UnderMine Review Summary

Last updated: 2025-08-09
  • Engaging roguelike gameplay with satisfying progression.
  • Beautiful pixel art and pleasant audio.
  • Core loop: mine, die, upgrade.
  • Frustrating difficulty and grind.
  • Clunky combat and movement.
  • Unsatisfying relic and item system.
UnderMine header

Emotions

What players like:

Common complaints:

Gameplay feedback:

Performance notes:

Recommendations:

Other player notes:

Review evidence

Why players say this

What players like

Engaging & Fun Gameplay: Players consistently praise the game for its engaging and addictive gameplay loop, fluid controls, and overall fun factor. Many find it a highly enjoyable and entertaining experience that offers good value for its price.

Excellent Roguelike Experience: The game is highly regarded as an excellent roguelike/roguelite, particularly noted for its accessible progression system that appeals to both newcomers and veterans of the genre. It successfully blends classic roguelike elements with unique twists.

Beautiful Pixel Art Style: The game's pixel art style receives widespread acclaim for being beautiful, charming, and well-crafted. Players appreciate the vivid animations and overall visual aesthetic that enhances the game's atmosphere.

Satisfying Progression System: The progression system is a major highlight, providing a satisfying loop of improvement and a constant sense of getting stronger. Permanent unlocks and upgrades ensure that even failed runs feel rewarding, encouraging continued play.

Abundant Content & Secrets: The game offers a substantial amount of content, including new loot, powers, upgrades, and secrets to discover. Frequent updates also contribute to the feeling of a continuously expanding and fresh experience.

Common complaints

Frustrating difficulty and grind: Many players found the game's difficulty curve frustrating, especially in the early stages, leading to a tedious and unrewarding grind. This, combined with repetitive gameplay and a lack of satisfying progression, made the experience feel like a chore rather than fun, often leading to players abandoning the game.

Unsatisfying relic and item system: The relic and item system is heavily criticized for its lack of impact, poor synergy, and uninteresting effects. Many relics are deemed useless or provide minimal benefits, leading to repetitive builds and a feeling that itemization doesn't significantly alter gameplay or provide exciting power spikes.

Clunky combat and movement: Players frequently reported that the core combat and movement mechanics feel clunky, stiff, and unresponsive. Specific issues include awkward jumping, slow movement, and a 'stop and swing' melee attack, which collectively hinder fluid gameplay and make combat feel bland and frustrating.

Unbalanced blessing and curse system: The blessing and curse system is widely criticized for being unbalanced and often detrimental. Curses frequently outweigh blessings in severity, leading to frustrating runs where players feel penalized without adequate compensation, making the risk-reward ratio unfavorable.

Repetitive and unbalanced enemies: Enemy design and balancing are problematic. Small enemies often deal disproportionately high damage, while bosses are criticized for being too tanky, repetitive, and lacking variety in their attack patterns, leading to tedious and uninspired encounters.

Gameplay and performance

Core Roguelite Loop: Mine, Die, Upgrade: The core gameplay loop involves players, often peasants, repeatedly delving into procedurally generated mines to collect gold and resources. Upon death, most progress is lost, but a portion of gold is retained for permanent upgrades, allowing players to become stronger for subsequent runs.

Gold Economy & Permanent Upgrades: Gold is the primary currency, obtained by mining walls and rocks. It's crucial for permanent character upgrades (health, damage, gold retention) and temporary in-run purchases. Players must balance spending gold for immediate benefits versus saving it for long-term progression.

Top-Down Roguelike Dungeon Crawling: The game is a top-down action roguelike dungeon crawler, featuring procedurally generated rooms and multiple floors. Players descend through various biomes, fighting enemies and bosses, with an emphasis on randomized elements and a challenging difficulty curve.

Progressive Difficulty & Replayability: The game offers significant progression and replayability, with difficulty increasing as players delve deeper. While initially challenging, it becomes smoother with character improvements and player skill. A post-game and New Game+ mode provide additional content and challenges.

Blessing and Curse System: A unique blessing and curse system adds strategic depth. Players often receive curses in exchange for blessings or valuable items, requiring careful management. Curses can be removed using specific items or at altars, influencing run variability.

Excellent performance and optimization: Many players report that the game runs exceptionally well, especially on the Steam Deck and even on lower-end PCs. This indicates strong optimization and accessibility for a wide range of hardware configurations.

Performance issues and lag spikes: Some players experienced significant performance issues, including high GPU usage during loading, general poor performance, and memory stuttering. There are also reports of lag specifically when large amounts of in-game gold are present.

Bug-free experience: A notable number of players reported a complete absence of bugs, suggesting a polished and stable release.

Recommendations

Highly Recommended Roguelite: The game is widely recommended, especially for fans of roguelike and roguelite genres, often compared to titles like The Binding of Isaac and Hades. Many players express enjoyment and look forward to a potential sequel.

Great Value on Sale: A significant number of reviews emphasize that the game is an excellent value, particularly when purchased on sale. Many consider it a 'steal' at discounted prices, making it highly accessible.

Compared to Other Roguelikes: Players frequently compare the game to other popular roguelikes like The Binding of Isaac and Hades. While some find it a good alternative, others suggest that these established titles offer a superior experience.

Challenging and Grindy: The game is noted for its challenging nature, requiring patience and a willingness to grind. It may not be suitable for casual players or those seeking an easy experience, as balancing issues can lead to frustration.

Unique Mining Roguelike: The game offers a distinct mining-themed hack-and-slash roguelike experience, focusing on gold collection, combat, and persistent progression through repeated runs.

Other review notes

High anticipation for sequel: There is significant anticipation and excitement for the upcoming sequel, UnderMine 2. Players are looking forward to improvements and new features in the next installment.

Varied playtime and engagement: Player completion times vary widely, from 10 to over 100 hours, indicating diverse engagement levels. Some players found the game addictive for many hours, while others lost motivation after a shorter period.

Suggestions for game improvements: Players have specific suggestions for quality-of-life improvements and new content, such as flexible floor progression, more creative items, varied boss forms, and better blueprint acquisition.

Ongoing Early Access development: The game is still in Early Access, with players expressing hope for future updates and content additions. This status suggests ongoing development and potential for improvement.

Need for more language support: There is a demand for more language options, particularly Chinese, and confusion regarding the actual language support versus what is listed on the store page.