Marathon Review Summary

Last updated: 2026-06-11
  • Strong art and visual style
  • Excellent gunplay and weapon feel
  • Unique extraction shooter mechanics
  • Terrible UI and menus
  • Extremely long matchmaking times
  • Low player population and decline
Marathon header

Emotions

Archetypes

Hardware

Windows 12-15GB VRAM / 16-31GB RAMmixedWindows 8-11GB VRAMmixed

What players like:

Common complaints:

Gameplay feedback:

Performance notes:

Recommendations:

Other player notes:

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Review evidence

Why players say this

Steam review verdict

Beautiful art and satisfying gunplay with unique extraction mechanics are let down by awful UI, long queue times, and a dwindling player base.

What players like

Strong art and visual style: The game's art direction, visual design, and aesthetic are widely appreciated, with comments on unique style, beautiful environments, and consistent visual identity. Clusters specifically highlight the art style and graphics.

Excellent gunplay and weapon feel: Players consistently praise the shooting mechanics, describing them as solid, weighty, and with good feedback. Many note the Bungie pedigree in gun feel, with specific mentions of handcannons, rifles, and shotguns.

Engaging and varied gameplay: Players enjoy the core mechanics, including movement, abilities, and combat. The game is described as fun, fluid, and addictive, with specific praise for the grapple hook, smoke abilities, and fast movement.

Compelling lore and world-building: The story, lore, and world setting are frequently highlighted as interesting and engaging, with positive mentions of the Marathon universe, codex entries, and world building. The writing and attention to detail are praised.

Atmospheric and immersive setting: The game's ambiance, atmosphere, and theme are highly praised, creating a compelling sci-fi world. Comments note incredible ambiance, atmospheric visuals, and a cool setting that draws players in.

Common complaints

Terrible UI and menus: Players consistently report that the UI is confusing, cluttered, and over-designed, with unintuitive navigation and poor readability. Multiple clusters highlight that the menus are frustrating and lack clear explanations.

Extremely long matchmaking times: Matchmaking is described as very slow, often taking 5-10 minutes for only a few minutes of gameplay, with players spending most of their time waiting. This is a major source of frustration and a barrier to enjoyment.

Niche extraction shooter genre: Many players feel the extraction shooter genre is niche and hardcore, with limited appeal and accessibility. Feedback suggests the game is a generic entry in an oversaturated trend, failing to innovate or attract a broader audience.

Low player population and decline: The player count has dropped significantly from 80k to 5-10k, leading to low population and long wait times. This makes the game feel dead and reinforces perceptions of mediocrity.

Solo play heavily disadvantaged: Playing solo is reported as practically impossible or significantly harder, with players facing unfair matchmaking against coordinated teams. This discourages solo or casual gamers and limits the player base.

Gameplay and performance

Extraction shooter genre focus: A large number of reviews describe the game as an extraction shooter with PvPvE elements, featuring loot collection, extraction mechanics, and both solo and team modes. This is the core identity of the game.

High punishment and difficulty: The game is described as hardcore with high punishment, including loss of loot on death. This makes it niche and challenging, appealing to a specific audience.

PvPvE hybrid gameplay: The game combines PvP and PvE, with players facing both AI enemies (like robots) and other human opponents. This hybrid is a key feature, though some reviewers find the PvP focus overwhelming.

Seasonal wipes system: The game features seasonal progress wipes, which reset player progression periodically. This is a divisive mechanic, with some appreciating the fresh start and others frustrated by the loss of progress.

Character abilities and classes: The game includes hero-like abilities, character classes (like Shells), and class-based systems, adding variety to combat. This is a notable feature for some players.

Extremely long loading times: Multiple reviews report loading screens lasting 3-5 minutes, with one user noting a 10-minute wait to enter a map. This is compared to Starfield-level wait times, suggesting a critical performance bottleneck.

Poor optimization on high-end hardware: Players with above-recommended specs experience FPS drops to 40-60 on lowest settings, while others report low frame rates on high-end hardware at 1080p. This indicates inconsistent performance scaling.

Frequent crashes and stability issues: Crashes occur at the software agreement page, during sign-in, and in the background with RADAR_PRE_LEAK_64 errors. Evening connectivity failures exacerbate the problem, making the game unplayable for some.

Server and matchmaking connectivity problems: Server connectivity issues and slow matchmaking search speeds are reported, with one user unable to connect to servers in the evening. This suggests backend network infrastructure needs improvement.

Good performance on some setups: A few users report stable frame rates and smooth performance on ultra settings with old hardware, indicating that optimization may depend on specific configurations or hardware combinations.

