
What players like:
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Gameplay feedback:
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Review evidence
Rewarding, immersive survival experience: The game offers a compelling and rewarding survival experience through interconnected systems. Players must manage resources, build bases, and engage in combat while navigating a harsh environment filled with dangers like sandworms. The game rewards dedication and strategic decision-making, creating a sense of accomplishment and immersion.
Visually stunning, great audio: The game boasts impressive graphics, sound design, and overall aesthetic appeal. Reviewers consistently praise the visual fidelity, immersive atmosphere, and high-quality audio elements. These technical and artistic achievements contribute significantly to the overall enjoyment and immersion of the game.
Excellent, intuitive base building: The game features excellent base-building mechanics that are intuitive, flexible, and rewarding. Players can create elaborate structures with a high degree of customization, and the game provides useful tools and quality-of-life features to enhance the building experience. The base-building system is a standout element, offering a satisfying creative outlet.
Thrilling sandworm encounters: The sandworms are a defining feature of the game, creating a constant sense of tension and danger. Encounters with sandworms are thrilling and require strategic planning to avoid being caught. The sandworm mechanic adds a unique and immersive element to the gameplay experience.
Engaging, strategic combat system: The combat system is engaging and challenging, requiring strategic thinking and adaptation. The game features a variety of enemies, abilities, and tactical options, creating dynamic and rewarding combat encounters. While some find it simple initially, the combat evolves and becomes more enjoyable as players progress and unlock new skills.
Combat feels clunky, unrefined: Combat is frequently described as clunky, janky, and unrefined, particularly melee combat. Enemies exhibit poor AI, limited variety, and inconsistent difficulty. Animations are stiff and lack impact, contributing to an unsatisfying combat experience.
Technical issues plague gameplay: The game suffers from numerous technical issues, including server instability, lag, crashes, and poor optimization. These problems are exacerbated by frequent server maintenance and a lack of communication regarding downtime, leading to frustration and lost progress for players. The poor server conditions and frequent crashes are especially disappointing for those who paid for early access.
Excessive grind, repetitive gameplay: The game is criticized for its excessive grind, repetitive gameplay loops, and lack of engaging endgame content. The story is lackluster and serves primarily as a leveling mechanic. These issues make the game feel tedious and discourage long-term engagement.
Multiplayer feels underdeveloped, unbalanced: The game's multiplayer aspects, including PvP and social interactions, are underdeveloped and unbalanced. The large map size and server structure can lead to a sense of loneliness and a lack of meaningful player encounters. PvP balance is questionable, with larger groups often dominating smaller or solo players.
Sandworm deaths overly punishing: Sandworms are a significant threat, with death resulting in the permanent loss of all carried items. While intended to create tension, this mechanic is often seen as overly punishing and frustrating, especially when combined with bugs or unexpected encounters. Some players find the sandworms too easy to avoid later in the game.
Core: gather, craft, build, survive: The core gameplay loop revolves around gathering resources, crafting equipment, and building bases, which are essential for progression. The game blends survival, crafting, and MMO mechanics, with a focus on resource management and exploration in a desert environment. Base building is a key element, allowing players to construct elaborate structures and expand their territory.
PvE/PvP zones; Deep Desert endgame: The game features both PvE and PvP zones, with the starting area being primarily PvE and the Deep Desert being a PvP-focused endgame zone. The Deep Desert offers rare resources and challenges but is subject to weekly resets, requiring players to adapt and remap resource locations.
Guilds, factions, and political systems: The game incorporates MMO elements such as guilds, factions, and a political system, encouraging social interaction and cooperation. While solo play is possible, joining a guild enhances the experience and accelerates progress, especially in the endgame content. Players can participate in server-wide political events and influence the game world.
Varied combat with tactical elements: Combat involves a mix of melee and ranged weapons, with different attack speeds and effectiveness against shielded enemies. Enemy AI varies, requiring strategic approaches and tactical thinking. Abilities add variety to combat, and players can customize their builds with skills and weapon blueprints.
