
What players like:
Common complaints:
Gameplay feedback:
Performance notes:
Recommendations:
Other player notes:
Review evidence
A fun and engaging roguelike dungeon crawler with a unique atmosphere, though clunky combat, disappointing boss fights, and frequent crashes hold it back.
Fun and engaging gameplay: The core gameplay loop is consistently praised as fun, intuitive, and addictive, with many reviewers highlighting its engaging and replayable nature.
Unique style and atmosphere: The game's distinctive aesthetic, immersive atmosphere, and strong personality are widely admired, with many praising its memorable visual style and overall vibe.
Excellent roguelike dungeon crawler: Reviewers frequently describe the game as a standout roguelike or roguelite dungeon crawler, noting its originality, challenging mechanics, and rewarding progression.
Ring mechanics praised: The ring system, including varied effects and placement-based mechanics, is a standout feature for many reviewers.
Excellent music and sound: The soundtrack and sound design are consistently praised for their quality and for fitting the game's atmosphere perfectly.
Boss fights are disappointing: Bosses are described as boring and lackluster, with basic and underworked designs. Performance issues, such as lag and frame drops during these fights, make them even less enjoyable.
Combat system is clunky: Combat mechanics are widely criticized for being unrefined and clunky, with specific complaints about melee combat and the need to spam mouse clicks. This negatively impacts the core gameplay loop.
Content is lacking and repetitive: Players find the game's content quantity insufficient, leading to boredom. Level design is also criticized as monotonous, with nearly identical rooms and shapes.
Game is unfinished and clunky: Players consistently report the game feels incomplete and unpolished, with several mentioning it never reaches its potential. The overall experience is described as broken and lacking refinement.
Progress saving is broken: The game fails to save progress on Linux, and there is no option to save and quit mid-run. This forces players to lose progress and makes the game inconvenient to play.
Roguelike dungeon crawler with melee combat: The game is consistently described as a roguelike dungeon crawler, primarily featuring first-person melee combat. It incorporates roguelike elements such as procedurally generated dungeons and runs.
Retro art style and old-school graphics: The game features a retro art style and old-school graphics, complementing its dungeon crawler design. This visual aesthetic appeals to players who enjoy classic, nostalgic game presentation.
Dungeons and dungeon-crawling theme: The game emphasizes dungeon crawling, with dungeons and related music as a central part of the experience. It is described as an old school 3D dungeon crawler, emphasizing exploration of dark, enemy-filled areas.
Cursed rings with finger-dependent effects: Cursed rings provide special effects that depend on which finger they are worn on, adding a strategic layer to equipment. Players can experiment with different finger placements to discover varied abilities and effects.
Potion identification and combination: Potions have unknown effects that can be identified by smell, and combining two random ingredients creates different potions. This system adds an element of experimentation and requires players to remember which combinations work positively.
Frequent game crashes: Multiple reviews report frequent crashes, including blue screens and crashes on launch or during gameplay. This is a critical stability issue affecting many players.
Performance issues in boss fights: Boss fights suffer from lag spikes, severe frame drops, and low FPS, making these encounters difficult to play. Specific issues include drops to 2 seconds per frame and single-digit FPS.
General performance problems: The game is described as poorly optimized, with lag, frame drops, and stuttering in various situations, especially with many projectiles or in the last dungeon. Even on low-spec systems, performance is subpar.
Crashes from specific actions: Certain actions, such as using a controller, drinking potions, or using the Warsword, can trigger crashes or lag. This indicates bugs related to specific game mechanics.
Steam Deck compatibility mixed: Steam Deck compatibility is unverified; however, some users report it works fully with control quirks, while others say it plays great when docked. This is a niche concern.
Overall positive recommendations: Multiple clusters indicate the game is generally recommended, with reviewers encouraging purchase and play. This sentiment is widespread across various types of players.
Good value for money: Reviewers state the game is worth buying and worth the money, with some suggesting it's especially good on sale. This suggests a favorable price-to-content ratio.
Recommended for roguelike fans: The game is highly recommended for fans of roguelikes and dungeon crawlers, appealing to those who enjoy hardcore or unique takes on the genre. This indicates a strong fit for genre enthusiasts.
Recommendation with caveats: Several recommendations are conditional, such as recommending only if the player enjoys the genre or if they like the game's look. This suggests the game may not be universally appealing.
Play blind without guides: Several reviewers recommend going into the game without any prior knowledge or guides, suggesting that discovery is a key part of the experience. This implies that spoilers could diminish enjoyment.
Community fair range: $10.00 - $15.00.
Game completion: 37.6h.
Story completion: 8.0h.
Session length: 1.5h.
Endgame: 14.0h.
The game typically starts with friction—crashes, clunky combat, and a rough start—but becomes engaging after players acquire initial upgrades, unlockables, or meta progression. Once past that early hurdle, many find it addictive and rewarding.
Friction: rough start; random crashes on startup and mid-run; attacks not connecting; swarmed by enemies with starter weapon; spam clicking; hard as hell sometimes.
Old-School Dungeon Crawler Purist: Methodical exploration, focusing on melee combat, dungeon layout, and hidden secrets. Motivation: Nostalgia and love for classic dungeon-crawler design and melee combat. Stance: buy.
Roguelite Meta-Progression Grinder: Iterative runs, optimizing ring builds, learning enemy patterns, and grinding for permanent upgrades. Motivation: Mastering the roguelite systems and unlocking meta-progression. Stance: buy.
Surreal Aesthetic / Vibes Explorer: Leisurely exploration, soaking in the vibes, often going in blind and enjoying the journey. Motivation: To immerse in the weird, unique aesthetic and atmospheric soundtrack. Stance: buy.
Steam Deck: Overall, the Steam Deck experience for this game is plagued by frequent crashes, a black-screen bug, and broken Linux save functionality. While one user reports smooth performance when docked, the majority of feedback points to severe instability and the need for manual workarounds. The lack of official Valve verification further compounds uncertainty. These issues push the experience into the 'Broken' category, as the game fails to provide a reliable handheld experience without significant intervention.
Linux and Proton: The game has a notable Linux-specific save game bug that requires a community-provided workaround, but it is fixable and the game works afterward. Steam Deck reports are mixed but generally positive, indicating the game is playable on Linux/Proton after applying the save fix.
Compared to Cruelty Squad: Frequent comparisons to Cruelty Squad in art style, presentation, and design, though some feel it lacks soul.
Game is short: Multiple reviewers note the game's short length, with playthroughs around 8 hours and light narrative.
Compared to Binding of Isaac: References to Binding of Isaac in dungeon generation, secret rooms, and overall roguelite feel.
Early access state: Many feel the game is underdeveloped, with aspects that could still be in Early Access, and it's officially in early access.
Compared to King's Field: Comparisons to King's Field in atmosphere and combat, but faster-paced and weirder.