Recommendations

Not worth buying or playing: Many players strongly advise against purchasing the game, describing it as a waste of money and time. They explicitly say not to buy it, especially at full price.

Not for casual players: The game is consistently described as unsuitable for casual or progression-focused players. Reviewers warn that it requires significant time investment and is not a quick pick-up-and-play experience.

Only for hardcore PvP enthusiasts: The game is recommended almost exclusively for hardcore PvP players who are willing to invest significant time. Most other players, especially those who prefer PvE or casual play, are advised against it.

Better alternatives exist in genre: Reviewers suggest picking other extraction shooters instead, such as Arena Breakout or Arc Raiders, as they offer more content or better value. The game does not stand out among its competitors.

Time consuming for players with jobs: Several reviews explicitly say the game is not recommended for players with full-time jobs, a social life, or responsibilities outside the game. It demands a level of dedication that many cannot provide.

Buying context

Community fair range: $15.00 - $25.00.

Story completion: 50.0h.

Session length: 15.0h.

Marathon has a steep initial learning curve that makes the first 1-2 hours frustrating, but after that period the gameplay loop clicks and becomes highly addictive, especially when playing with friends.

Reported time to anchor: 1h 30m.

Friction: steep learning curve for extraction shooter newcomers; poor tutorial that doesn't explain core mechanics; confusing and unintuitive UI; punishing PvP with high risk of losing gear; strong reliance on coordinated friends for enjoyable matches; long matchmaking times, especially in less populated regions.

Unlock drivers: learning core mechanics and progression systems; playing with friends for coordination and shared rewards; watching beginner guides to understand the game; unlocking gear and upgrades through persistence; persisting through early losses to build skill.

Player profiles

Hardcore PvP Veteran: Optimizes loadouts, actively seeks PvP engagements, values map knowledge and teamwork in squads. Uses meta-progression to gain advantages. Motivation: Thrill of competitive PvP and deep progression. Stance: buy.

Casual Solo Struggler: Prefers solo play, avoids direct PvP whenever possible, relies on PvE contracts. Gets frustrated by losing gear and facing stacked teams. Often quits due to lack of progress. Motivation: Desire for a more accessible and less punishing experience. Stance: no buy.

Lore-Driven Explorer: Focuses on completing contracts that advance lore, explores maps for environmental storytelling, often plays solo or in PvE-friendly squads. Values the audio and visual design. Motivation: Discovering the game's story and lore through gameplay. Stance: sale.

Platform notes

Performance across Windows hardware cohorts is inconsistent: many players report acceptable or good framerates on mid-to-high-end systems, but a substantial number experience crashes, stuttering, and poor optimization, especially on lower VRAM configurations and Linux. Linux cohorts are dominated by the game being actively blocked or unplayable.

Windows 12-15GB VRAM / 16-31GB RAM: mixed. Players report decent FPS (80–110) on some systems but also crashes (BROCCOLI, black screen), high CPU temperatures, and FPS drops that prevent a clear positive consensus.

Windows 8-11GB VRAM: mixed. Some users enjoy smooth gameplay, but others suffer severe frame drops (150→11), crashes at license agreement, and persistent low FPS (20–50) even on low settings.

Windows <8GB VRAM / 16-31GB RAM: negative. Most players report poor performance: unstable 40–60 FPS on lowest settings, high CPU usage, frequent crashes, and stutters that make the game unenjoyable.

Steam Deck: Marathon is deliberately blocked from running on Linux and Steam Deck due to Bungie's refusal to enable BattleEye Linux support, making the game completely unplayable on Steam Deck without Windows. Additionally, the game suffers from frequent crashes, poor performance even on high-end hardware, and controller/UI issues that further degrade the experience on any platform.

Linux and Proton: The overwhelming majority of Linux-specific feedback indicates that Marathon is completely unplayable on Linux/Proton due to Bungie deliberately disabling BattlEye's Linux compatibility. Users cannot launch the game, receive warnings, and must resort to Windows. No successful workarounds are reported. The game is effectively broken for Linux users.

Extra review signals

Monetization: Marathon is a full-priced extraction shooter with additional monetization including a cosmetic shop and battle pass. While there is no confirmed pay-to-win, the game employs aggressive currency obfuscation (premium currency packs priced just below skin costs), overpriced cosmetics ($20+ for digital items), and a battle pass that lacks premium currency rewards. These practices have drawn significant criticism, though some players find the monetization acceptable.

External guides: The primary external data dependency is inventory management and valuation (Tier 2), with a strong secondary theme of quest guidance (Tier 3). The strict priority algorithm assigns a score of 75 based on explicit mentions of spreadsheets, wikis for item valuation, and inventory complexity.