
What players like:
Common complaints:
Gameplay feedback:
Performance notes:
Recommendations:
Other player notes:
Review evidence
Fun, satisfying combat and deep weapon customization drive an addictive loot-sell-buy loop, but crashes, breaking bugs, thin early access content, and unbalanced inventory weight hold it back.
Fun and satisfying gameplay: Many players describe the gameplay as fun, satisfying, and enjoyable overall. This is the most common positive theme across the feedback.
Great weapon and melee customization: Customizing firearms is frequently praised as fun and well-executed. Melee customization and the weapon workbench also receive positive mentions.
Good early access potential: Despite being in early access, many players see a promising foundation and solid base. They express high hopes for future development.
Addictive loot-sell-buy loop: The core loop of looting, selling, buying, and upgrading is repeatedly called addictive and well-designed. Players find it keeps them engaged for many hours.
Smooth performance with few bugs: Several players report a smooth experience with no glitches or crashes on PC, especially after recent patches. Performance is described as stable.
Frequent crashes and game-breaking bugs: Many players report crashes during inventory interactions, at the main menu, on launch, and while switching weapon attachments, sometimes causing save corruption or lost progress. These issues prevent the game from being played reliably and often require restarts.
Insufficient content and early access scope: The game offers very little content for an early access title, with only about 5 hours of quests, a couple of maps, few enemy types, and no compelling endgame. Players frequently note it feels like a demo and lacks the depth to compete with similar games.
Lack of core content and replayability: The game lacks replayable or progressive gameplay elements such as a solid loot pool, sufficient quests, or endgame activities. Once the short questline is finished, there is nothing meaningful to do.
Unbalanced inventory and weight system: Inventory space is extremely limited, weight limits are punishingly low, and item stacking is restrictive, forcing players to spend excessive time managing loot. Being slightly over the weight limit prevents movement entirely.
Ammunition and attachment issues: Different ammo types (AP, FMJ) have no noticeable difference in damage, and many ammo types are redundant or too expensive. Weapon attachments often do not work or cannot be swapped, adding frustration.
Top-down extraction shooter: The game is described as a top-down extraction looter shooter. This perspective and genre blend define the core gameplay loop.
Buying and selling mechanics: Players can loot, sell, and buy items, indicating a functional trading loop. This supports the in-game economy and gear acquisition.
Weapon and gun customization: Players highlight extensive gun and melee weapon modification, with customization systems including a garage and workbench. This suggests deep personalization options for combat gear.
Maps filled with loot: The game includes multiple maps that are full of loot and populated by zombies. Exploration and scavenging are central to the experience.
Loot system and scavenging: A loot system exists where players can scavenge items from the world. This is a core mechanic driving progression and survival.
Frequent crashes reported: Multiple players report crashes at various points, including launch, main menu, and during gameplay. The crashes are severe enough to prevent progress and cause save loss.
Crashes fixed by developer: Some players initially experienced crashes but later received a developer-provided fix that resolved the issues. After the fix, the game runs great.
Steam Deck crash issues: The game crashes on Steam Deck, indicating potential compatibility or performance problems on that platform.
Repeated crashes during session: Players report crashing multiple times in a single session, sometimes up to five times, severely impacting playability.
Crash when aiming down sights: A specific crash occurs when right-clicking to aim down sights with a gun. This is a reproducible bug that disrupts gameplay.
Mixed recommendation sentiment: Reviews are divided between those who fully recommend the game and those who advise against buying it in its current state. There is no clear consensus, with both positive and negative experiences represented.
Not recommended current state: Many reviewers advise against purchasing the game in its current early access state due to bugs, lack of content, and unfinished core features. They suggest waiting for improvements.
Potential despite current flaws: Despite criticisms, many acknowledge that the game has potential and is fun in its current state. They support the developer and hope for future improvements.
Fans of extraction shooters: Multiple reviews recommend the game specifically for fans of extraction shooters, top-down shooters, or similar titles like Zero Sievert and Night Raider. These players are most likely to enjoy it.
Wait for more content: Several reviewers recommend holding off on buying until the game has more content and has proven it can deliver. They suggest waiting for updates or a full release.
Game completion: 10.0h.
Story completion: 10.0h.
Session length: 5.0h.
Players report immediate or early fun and an addictive loop, but one explicit report says the game becomes boring after the first 2 hours, making the profile fun then drops.
Friction: No multiplayer and uncertain content or replayability caused initial hesitation.; Medical system and supplies feel inconsistent.; Enemy detection feels inconsistent and ambiguous.; Economy and progression are too simple and easy.; No real negative progression weakens extraction-game tension..
PVE Extraction Genre Follower: Runs top-down extraction raids, loots and shoots zombies and bandits, upgrades base and weapons, and evaluates the game against other extraction titles. Motivation: To satisfy a craving for a single-player PVE extraction shooter with top-down, twin-stick combat and loot progression. Stance: buy.
Relaxed Casual Looter: Plays in short, chill sessions, shooting zombies and bandits, looting, and grinding base materials without worrying about a larger narrative. Motivation: To unwind with low-pressure looting, shooting, and light progression rather than a demanding story or hardcore extraction stakes. Stance: buy.
Cautious Early-Access Content Waiter: Checks in for updates, explores the few available areas, tinkers with base and weapon systems, and waits for more zones and quality-of-life fixes before committing. Motivation: To enjoy a promising extraction looter now but avoid burnout before the game has enough content and polish. Stance: sale.
Steam Deck: User feedback highlights major Steam Deck friction: the game is reported as unplayable by at least one user, the interface is unfinished and not user-friendly, controller support is missing or unintuitive, and stability is a concern. Although one reviewer calls it playable, the overall Deck experience is not ready.
Linux and Proton: Only two relevant reviews mention Linux/Steam Deck compatibility. Both discuss Steam Deck playability: one says the game runs but the interface is not ready, and the other says it cannot currently be played on Steam Deck. There is no mention of Proton versions, launch options, or workarounds. The mixed evidence suggests incomplete Steam Deck support that blocks or severely limits play for at least some users.
Frequent Zero Sievert comparisons: The game is repeatedly compared to Zero Sievert, often described as similar but with different setting, balance, or vibe. Fans of Zero Sievert are likely to enjoy it, though some feel it lacks unique ideas.
Early access status: Many reviewers note the game is currently in early access and still under development. Some mention slow updates and that it is far from a complete release.
Comparisons to other games: Beyond Zero Sievert, the game is compared to Night Raider, Fallout, Shadowrun, GTA 1, Dead Frontier, Tarkov, STALKER, Jagged Alliance 2, and others. These comparisons highlight specific gameplay elements or overall feel.
Developer responsive and patching: The developer is quick to address bug reports, responds to issues swiftly, and actively releases patches. Some reviewers appreciate the active communication and update frequency.
Limited content and playtime: The game offers around 10 hours of content, with all quests and upgrades completable in that time. Some reviewers find it lacking content compared to similar games.