel the game is unfinished, unpolished, and lacks substantial content, especially for an Early Access title. This leads to a perception of it being 'barebones' and not ready for release, with numerous bugs and optimization issues detracting from the experience.
Overwhelming Enemy Spawns and Repetitive Bosses: Players are consistently overwhelmed by the sheer number of enemies, their high damage output, and relentless aggression. This is compounded by a lack of enemy variety and repetitive boss encounters that often rely on endlessly spawning minions, making fights tedious and frustrating.
Clunky Movement and Hoverboard Controls: Movement and traversal, especially with the hoverboard and glider, are widely criticized for being clunky, unresponsive, and difficult to control. This makes navigating the open world tedious and detracts from the overall gameplay experience.
High initial difficulty, especially solo: The game is widely perceived as brutally difficult, especially in the early stages and when playing solo. Many players find the learning curve steep and the initial experience punishing, often requiring significant playtime to 'get good' and understand mechanics. The difficulty is significantly reduced in co-op, suggesting the game is balanced for multiplayer.
Roguelite with extraction and gear durability: The game is a roguelite with extraction shooter elements, where players explore procedurally generated maps, gather loot, and can extract to a hub. A key mechanic is the durability system, where equipped items lose durability upon death and are permanently lost if it reaches zero. Recent updates have removed the 'Vault' system, preventing players from saving gear between runs, which has been a point of contention.
Fast-paced, fluid combat and movement: Combat is fast-paced, fluid, and engaging, blending melee and ranged attacks with various movement options like dashing, wall-running, and a hoverboard. Players appreciate the depth of the combat system, which requires mastering dodges, parries, and understanding enemy patterns. However, some find it clunky or overwhelming at first due to swarms of aggressive enemies.
Scarce and challenging healing system: Healing is a significant challenge, especially in the early game. Medkits are scarce, often requiring unlocking through progression and crafting with rare 'medigems' found in the world. Players report that health recovery is minimal, and enemies deal high damage, leading to frequent low-health situations and early run terminations. The initial lack of a starting medkit is a common frustration.
Challenging but limited boss variety: Bosses are generally considered challenging and visually well-designed, often requiring a 'Souls-like' approach to learn patterns. However, there's a common complaint about the limited variety of bosses (often only two or three, with some being reskins) and their tendency to continuously spawn mobs, which can make fights frustrating and feel more like a 'stat check' than a 'skill check'.
Poor and Inconsistent Performance: Many players report significant performance issues, including frequent and inconsistent frame drops, stuttering, and general lag, even on high-end PCs. These issues often worsen during combat, with many enemies on screen, or after extended play sessions, suggesting potential memory leaks. While some players experience smooth gameplay, the overall sentiment points to a need for substantial optimization.
Performance Improved by Patches: Several players acknowledge that recent patches have improved performance and addressed some initial bugs. Some users now report better frame rates and a more stable experience, with fewer critical bugs or lag, especially in multiplayer. However, these improvements are not universally experienced, and many still face significant issues.
Presence of Bugs and Glitches: Players have encountered various bugs and glitches, including enemy AI freezing, enemies getting stuck, and visual anomalies. Multiplayer experiences also suffer from desync and connectivity issues, impacting the co-op experience.
Wait for further development/sale: A significant portion of players recommend waiting to purchase the game, suggesting it needs more development time, content, and polish. Many advise waiting for sales, major updates, or the full release, indicating that its current state and price point are not universally appealing.
Enjoyable with future potential: Despite its early access state, many players find the game enjoyable and see its potential. They recommend it to those willing to support the developers and engage with a work-in-progress, often highlighting its fun factor, especially when played with friends or on sale.
Strong appeal for roguelike fans: The game is highly recommended for fans of roguelikes, roguelites, and challenging action games, particularly those who enjoy titles like Dark Souls or Risk of Rain 2. Its unique blend of open-world exploration, extraction shooter elements, and build optimization appeals to this niche.
Support for Heart Machine developers: Many players recommend the game primarily to support Heart Machine, the developers, or because they are fans of their previous work like Hyper Light Drifter. They trust the studio's ability to improve the game and are invested in its journey through early access.
Comparisons to Hyper Light Drifter: Some players compare the game unfavorably to Hyper Light Drifter, suggesting the predecessor offers a more polished or complete experience. Others recommend playing HLD first or managing expectations if seeking a direct sequel or similar narrative depth.
High potential, needs Early Access polish: Players widely acknowledge that the game is in Early Access and has significant potential, but many feel it was released too early and needs substantial work. There's a strong desire for more content, polish, and bug fixes, with many expressing optimism for its future development.
Genre shift from Hyper Light Drifter: Many players are fans of Hyper Light Drifter and appreciate the visual style and universe. However, there's a clear distinction that this game is a roguelike/lite and not a direct sequel, leading to mixed feelings about the genre shift. Some embrace the new direction, while others miss the handcrafted experience of the predecessor.
Developer trust and responsiveness: Players generally have high trust and appreciation for Heart Machine, the developers, citing their past quality work and responsiveness to community feedback. They are actively patching issues and communicating their roadmap, which instills confidence in the game's future.
Lack of enemy and boss variety: There's a strong call for more variety in enemies and bosses, as the current selection feels limited and can become repetitive. Players also desire more content, including new maps, regions, and customizable options, to enhance the gameplay experience.
Parry system needs refinement: Players suggest improvements to the parry system, such as increasing the parry window, adding visual cues, and making it more rewarding. There's also a desire for more fluid combat, better balancing, and a training area to practice mechanics.