Dune setting, alternate timeline: The game is set in the Dune universe, with players aligning with factions like the Fremen, Harkonnen, or Atreides. The game presents an alternative storyline that is accessible to both newcomers and veterans of the Dune universe. The setting on Arrakis, a desert planet, limits the environmental variety to a single biome.
Inconsistent performance, optimization needed: Performance varies significantly based on hardware and settings. Some players report smooth gameplay even on older systems or the Steam Deck, while others experience stuttering, frame drops, or crashes, especially on high settings or during specific events like sandstorms. Optimization issues are a common complaint, but many find the game playable with adjusted settings.
DLSS/Frame generation: mixed results: The game includes DLSS and frame generation technologies, with varying results. Some players find that these features improve performance and smoothness, while others experience graphical glitches or input lag. Experimentation with these settings is recommended to find the optimal balance between visual quality and performance.
Active patching and updates: The developers are actively patching the game and addressing issues. The game has received several updates since launch, indicating a commitment to ongoing improvement. Some reviewers noted that the release had a good start regarding bug mitigation and maintenance.
Long shader and game loading: The game requires initial shader loading, which can take a significant amount of time. Some players also report long load times in general. Reducing load times would improve the initial player experience.
FSR performance is inconsistent: FidelityFX Super Resolution (FSR) performance varies, with some players experiencing significant frame rate drops when it's enabled. Some reviewers recommend disabling FSR for better performance. This suggests potential issues with the implementation or compatibility of FSR in the game.
Strongly recommended; immersive Dune experience: Many reviewers highly recommend the game, especially to fans of the Dune universe, survival games, and MMOs. They praise its immersive atmosphere, engaging gameplay, and potential for long-term enjoyment. Some suggest that the game successfully captures the essence of Dune and offers a unique and challenging experience.
Technical issues; wait for fixes: Some reviewers express concerns about the game's current state, citing technical issues, bugs, and server problems. They suggest waiting for a sale or for the developers to address these issues before purchasing. Some reviewers are considering refunding the game due to these problems.
Polarizing difficulty, survival mechanics: Some reviewers feel the game is too easy after the initial stages, lacking true survival mechanics. Others consider the game to be the best in the survival genre, setting a new standard. The game's difficulty and death mechanics are divisive, appealing to some while deterring others.
Concerns about PvP, MMO design: Some reviewers express concern that the online component may make the game unplayable, especially for those seeking a traditional MMO experience. The forced PvP is a point of contention, with some reviewers suggesting that making it voluntary would significantly improve the game. The game's PvP is essentially dead in the water.
Gameplay loop may become tiresome: Enjoyment of the game may depend on individual preferences for base-building, survival, and grinding. Those who are not lore lovers of Dune may want to wait for a massive sale. The game's start is good, but it is unknown if it will become something more than just a beautiful walk in the desert.
Survival crafting on Arrakis: The game is a survival crafting game set on Arrakis, drawing inspiration from titles like Conan Exiles but with improved graphics and lighting. Players must manage resources like water, avoid sandworms, and compete for spice. The game aims for immersion, capturing the desolate atmosphere of the desert planet.
Slow progression, early access caveats: The game allows players to progress at their own pace, with a long progression curve to reach the endgame. Some reviewers cautioned against overwhelmingly positive reviews from those who paid extra for early access, suggesting that these reviews may not reflect the full game experience. The game is newbie-friendly after watching tutorials.
Limited MMO features/server structure: The game is a survival game with MMO elements, but the server structure limits the population and prevents character transfers between servers. Some reviewers feel the MMO label is inaccurate due to these limitations. The game features server-wide political configurations and trading hubs.
Funcom game, long-term support: The game is developed by Funcom, known for its lore-faithful adaptations, and has a planned 10-year roadmap with story and cosmetic DLCs. There is no offline play option, and private sessions cost extra. The game monetizes through DLCs instead of a subscription model.
Niche appeal, requires patience: Some negative sentiment exists outside of reviews, potentially from players expecting a book-series-simulator or those unsuited for the game loop. The game world is based on the books and is well-made. The game is not for those without patience or unwilling to read in-game text.