Players consistently cite clunky, imprecise, or unresponsive controls as a major source of frustration, particularly when paired with restrictive or poorly designed camera systems. Technical issues like glitches, clipping, collision bugs, and performance problems (e.g., crashes, falling through floors) further exacerbate the experience, making platforming and boss fights unnecessarily difficult.
The game frequently fails to meet expectations due to unpolished execution, including persistent bugs, repetitive or underdeveloped level design, and poorly designed boss fights. Many players felt the core mechanics showed promise but were overshadowed by technical issues, lack of content, or rushed development, leading to an experience that felt unfinished or unrefined.
Players derive fun from the game's vibrant art style, engaging music, and creative platforming mechanics, particularly the unique movement system and satisfying momentum-based gameplay. The charm, expressive character design, and rewarding collectibles also contribute to an overall enjoyable experience despite its flaws.
The game's fresh and fast-paced mechanics, particularly its versatile movement system and combo-based platforming, generate excitement among players. The unique theme, creative level design, and potential for speedrunning or mastery further amplify the thrill of gameplay, especially during initial impressions or demo experiences.
Players experience joy from the game's fluid movement, satisfying combo mechanics, and expressive character animations. The vibrant art style, engaging soundtrack, and overall sense of freedom in gameplay create a fun and rewarding experience, particularly when mastering the game's unique mechanics.
Verdict
Mixed
Summary
Positive 59% · Negative 41%. Score: 41 / 100
Positives:
The game's visuals, including its colorful environments, character designs, and artistic direction, receive high praise for their charm, vibrancy, and avoidance of visual fatigue. The art style is often described as a major contributor to the game's appeal.
The music and sound design are frequently praised for their quality, energy, and ability to complement the gameplay. Standout tracks and a well-composed OST are noted as enhancing the overall experience.
The game's physics and momentum-based movement system are widely celebrated for their depth and fluidity. Players appreciate the unique feel and skill-based mastery, comparing it favorably to classic 3D platformers like *Sonic* and *Mario Odyssey*.
The game's combo system, momentum mechanics, and level design encourage replayability for optimization, speedrunning, and mastery. Players find the high skill ceiling rewarding and addictive.
While the game is beginner-friendly and easy to pick up, its depth and complexity make it rewarding for players who invest time in mastering its movement and combo systems.
Negatives:
Controls are described as slippery, floaty, or unresponsive, with input lag and inconsistent registration. This makes precise platforming difficult, especially in a momentum-based game.
Levels are repetitive, unfocused, or poorly designed, with recycled ideas and lack of cohesion. Boss fights are criticized for being too easy, gimmicky, or broken, with inconsistent difficulty and hitboxes.
The game suffers from frequent bugs, including clipping through walls/floors, input drops, camera issues, and crashes. These issues disrupt gameplay and progress, often requiring reloads or causing unfair deaths.
The lack of camera control impairs depth perception, platforming, and exploration. Players report frustration with awkward angles, obstructions, and difficulty judging jumps or enemy positions.
The yo-yo, a core movement tool, is unreliable and inconsistent. Players report issues with deployment, steering, and physics, often getting stuck or flinging unpredictably, especially with camera angles.
Gameplay:
A robust scoring system rewards combos, tricks, and multipliers, while movement options (e.g., dashes, swings) can be chained in any order for high replay value. Time attacks and end-stage minigames further incentivize mastery.
The movement system (especially yo-yo mechanics) has a steep learning curve, with reviews noting initial challenges in mastering momentum, collisions, and aerial combos. Controls are praised once learned.
Optional content includes hidden objects, NPC side quests, and unlockable starglobe levels (via collectibles). These elements cater to completionists and extend gameplay beyond the main path.
Power-ups temporarily alter movement or combat dynamics, adding variety to traversal and puzzles. Some sequences (e.g., chase scenes) rely heavily on these mechanics for progression.
Enemy penguins act as persistent obstacles, chasing and jumping on the player. Their interactions are simple but integral to level design, particularly in platforming sections.
Performance:
Players frequently report clipping through floors, walls, and terrain, as well as collision detection failures leading to softlocks or unintended deaths. These issues persist despite patches and significantly disrupt gameplay.
Camera glitches, including teleportation, rotation problems, and depth perception issues, are widely reported. These affect gameplay fluidity and can cause disorientation or unintended actions.
FPS-related bugs, including drops to single digits, physics issues at high framerates, and slow-motion effects due to framerate capping, are common. Some players also report performance dips in specific zones despite decent hardware.
Players experience input drops, lag, or missed inputs, often requiring level restarts. This issue is particularly frustrating for precision-based gameplay like speedrunning.
While some players report smooth 90 FPS performance on Steam Deck, others experience compatibility issues. Performance on the handheld device is inconsistent.
Recommendations:
Many reviews emphasize the game is overpriced at full cost ($30) and suggest waiting for discounts (e.g., $10–$15) or patches. Sales make the game significantly more justifiable.
The game is repeatedly recommended only for fans of 3D platformers, classic Sonic, or retro-style platforming. Casual players or those skeptical of the genre are advised to wait for sales or avoid it entirely.
The game’s controls and jumping mechanics are polarizing; players highlight the need to practice or watch tutorials to enjoy the experience fully. Mastery is rewarding for some but frustrating for others.
Despite bugs, unpolished elements, and niche appeal, many reviews call the game a ‘hidden gem’ or ‘ray of sunshine’ for its charm, creativity, and potential. Patches are eagerly awaited.
Players express hope for a sequel with improvements, such as a hybrid camera, level editor, or refined mechanics, building on the game’s strengths while addressing its flaws.
Miscellaneous:
Players frequently criticize Take-Two as the publisher but explicitly separate this from feedback about the game's developers. This suggests frustration with corporate decisions rather than the game itself.
The game's 6-hour campaign is noted as short, but players appreciate its focus on replayability, suggesting value despite brevity.
Players express concern over the game not receiving updates since March 2024, raising questions about post-launch support and bug fixes.
The audio volume controls are described as poorly designed, making it difficult for players to adjust settings to their preference.
The development team's prior work on *Sonic Mania* is highlighted as a positive, signaling trust in their ability to deliver quality gameplay despite other criticisms.