
What players like:
Common complaints:
Gameplay feedback:
Performance notes:
Recommendations:
Other player notes:
Review evidence
An improvement over the first game with satisfying, smooth combat and great multiplayer, but bugs, a too-familiar sequel feel, and early access flaws hold it back.
Improvement over first game: Many reviewers agree that the game is an improvement over the first title in nearly every aspect. They highlight better feel, smoother combat, richer content, and greater replayability compared to the predecessor.
Great multiplayer experience: The addition of multiplayer is frequently praised for doubling the fun, especially when playing with friends. Players find it comfortable and a great addition to the core game.
Satisfying and smooth combat: Combat is described as satisfying, smooth, fast, and responsive. The melee integration is well done, and the overall feel is sharp and entertaining.
Fun roguelike gameplay: Players find it a fun and lively roguelike with chaotic and funny mechanics. It is described as impressive already as a roguelike.
Beautiful pixel art: The pixel art style is widely praised for being beautiful and appealing. The neon aesthetic adds to the visual charm and is considered well-crafted.
Multiplayer is heavily buggy: Multiplayer suffers from numerous bugs including UI glitches, item pickup failures, and overall unplayable conditions. This issue is frequent and severely impacts the multiplayer experience.
Sequel feels too similar: The second game is almost identical to the first, with no notable differences, feeling like a large-scale DLC rather than a true sequel.
Sequel is disappointing: Many feel the game falls short compared to the first, with worse gameplay, bland design, and lost unique flavor. It is less fun and satisfying than the original.
General bugs are persistent: Many players report a significant number of bugs, both in general and specifically in multiplayer. Bugs are frequent and affect overall gameplay.
Lack of content: The game lacks sufficient content, especially for a roguelike. Players feel it is too little and not enough to sustain long-term play.
Four-player online co-op: The game supports online co-op for up to four players, often with P2P connection. This allows playing with friends or random players.
Selectable difficulty levels: Players can choose from multiple difficulty levels, including hard and ultra-hard modes. There are typically four difficulty settings.
Roguelike shooter gameplay: The game is a roguelike shooter with bullet-hell elements and twin-stick or side-scrolling action. It combines shooting with roguelike randomness.
Online multiplayer mode: The game includes an online multiplayer mode for up to four players, with a multiplayer challenge mode. It supports both competitive and cooperative play.
Faith system mechanic: A faith or belief system is present, filling a meter to access special faith rooms. It may also involve an evil system.
Game crashes and freezes: The game frequently crashes, sometimes during runs causing progress loss. Freezes also happen on entering levels, returning to the hotel, or after updates.
Positive performance reports: Some players report smooth performance, especially after updates and bug fixes. The game runs well on Steam Deck and on weaker systems with good framerates.
Random lag spikes and stuttering: Players experience random lag spikes causing delayed input even when idle, with no discernible pattern, sometimes requiring a restart. Stutters also occur periodically (e.g., every 20 or 60 seconds).
General stuttering in various situations: Stuttering occurs when many drops appear, in treasure rooms with item effect introductions, and when pressing ESC or TAB. These issues happen even on capable hardware.
Progressive performance degradation: Performance becomes laggier the longer you play, with noticeable drops after many levels in a single run. This suggests a memory leak or resource accumulation issue.
Recommended for roguelike fans: Multiple clusters highlight that the game is worth playing for fans of roguelike or roguelite gameplay. It appeals to those who enjoy the genre, including pixel art style and dungeon crawling. This is a common positive recommendation.
Recommended for Neon Abyss fans: Several reviewers recommend the game specifically to those who enjoyed Neon Abyss or its predecessor. This suggests it shares similar mechanics or appeal. It's a niche but clear recommendation.
General positive recommendation: Several clusters contain simple positive recommendations without specific reasons. These include statements like 'Recommended' or 'Worth trying'. While vague, they contribute to overall positive sentiment.
Wait for fixes before buying: Some reviewers advise against purchasing now, suggesting to stick with the first game or wait until developers fix issues. This indicates current dissatisfaction with the game's state. It's a cautionary recommendation.
Good for co-op with friends: The game is recommended for players who have friends to play with, indicating a positive co-op experience. It is also playable solo, but co-op is a highlight. This appeals to social gamers.
Community fair range: $9.99 - $14.99.
Game completion: 25.0h.
Session length: 0.7h.
Endgame: 70.0h.
Most reports describe immediate, addictive fun from the opening runs, driven by smooth combat, simple controls, and rewarding unlocks; some players later hit complexity, RNG, and multiplayer/tutorial bugs, but these are not the dominant time-to-fun pattern.
Friction: Tutorial conversation softlocks that force ALT+F4.; Multiplayer bugs, lag, dead lobbies, and difficulty joining co-op.; Host-only unlocks in co-op frustrate partners.; No local co-op option.; Unclear new-player guidance after the first run.; RNG that makes unlocked weapons rarely appear in runs..
Unlock drivers: Smoother combat and a well-balanced early game make mechanics clear and manageable.; Multiplayer/co-op with friends adds fun and chaos.; Unlocking new items, rooms, and characters is rewarding and addictive.; Expanded itemization and meta progression support varied builds.; Developer responsiveness helped at least one player continue past a tutorial bug..
Veteran Series Loyalist: Compares systems to the original, grinds unlocks, and builds toward set-synergy power spikes. Motivation: Continuing a familiar series and seeing the first game's formula expanded and refined. Stance: buy.
Co-op Social Player: Online co-op, group resource management, and coordinating builds across multiple players. Motivation: Playing with friends or a partner and sharing chaotic co-op runs. Stance: buy.
Roguelike Build-Crafter: Item hoarding, build optimization, and repeated runs through bullet-hell rooms. Motivation: Discovering new item synergies and creating overpowered builds across runs. Stance: buy.
The Windows <8GB VRAM cohort reports poor optimization and frequent stuttering in specific gameplay situations, with both included reviews non-recommended. Overall, the performance outcome is negative for this cohort.
Windows <8GB VRAM: negative. Players report stuttering during treasure-room effect pop-ups and when multiple loot drops appear, along with poor optimization and requests to fix performance before updates.
Steam Deck: The review set shows mixed Steam Deck performance, with one user reporting smooth play but others describing serious technical friction. Multiple reviews report frequent crashes, lost progress, multiplayer black screens, unresponsive controls or item pickup, and performance drops during boss effects. Controller mapping problems and missing Japanese item descriptions add further usability concerns. Because frequent crashes are explicitly present, the experience falls into the Broken range rather than Tinkering Required.
Still in early access: The game is currently in early access, with regular updates and plans for a full release. Some reviewers note unused potential and look forward to future content.
Minimal changes from predecessor: Some reviewers feel the game is very similar to the first, lacking innovation or notable differences. It reuses old data and adds only minor content updates.
Sequel to Neon Abyss: The game is specifically a sequel to Neon Abyss, continuing its story and framework while adding content innovations. It is developed by Veewo Games.
Continuous developer updates: Developers regularly release updates, add new content, and are responsive to player feedback. The game is still being supported and improved.
More content than first: Reviewers note that this game has significantly more content compared to the first, including new systems and multiplayer. It adds a ton more content without being a bad thing.