
What players like:
Common complaints:
Gameplay feedback:
Performance notes:
Recommendations:
Other player notes:
Review evidence
Engaging choice-based story and beautiful art shine, but unfair RNG dice rolls, lack of manual saves, and controversial political portrayal undermine the experience.
Choice-based narrative with meaningful consequences: Players frequently praise how their decisions visibly alter the story's outcome, affecting character fates and leading to multiple endings. This creates a strong sense of agency and replayability.
Well-told story praised: The narrative is widely celebrated for being well-written, engaging, and beautifully developed from start to finish. Many reviews highlight the game's excellent storytelling and captivating plot.
Multiple endings and branching paths: The game offers a wide array of choices leading to numerous endings and story branches, encouraging replayability. Players appreciate the scale and variety of outcomes based on their decisions.
Beautiful art style: The game's art direction, particularly its impressionistic and oil-painting aesthetic, is consistently praised. Players describe the visuals as beautiful, unique, and highly appealing.
Overall positivity toward game quality: General sentiments express that the game is well-made, tasteful, and enjoyable overall. Reviewers often mention liking the design, fitting music, and the overall experience.
Political portrayal is controversial: Some reviewers criticize the game's portrayal of Nazi occupation as too sympathetic, liberal, or toned-down, lacking any depiction of atrocities and even showing empathy for a Nazi character. The resistance is sometimes framed as comparable to the occupiers, which some find politically problematic.
RNG dice rolls feel unfair: Many reviewers are frustrated with the dice roll and RNG mechanics, reporting that easy checks often fail, results seem rigged, and the random factor reduces player agency. The lack of visible roll outcomes and required scores adds to the frustration.
Manual save system missing: A large number of players complain about the lack of manual saves and reliance on autosaves, which makes exploring different branches inconvenient and forces repetitive replays of sections. This is seen as unfriendly to achievement hunters and completionists.
Choices have illogical consequences: Players criticize the choices and dialogue logic, noting that options sometimes lead to unexpected or illogical outcomes, including supporting the wrong side or losing trust for trivial actions. This undermines the moral weight and strategic feel of decision-making.
Graphics are underdeveloped: Reviewers note that graphics are rough, pixellated, or stylized in a cheap way, with stiff animations and frequent clipping. The isometric view and general indie aesthetic fail to immerse some players.
Choice-driven narrative game.: The game is a narrative-driven, choice-based experience where player decisions significantly influence the story, with branching paths and multiple outcomes.
World War II Denmark setting.: Set in Nazi-occupied Denmark during WWII, the game uses its historical backdrop to frame the narrative and the choices players make.
Moral dilemma decisions.: The game presents morally challenging dilemmas with no clear right answers, forcing players to make tough decisions that affect the story.
Multiple emotional endings.: The game features multiple endings, which are often melancholic, and the final outcome is determined by all previous choices.
Point-and-click dialogue gameplay.: The gameplay is centered on point-and-click interactions and dialogue, with a focus on text and simple mechanics.
Performance varies across hardware: Several players report performance issues on certain hardware, especially Steam Deck OLED and older GPUs. While one user achieved a perfect 90 fps with framegen, others experienced frame drops or high fan noise, contrasting with a smooth 60 fps on a GTX 1060.
Dice-roll system can frustrate: A player noted that the dice-roll system can cause easy rolls to fail, suggesting frustration with the randomness mechanic. This may indicate a design issue affecting gameplay fairness.
Music is beautiful: A player highlighted the music as beautiful, indicating a positive reception of the audio experience.
Overwhelmingly positive recommendations: There is overwhelming overall positive sentiment with many simply recommending the game without caveats.
Recommended for narrative game fans: The game is highly praised by fans of narrative-driven, choice-based story games.
Buy on sale or discount: Multiple reviewers suggest purchasing the game on sale, with some implying the base price may be too high.
DLC recommended for full experience: The DLC (particularly Liva's story) is considered essential and complementary, with advice on play order for best experience.
Not for action or impatient players: Some players advise against the game for those seeking action, immediate gratification, or a typical hero experience.
Community fair range: $5.00 - $15.00.
Game completion: 14.0h.
Story completion: 8.0h.
Endgame: 6.0h.
The game is generally found enjoyable from the start, with engaging gameplay and story, though one player reports it as tedious and homework-like.
Friction: long intro sequence after the tutorial; slow movement speed.
Story-Driven Immersionist: Makes decisions based on intuition and empathy, replays for different outcomes. Motivation: Emotional storytelling and immersive moral dilemmas. Stance: buy.
Historical Empathy Explorer: Engages with optional history lessons, reflects on personal and historical consequences. Motivation: Learning about history through personal stories and moral complexity. Stance: sale.
Cautious Story Seeker: Careful with choices, may reload, concerned about missable content. Motivation: Story engagement but frustrated by gameplay friction. Stance: deep sale.
Developed by Don't Nod: Players frequently mention that the game is developed and published by Don't Nod, the studio behind Life is Strange. This association is often used as a reference point for expectations and comparisons.
DLC expands story: The Liva DLC is a prequel focusing on a resistance team leader and is praised for being as captivating as the main game. It adds depth to character and worldbuilding, improving the overall experience.
Gameplay length around 7-10 hours: Total playtime including the DLC is approximately 7-10 hours, with the base game lasting around 6 hours. Some players find it slightly short but generally acceptable for the narrative experience.
Comparable to Disco Elysium: Players compare the game to Disco Elysium due to its character-trait-based success checks and narrative style, though it's considered a simplified version. It also draws comparisons to Telltale games and Edith Finch for its storytelling.
Minimal voice acting: The game has very minimal voice acting, with only diary entries voiced. Players mention that dialogue is not voice-acted, which may affect immersion for some.