Taiji Review Summary

Last updated: 2026-09-19
  • Excellent puzzle game overall
  • Interesting and fun puzzles
  • Witness-inspired open-world puzzler
  • Confusing puzzle logic
  • