Players are highly satisfied with the game's overall quality, depth, and content, particularly enjoying the improved visuals, smooth gameplay, and new mechanics. The successful implementation of meta-progression, synergistic build potential, and a fun co-op experience also contribute significantly to positive player sentiment. Many feel it's a strong improvement over the first game while retaining familiar enjoyable elements.
Disappointment stems primarily from perceived changes to core game mechanics, such as the gold and progression systems, which players feel are less rewarding or fun than in the previous installment. A significant cause is the feeling of a lack of innovation, with some content being reused, leading to the perception that the game feels more like DLC than a full sequel. Issues with co-op implementation, unfulfilling progression, and a lack of newness also contribute to this sentiment.
Frustration is largely driven by unfair difficulty spikes, grindy and luck-based progression, and problematic level design, including frequent pitfalls and visual clutter. Players also express frustration with resource scarcity, particularly key drops, and various bugs that hinder progression or gameplay. Changes to core mechanics like gold collection and the inability to move while attacking also contribute to a sense of unfairness and annoyance.
Players are excited about the game's future potential, anticipating new content, characters, and further development, especially given its Early Access status. The challenging gameplay, new mechanics, and the overall quality of the game's release after a long wait also contribute to a strong sense of excitement.
Anger is expressed due to strong negative feelings about specific design choices, such as poor balance, frustrating enemy encounters, and the implementation of the co-op mode. Some players are also angry about the perceived lack of innovation and recycled content, feeling that the developers made poor decisions.
Verdict
Mostly negative
Summary
Positive 47% · Negative 53%. Score: 53 / 100
Positives:
Players overwhelmingly praise the game as a significant improvement and worthy successor to the original. They highlight its enhanced gameplay, polished feel, and successful balance of familiar elements with fresh additions, making it highly enjoyable and replayable.
The game's visuals receive strong positive feedback, with players noting improved graphics, more vibrant and detailed scenarios, and better lighting. The art style is consistently described as beautiful and charming.
The meta-progression system is highly praised for being fun, rewarding, and providing meaningful evolution to mechanics. Players appreciate the new options and the addictive nature of unlocking new elements, which enhance the overall experience.
The addition of new playable characters, particularly the Black Rabbit, is well-received. Players enjoy the varied combat styles and the depth these characters add, with Black Rabbit specifically noted for making runs easier and more dynamic.
The development team is highly commended for their responsiveness and active work in addressing issues and bugs. This dedication to improvement fosters player confidence and satisfaction.
Negatives:
Many players feel the game is an unfinished, unpolished sequel that reuses too many assets and mechanics from the first game, leading to a sense of it being more like an expensive DLC than a true successor. This results in a lack of novelty and a feeling of disappointment.
The meta-progression system is widely criticized for being slow, unrewarding, and feeling like an excessive grind. Players report a lack of meaningful character growth or a sense of increasing power after runs, diminishing motivation for continued play.
The game's difficulty is perceived as unfairly high and poorly balanced, especially in early stages and boss encounters. Players feel it relies on artificial inflation, such as enemy spam and high damage, rather than a gradual, fair challenge, leading to frustration.
Players report that character movement, jumping, and controls feel clunky, sluggish, and unresponsive, a regression from the first game. This impacts the overall fluidity of gameplay and contributes to a less enjoyable experience.
The new gold and currency system, particularly the shift from persistent gold to in-run resources and boss-dropped 'crown coins' for meta-progression, is widely disliked. Players feel it removes the satisfying progression loop and makes gold largely useless, hindering the sense of reward.
Gameplay:
The meta-progression and upgrade systems now use a new currency, such as 'crowns' or 'tokens,' instead of gold. Gold is now primarily an in-run currency.
The game introduces a new character attribute system, allowing players to invest points into various stats like Strength, Intelligence, and Dexterity. This system is more streamlined than the previous game's, with some attributes being simplified.
The game supports co-op gameplay, including local split-screen and online co-op via Steam Remote Play. This allows players to team up and experience the game together.
A new mana bar and Arcana (spells) system have been implemented, adding more depth and variety to combat. Spells are activated using mana, expanding player combat options.
The game features a structure where players encounter a boss after only two levels. Beating this first boss is crucial for early progression, as it provides tokens or thorium for meta-progression.
Performance:
Players are experiencing significant performance issues, including frequent lags, delays, and freezes, even when graphics settings are reduced. These problems appear early in the game, starting from the tutorial.
A critical bug prevents players from taking or dealing damage, which halts progression during scripted events like death scenes. This issue makes the game unplayable past certain points.
The game is reported to run well on the Steam Deck, provided that some graphics settings are adjusted or turned off. This indicates good compatibility with portable gaming devices.
Some players are encountering issues with resolution and frame rate caps, specifically being stuck at 1080p and 60fps. While an FPS unlock option exists, it doesn't seem to resolve the issue for everyone.
Recommendations:
Many players are hesitant to recommend the game in its current state, often suggesting waiting for further development or a sale. Some have even refunded the game, indicating significant dissatisfaction with the current version.
Players express optimism for the game's future, especially given its Early Access status. They hope for continued development, content additions, and improvements to address current issues, believing the game has strong potential.
There's a strong sentiment comparing the game to its predecessor, Undermine 1. While some find it a worthy successor, many feel it doesn't yet live up to the original, suggesting new players try the first game instead.
The game is recommended for fans of roguelike and roguelite genres, drawing comparisons to popular titles like Binding of Isaac and Enter the Gungeon. Players who enjoy these types of games are likely to find this game appealing.
Players are requesting changes to meta-progression, specifically hoping for the return of gold usage for permanent upgrades and the addition of starting artifacts or similar bonuses.
Miscellaneous:
Players frequently mention that the game is in Early Access and express a strong desire for more content, complexity, and diversity. They anticipate significant improvements and additions as development progresses, hoping for a more polished and expanded experience.
Some players experienced critical gameplay issues, such as being unable to move or losing gold, due to keyboard malfunctions. This suggests a need for robust input handling or clearer error messaging when input devices fail.
Several reviewers expressed surprise at the volume of negative feedback, suggesting that some complaints might stem from resistance to change or a lack of understanding of the game's full scope or early access nature.
Some players purchased the game primarily to support the development team, highlighting community support as a motivation for purchase.
Players acknowledge that the game introduces significant changes and that it takes time to adjust to these new elements and differences compared to previous iterations.