Players experienced frustration due to a combination of factors including unbalanced character strength, sudden difficulty spikes, and technical issues like poor optimization and bugs. The complexity of character mechanics, unclear UI, and design choices that led to excessive run lengths or unfair boss encounters also contributed significantly to this negative emotion.
Satisfaction stemmed from the game's rich variety of gameplay styles, distinct character mechanics, and effective integration of its theme and story. Players appreciated the overall quality, replayability, and unique features, especially when specific character builds proved effective or the game's art, music, and narrative elements created an immersive experience.
Disappointment arose from perceived limitations in build diversity due to starting hand issues, unbalanced numerical values, and a general lack of challenge in the late game. Players also expressed disappointment with the lack of unique systems compared to similar games, insufficient content, and unoriginal or unintuitive mechanics, alongside issues with art style and optimization.
Excitement was driven by the game's extensive variety of character builds, the depth of its card system, and the challenge it presented. Players were also excited by the prospect of future development plans and updates, and the unique core gameplay that allowed for powerful build achievements.
Anger was primarily caused by perceived game balance issues, problematic design choices, and unaddressed flaws. Some players also expressed anger over perceived plagiarism and a general lack of originality or low quality in the game's design.
Verdict
Mostly negative
Summary
Positive 52% · Negative 48%. Score: 48 / 100
Positives:
Players highly praise the game's overall quality, finding it fun, addictive, and well-designed. It's considered a top-tier roguelike card game, especially within the domestic market, offering substantial content and replayability for an Early Access title.
The game features diverse and unique characters, each with distinct mechanics and numerous build archetypes. The companion system, character-specific abilities (like Wukong's transformations or Xuanzang's monster recruitment), and varied enemy designs contribute significantly to the strategic depth and replayability.
The game offers extensive replayability due to its varied card archetypes, numerous companions, diverse enemies, and branching events. Players appreciate the ability to save and quit at any time, enhancing the convenience of repeated playthroughs.
The game's integration of Journey to the West lore is a major highlight. It creatively adapts classic stories, characters, and items, offering both familiar elements and fresh interpretations through its narrative events and character abilities.
The game's art style, often described as traditional Chinese or 'old Shanghai,' is highly appealing and complements the Westward Journey theme. The background music is also consistently praised for being pleasant and fitting the game's atmosphere.
Negatives:
The difficulty curve is inconsistent, with some sections being too easy and others, especially later chapters and boss fights, becoming overwhelmingly difficult. This often leads to prolonged, tedious battles or sudden, unavoidable defeats, making runs feel like a waste of time.
The game suffers from severe balance issues, particularly with card values, character strengths, and enemy scaling. Many mechanics, like the hostage system and certain boss abilities, are poorly implemented, leading to frustrating and unfair gameplay experiences. This makes it difficult to build effective decks and often forces players into specific, narrow strategies.
The game's visual presentation, including graphics, UI, and art style, is frequently criticized as unpolished, unappealing, and confusing. Issues like small, unreadable fonts, cluttered UI, and generic card designs detract significantly from the overall player experience.
The game's complex mechanics are poorly explained, with unclear card descriptions, confusing status effects, and a lack of a comprehensive tutorial. This forces players to spend excessive time deciphering information, hindering their ability to understand and enjoy the game.
The narrative elements are generally considered unengaging and shallow, with players often skipping dialogue due to lack of interest or the inability to fast-forward. The story's length and depth also fail to provide a compelling experience.
Gameplay:
The game features a diverse cast of playable characters from 'Journey to the West' (Tang Monk, Monkey King, Pigsy, Sandy, White Dragon), each with multiple unique playstyles, complex mechanics, and distinct card sets. New characters and alternate versions are also introduced through DLC.
A key feature is the companion system, allowing players to recruit and level up multiple NPCs (up to 6) with unique abilities, including captured enemies and even powerful Boss NPCs. Tang Monk, in particular, excels at converting enemies into allies.
The game is a Roguelike deck-builder with a strong 'Journey to the West' theme, drawing inspiration from 'Slay the Spire' for its core card-based combat and progression. It integrates Chinese mythology and a unique art style.
A run typically consists of three stages, featuring various encounters like battles (normal and elite), random events, merchants, treasure rooms, and rest areas. Completing runs unlocks new trait levels to increase difficulty and contributes to a leaderboard score.
The core card gameplay involves managing energy, drawing cards, and strategically playing attack, ability, skill, and companion cards. Players can acquire, upgrade, and remove cards from their deck, with specific card combinations enabling powerful builds.
Performance:
Players are experiencing significant performance issues, including long launch times, frequent stuttering, and high GPU temperatures even on high-end hardware. This indicates poor optimization across various aspects of the game.
Recommendations:
Many players recommend this game, especially for fans of roguelike deckbuilders or those interested in the Journey to the West theme. They see potential for future updates and improvements.
Players frequently compare this game to 'Slay the Spire,' noting that while it's a good entry for newcomers to the genre, it might not offer enough original innovation for veterans of 'Slay the Spire' or its mods.
Players have specific suggestions for new features, including more control over starting cards, a multiplayer mode, and enhancements to the endless mode, indicating a desire for more content and customization.
Miscellaneous:
The game is generally considered decent and a good time-killer, especially for fans of the roguelike deck-builder genre. Its foundation on a popular IP like Journey to the West is also a significant draw.
Player opinions on the art style are mixed, with some finding it unique and others perceiving it as messy. However, the character illustrations specifically receive positive feedback for their aesthetic appeal.
Players suggest that minor improvements to the UI and quality-of-life features, such as better buff visibility and general operational details, would enhance the experience. These are seen as areas for gradual refinement rather than major flaws.
The in-game text and narrative elements are considered to be of good quality, contributing positively to the overall player experience.