
What players like:
Common complaints:
Gameplay feedback:
Performance notes:
Recommendations:
Other player notes:
Review evidence
Fun and addictive gameplay with a robust crafting system and charming art style, though aggressive enemy scaling, items lost on death, and limited enemy variety can frustrate.
Game is fun and addictive: Players frequently praise the game as fun, addictive, and highly entertaining, with a fast-paced and engaging gameplay loop. The positive reception spans various aspects including combat, roguelite elements, and overall experience.
Crafting system is robust: The crafting system is highlighted as a feature, with players enjoying the ability to craft and customize weapons. The depth and fun of crafting powerful and unique weapons are noted.
Art style is charming: Reviewers consistently highlight the lovely, stylized, and unique art direction as a major positive. The graphics are well-drawn and contribute to the game's overall aesthetic appeal.
Combat is engaging: Combat is described as fun, tense, skill-based, and smooth, with a system that is easy to pick up yet offers depth. The variety in combat mechanics and the Daggerfall-inspired style are also appreciated.
Gameplay loop is solid: The core gameplay loop is found to be fun, addictive, and solid, keeping players engaged over time. This contributes to the high replayability and overall enjoyment of the game.
Enemy scaling too aggressive: Players frequently complain that enemy damage and difficulty scale too quickly each level, forcing excessive deaths and grinding. The scaling feels unfair and makes progress frustrating rather than challenging.
Items lost on death: A major point of frustration is that players lose items, stats, and progress upon death, which can erase hours of effort. This harsh penalty feels disproportionately punishing and discourages continued play.
Lack of enemy variety: Players consistently report that enemies are monotonous and repetitive, with very little variation across the game. The same few enemy types appear from the beginning to the end, which reduces engagement and makes combat feel stale.
Combat lacks reward: Players find combat unrewarding and frustrating, with feedback describing it as not engaging or exciting. The combat mechanics fail to provide satisfying feedback or meaningful rewards, leading to disengagement.
Frustrating platforming sections: Platforming and jumping puzzles are frequently cited as painful and frustrating, with clunky movement and poor jumping mechanics. These sections slow down progress and are not fun, leading to player irritation.
Game is a roguelike dungeon crawler: Players consistently describe the game as a roguelike or roguelite dungeon crawler, highlighting procedural generation, permanent upgrades, and high difficulty. This genre classification is the most common theme across feedback.
Combat is skill-based and melee-focused: Players note that combat is primarily melee, skill-based, and straightforward, with directional blocking and parrying mechanics adding depth. This feedback underscores the importance of combat in gameplay.
Procedurally generated levels and loot: Many reviews emphasize that floors, enemy layouts, traps, and loot are procedurally generated, ensuring each run feels unique. This feature is frequently mentioned alongside random room generation.
Death penalizes progress significantly: Reviews mention that death results in losing loot, gear, or stats, with some modes sending the player back to the start. This harsh penalty is a defining characteristic of the roguelike experience.
Permadeath mode offers challenge: Players highlight the availability of a permadeath mode for hardcore gamers, while also noting an option to disable it for a softer experience. This choice affects how much progress is retained after death.
High level of bugs: The game is described as extremely buggy, with reports of various technical glitches and general instability. Some bugs were addressed in a first-day patch, but others persist, affecting the overall experience.
Severe performance problems: Players report poor overall performance, including drastic slowdowns that bring the PC to a crawl on startup. These issues significantly hinder gameplay and are likely to frustrate players with less powerful hardware.
Game crashes on exit: The game crashes when quitting to the desktop, as reported by multiple players. This is a stability issue that can prevent a clean exit and may lead to data loss or system instability.
Physics issues hinder movement: Problems with the game's physics lead to janky movement and instances where the player character gets stuck. This can interrupt gameplay and make navigation frustrating, especially in platforming or puzzle sequences.
Recommended for fans: Positive recommendations are given for fans of specific genres: dungeon crawlers, roguelikes/roguelites, action RPGs, first-person hack-and-slash, and FPS loot games. The game's hybrid of these elements appeals to genre enthusiasts.
Not recommended now: Several reviewers do not recommend the game in its current state due to issues like balance, progression, clunkiness, enemy variety, and bugs. Some even regret recommending it or advise waiting for updates.
Worth the price: Multiple reviewers describe the game as worth its price, a good value, or a good pickup on sale. The game is also called a hidden gem and worth full price by some.
Positive general recommendation: Multiple reviewers give a straightforward, strong recommendation for the game without specific caveats. The game is described as a good pickup or worth playing for anyone interested.
Buy on sale: Some reviewers advise waiting for a discount before purchasing, citing the need for more content, balance fixes, or bugs to be addressed. A -50% discount is suggested by one reviewer.
Community fair range: $5.00 - $10.00.
Game completion: 40.0h.
Story completion: 16.0h.
Session length: 10.0h.
The game has a notable learning curve and high early difficulty, but once players learn the mechanics and the satisfying permanent progression system, it becomes genuinely fun. Later stages introduce tedious platforming and repetition, creating conflicting reports between 'clicks after' and 'fun then drops', but the clearest evidence supports enjoyment arriving after the learning phase.
Friction: learning curve; very high difficulty scaling at first; clunky controls; slow meta progression; RNG-based skill progression; unrebindable keys with poor default controls.
Unlock drivers: learning the game mechanics; understanding the chute-based permanent progression system; realizing every death contributes to permanent progression; leveling up attributes to equip better gear.
Dungeon Crawler Enthusiast: Methodical exploration, mastering directional blocking, and grinding for better gear to push deeper. Motivation: To experience satisfying dungeon crawling, meaningful combat choices, and ever-increasing loot progression. Stance: buy.
Challenge-Seeking Masochist: Aggressive, self-imposed handicaps, engages with permadeath and hardcore options, and craves escalating challenge. Motivation: To overcome brutal difficulty and experience the thrill of surviving permadeath and high-risk combat. Stance: buy.
Grind-Frustrated Progression Seeker: Attempts to advance but is repeatedly forced to grind lower floors; becomes discouraged and stops playing. Motivation: Wants meaningful progression without forced repetitive grinding, seeking skill-based alternatives to gear checks. Stance: no buy.
Lack of language support: Multiple reviews mention missing localization for Russian, Chinese, and Japanese, with Chinese support specifically requested. A community Chinese patch exists but is outdated and causes issues.
Lack of updates: Players report infrequent or absent updates, with some saying the game has been abandoned. This raises concerns about future support and content.
Comparisons to other games: Reviews compare the game to titles like Void Bastards, Vermintide 2, Dark Messiah, and Mount and Blade, highlighting its unique blend of mechanics and art style.
Early access feel: Several reviews state the game feels like it should still be in early access, citing lack of polish and a barebone state. Some note it was never officially in early access.
Story and depth: Each character has a distinct storyline revealed in segments, but some find the story meaningless. The game focuses more on gameplay than narrative.