The game is set in a medieval world with emergent narratives filled with betrayals, romances, and coups. The game effectively showcases aspects of harsh medieval life. Many reviewers compare the game to RimWorld and Crusader Kings, but set in the Middle Ages.
The game offers a captivating blend of city-building, character management, and political intrigue, creating unique and engaging playthroughs. Choices have meaningful consequences, influencing relationships, economy, and military matters. Many reviewers compare the game to a mix of RimWorld and Crusader Kings, but with its own unique mechanics.
The game features enjoyable combat with simple controls and satisfying animations. Battles are visually appealing, especially large-scale clashes with detailed combat animations, sound effects, and gore. The game balances exploration, puzzle-solving, and combat effectively.
The game allows you to manage the people in your city, focusing on the noble family and their relationships. The game emphasizes the core role of meeting the needs of the populace, such as housing and diet, in economic development. The game features a closed economy cycle where peasants earn wages and spend them within the kingdom.
These points express general positive sentiments about the game, such as it being fun, addictive, and having great potential. However, they lack specific details and actionable feedback, reducing their overall importance.
Negatives:
Managing lords is tedious due to constant micromanagement of their needs, relationships, and tasks. Lords exhibit illogical behavior, have frequent mood swings, and require constant attention to prevent negative consequences, making it difficult to focus on other aspects of the game. The game lacks a task prioritization system, leading to lords neglecting important duties.
The game relies too heavily on random events and illogical mechanics that negatively impact the player without providing any means of defense or counterplay. Lords' mood swings can easily lead to game over scenarios, as unhappy lords refuse to obey orders or fulfill needs, causing a cascade of negative effects on the economy and security.
The building system is limited, with pre-built structures and a lack of customization options. Most buildings cannot be rotated, restricting placement options and design freedom. The number of constructible buildings is also low, and building descriptions need to be clearer.
The number of nobles is limited, leading to infighting and a lack of available positions for heirs. Nobles require too much attention and lack autonomy, except for causing problems. Certain needs of the nobles are obscure and difficult to manage.
The game's AI is flawed, with opponents starting with mid-game units and aggressively targeting the player. The AI also appears to cheat, creating a steep difficulty curve and hindering player progress. The tutorial is inadequate, and the game lacks polish due to its early access status.
Gameplay:
The game blends city-building, dynasty management, and social simulation, tasking players with managing resources, constructing buildings, and navigating political dilemmas. It combines elements from grand strategy and colony sim genres, such as Crusader Kings and RimWorld, but with its own unique mechanics. Players focus on a noble family and their settlement, balancing internal affairs, diplomacy, military, and trade.
Knowledge and technology are tied to individual lords, requiring them to study books to unlock buildings and skills. If a lord dies or leaves, their knowledge is lost, impacting the player's ability to construct and maintain certain structures. This mechanic emphasizes the importance of educating and managing the noble family to preserve technological progress.
The game features a class-based population, including peasants, prisoners, warriors, and lords, each with unique roles and interactions. Soldiers can be recruited from various classes, and the player manages the economy, production, and military forces. Managing the happiness and needs of the population is crucial for the kingdom's success.
The game features a day/night cycle that affects citizen activity, creating a living and realistic microcosm. Commoners and slaves have different work schedules, adding depth to the city's daily life. This contributes to the overall immersion and realism of the game world.
The game has complex mechanics that may be challenging for new players. There are many options, submenus, and controllable elements, which can feel overwhelming initially. Multiple playthroughs may be required to fully understand and master the game's systems.
Performance:
Some reviewers report that the game has low system requirements and runs well, even on low-end PCs and the Steam Deck. Others report normal RAM usage. This contrasts with other reports of performance issues, suggesting that experiences may vary depending on hardware and game settings.
A few reviewers stated that they encountered minimal or no bugs during their playthroughs. Some noted that the game receives consistent patches and hotfixes, suggesting active development and bug fixing.
The save system has been improved in recent patches, with save times significantly reduced. However, some players still experience issues with save files failing to save progress.
One reviewer mentioned a specific 'card retreat problem' that needs to be addressed. Without further context, it's difficult to assess the impact or prevalence of this issue.
Recommendations:
Many reviewers acknowledge the game's potential but suggest waiting for further development. They anticipate improvements, bug fixes, and content additions will enhance the overall experience. The active development team and frequent updates inspire optimism for the game's future.
A significant number of reviews mention bugs, unpolished mechanics, and optimization issues. Many recommend waiting for these problems to be addressed before purchasing. Some reviewers find the game unplayable in its current state due to these issues.
Many reviewers suggest purchasing the game on sale due to its early access status or perceived value. Some feel the full price is not justified given the current state of development. Others recommend a specific price point they consider worthwhile.
Some reviewers directly compare the game to RimWorld, with mixed opinions. Some suggest playing RimWorld instead, especially a modded version, while others acknowledge similarities but encourage players to approach the game on its own merits. Some reviewers feel the game doesn't live up to the depth of RimWorld.
Reviewers frequently recommend the game to fans of specific genres and titles, particularly city-building, strategy, and management sims. Comparisons to games like RimWorld, Crusader Kings, and The Settlers are common, indicating a target audience. Some reviewers highlight the game's unique blend of these elements.
Miscellaneous:
The game is frequently compared to a mix of RimWorld, Crusader Kings, Battle Brothers, and other similar titles. However, some reviewers feel that it doesn't quite capture the essence of what makes those games great.
The game's visual style and lore are generally well-received. Reviewers appreciate the aesthetic choices and enjoy delving into the game's background.
Some reviewers find the game unintuitive and difficult to understand without external resources. They feel that more study of the game is needed.
Some reviewers have experienced bugs that force them to reload the game, diminishing their enjoyment. However, some believe that the code causing these bugs will improve compatibility and help with mod creation.
Some reviewers dislike the restrictions imposed by the church mechanic and the lack of religious freedom. This limits roleplaying options and forces players to adhere to a specific religious path.