OASIS: Tokyo Review Summary

Last updated: 2026-10-03
  • Fun single-player extraction shooter
  • Solid gunplay and customization
  • Addictive extraction gameplay loop
  • Repetitive missions and content
  • Poor enemy AI
  • Lack of crouch and lean
OASIS: Tokyo header

Emotions

Archetypes

Sample precision
Helpful reviews
90%
Unhelpful reviews
10%
Protest reviews
0%
Positive points
107
Negative points
112
Gameplay points
120
Perf. points
5
Rec. points
25
Misc points
39
Point
Fun single-player extraction shooter
Description
Many describe the game as a fun and simple single-player take on the extraction shooter genre. It offers an enjoyable concept that fills a niche.
Importance
58%
Solid gunplay and customization
Description
Gunplay is widely praised as decent to great, with a good selection of firearms and attachments. The weapon customization system adds depth and enjoyment.
Importance
52%
Addictive extraction gameplay loop
Description
The core cycle of entering missions, killing, looting, extracting, and selling is highly addictive. Several players highlight the loop as a major reason they keep playing.
Importance
41%
Engaging inventory management
Description
Inventory management is a standout feature, from on-the-fly sorting to managing magazines and ammo. It creates tense moments and adds strategic depth.
Importance
40%
Varied mission and game modes
Description
The game includes multiple modes beyond the main campaign and a mission system similar to Tarkov raids. Mission types and locations become more varied as reputation grows.
Importance
38%
Tarkov-like tactical shooter
Description
Often compared to Escape from Tarkov, the game applies extraction shooter mechanics to a mission-based structure. It offers a simpler, weighty gunplay experience in a cyberpunk setting.
Importance
38%
Underrated indie gem
Description
Many consider the game super underrated and advanced for an indie title. It stands out as a fresh release and a real up-and-comer.
Importance
37%
Tense and challenging combat
Description
Enemies pose a genuine threat, and combat is quick, deadly, and rewarding for efficient play. Headshots are prioritized, making all calibers viable.
Importance
32%
Replayability and roguelike endgame
Description
The game is decently replayable with a roguelike endgame and multiple endings. Branching builds and post-game questlines add to the longevity.
Importance
31%
High-stakes death penalty
Description
Losing everything on death makes firefights stressful and tense. This risk-reward mechanic is a core part of the extraction shooter experience.
Importance
27%
Satisfying progression and upgrades
Description
Upgrading the home base and building up to the top is satisfying. Grinding missions to afford new gear and decking out weapons feels rewarding.
Importance
25%
Tutorial improves after completion
Description
Players note that everything after the tutorial is much more fun. The game starts to click on the second mission.
Importance
18%
Good achievement hunting
Description
The game is a good achievement hunting experience, not too annoying or too easy. It offers a fair challenge for completionists.
Importance
10%
Accessible difficulty settings
Description
Difficulty settings ensure the game is accessible to practically any skill level. This makes it welcoming to a wide range of players.
Importance
10%
Cozy hub area
Description
The hub area is cozy, and players enjoy grocery shopping between missions. It provides a nice contrast to the tense missions.
Importance
10%