
What players like:
Common complaints:
Gameplay feedback:
Performance notes:
Recommendations:
Other player notes:
Review evidence
Despite a positively received PvE mode and excellent sound design, the game is undermined by broken, unfair matchmaking, rampant cheating, and an ineffective anti-cheat system.
Positive overall reception: Many reviewers describe the game as fun, well-made, and enjoyable at its core. The general sentiment is strongly favorable across multiple aspects.
PvE mode highly praised: The PvE mode is seen as a major positive addition, making the game more enjoyable and accessible. It is frequently cited as a reason to return or play more.
Excellent sound design: Sound design is repeatedly praised as incredible, realistic, and immersive. Audio spatialization and effects are highlighted as standout features.
Beautiful visuals and graphics: Graphics, visuals, and environments are frequently described as stunning and outstanding. The game looks amazing and technically polished.
Impressive atmosphere and immersion: The game's atmosphere is described as incredible, immersive, and strong in identity. Details and environmental design contribute to a captivating experience.
Matchmaking broken and unfair: Matchmaking is widely criticized for mixing PvP and PvE players, placing solos against squads, and long wait times due to low population. The aggression-based system fails to create balanced matches.
Rampant cheating problem: Cheaters are frequently encountered, with many reports of aimbots, wallhacks, and other hacks in most matches. The issue is widespread and severely impacts gameplay.
Anti-cheat ineffective: The anti-cheat system is considered weak, easily bypassed, and ineffective despite ban waves. Cheaters are rarely banned, and detection seems neglected.
PvP ruins experience: Forced and unpredictable PvP encounters ruin exploration and quests, making the game stressful and less enjoyable for those who prefer PvE.
Toxic community and griefing: The community is often toxic, with players killing each other silently, pretending to be friendly then betraying, and teaming unfairly in solos. This creates a hostile environment.
PvPvE gameplay: The game blends PvP and PvE elements, with players facing both AI enemies and other players. Matches often include a mix of hostile raiders and environmental threats.
Extraction shooter genre: Players consistently describe the game as an extraction shooter where they loot, fight, and extract with gear. The core loop involves risking equipment to bring back loot.
Aggression-based matchmaking: Matchmaking uses player behavior, especially aggression, to group similar players together. This creates lobbies that separate aggressive PvP players from more friendly or PvE-focused ones.
Playstyle-based matchmaking: Matchmaking routes players based on playstyle characteristics such as aggression or cooperation. This system aims to place players with others who have similar tendencies.
PvE mode available: A dedicated PvE mode exists or is being tested, allowing players to engage only with AI enemies. The mode is sometimes toggleable and may be temporary.
Excellent optimization on Unreal Engine 5: Players consistently praise the game's optimization on UE5, noting smooth performance even on lower-end hardware.
Netcode and server problems: Players experience poor netcode, lag, desync, hit registration issues, and server instability, particularly in PvP.
Runs well on low-end PCs: Many users report smooth performance on modest configurations, including older GPUs and mid-end laptops.
Denuvo causes performance issues: Denuvo is blamed for low FPS, map rendering problems, lag, and game crashes on some connections.
Frequent crashes during raids: Numerous reports of the game crashing to desktop, especially at the start of or during raids, disrupting gameplay.
Positive recommendations despite issues: Some reviewers recommend the game, often calling it worth trying or highly recommended. These positive points balance the negative feedback and show there is enjoyment to be found.
Lack of PvE mode blocks recommendation: Many reviewers cannot recommend the game without a dedicated PvE mode, especially those who prefer PvE over PvP. They explicitly state they will not recommend until a PvE-only option is available.
Wish for permanent PvE mode: Multiple players urge the developers to keep the PvE mode permanently, calling for it to remain after testing. This request appears frequently and is often tied to continued support.
Negative reviews due to current state: Many reviewers do not recommend the game in its current state, citing issues, including cheating, that make it not worth playing right now. This sentiment is common and often tied to specific problems.
Avoid Embark Studios games: A notable number of reviewers advise against buying any game from Embark Studios, expressing a strong boycott sentiment. This cluster reflects a specific and repeated negative stance toward the developer.
Community fair range: $24.99 - $39.99.
Game completion: 125.0h.
Session length: 0.5h.
Endgame: 50.0h.
Most reports describe a delayed hook: early confusion and a learning curve give way once the core loop is understood, though some players are hooked immediately and others burn out later.
Reported time to anchor: 3h.
Friction: Tutorial crash and technical errors; Steep learning curve for new extraction-shooter players; First hours are confusing, especially what to keep or recycle; Solo play can feel punishing; PvP betrayal, extraction camping, and mixed community behavior; Interface initially hard to understand.
PvE-Only Cooperative Refugee: Avoids PvP, seeks cooperation, uses friendly emotes or voice chat, and wants separate PvE matchmaking; often leaves when forced into PvP lobbies. Motivation: To enjoy the world, quests, and ARC combat without unpredictable player kills or loot loss. Stance: no buy.
High-Stakes PvP Raider: Plays aggressively in squads or solo, hunts players, uses third-person gunplay and gadgets tactically, and accepts gear loss as part of the risk. Motivation: To get adrenaline and competitive satisfaction from player fights, risky extractions, and loot taken from other raiders. Stance: buy.
Casual Solo Loot-and-Chill Player: Runs solo or small squads, uses free loadouts, avoids unnecessary fights, and relies on proximity chat or emotes to defuse encounters. Motivation: To relax, loot, complete quests, and have occasional fair PvP without needing to commit heavily or sweat every match. Stance: buy.
Across the six largest hardware cohorts, performance is mixed: many players report strong optimization and high FPS, especially on mid-range and high-end GPUs, but crashes, stutters, and network/server instability remain substantial.
Windows 8-11GB VRAM: mixed. Many report good optimization and playable to high FPS with tuned settings, but crashes, stutters, and CPU-heavy performance drops are also common.
Windows 12-15GB VRAM / 16-31GB RAM: mixed. Several players report solid optimization and 140+ FPS with DLSS, while others describe frequent crashes, frame-rate dips, and unstable server performance.
Windows <8GB VRAM / <16GB RAM: mixed. Some low-end systems run surprisingly well at reduced settings, but freezes, crashes, texture/loading problems, and poor optimization reports are also significant.
Steam Deck: Steam Deck feedback is split: some users report smooth play at 30-90 fps after low settings, FSR, or Lossless Scaling. However, a significant cluster of reports describes anti-cheat and Denuvo errors that block Linux and Steam Deck users entirely or cause immediate crashes after updates. Additional reports cite stutters, low frame rates, poor aim assist and control mapping, and battery drain. Because anti-cheat errors and frequent crash reports are present, the Steam Deck experience falls into the Broken friction band despite positive compatibility reports.
Linux and Proton: Linux and Proton support receives substantial positive evidence: users report EAC working through Proton, out-of-box play on several distros, Steam Deck Verified status, and strong performance. However, a meaningful cluster of recent reviews reports Denuvo/anti-cheat regressions that kick Linux users, block Bazzite and Steam Deck, and falsely flag Proton players as cheaters. The result is mixed: many Linux users can play well, but the experience is clearly rough and update-dependent.
Monetization: ARC Raiders is repeatedly described as not pay-to-win, with strong agreement that the shop is cosmetic-only and that players can earn premium currency through play. However, many reviews criticize a real-money cosmetic store inside a full-price game, call skin prices excessive, and mention battle-pass or premium-currency friction; some also report a paid battle pass. Launch premium-currency exploits and external RMT/duping are noted, but they are not direct evidence of publisher-run pay-to-win. The final score reflects aggressive cosmetic pricing rather than casino-style or power-selling monetization.
External guides: The review set shows a substantial Wiki Tax across quests, mechanics, crafting, inventory, and resource acquisition. Quest vagueness and poor descriptions create frequent Google or walkthrough reliance, while crafting and inventory systems encourage spreadsheet-style planning. Explicit evidence of farming and low-probability RNG item drops requiring Wiki or Google lookup triggers the strict Tier 1 priority, producing a score of 100.
PvE mode planned or tested: Multiple clusters indicate that a PvE mode is planned, in development, or being tested, with some mentions of temporary availability and potential permanent addition.
Frozen Trail update content: The Frozen Trail update added outpost building, customization, a new map, dungeons, enemies, blueprints, weapons, items, and quest updates, and is described as a large content addition.
Player count dropped 90%: The game's online player count has dropped by about 90% since launch.
Built on Unreal Engine 5: The game is built on Unreal Engine 5, specifically a custom build with significant work behind it.
Additional payments beyond purchase: Players note that the game requires additional payments beyond the initial purchase, including cosmetic paywalls and paid DLC.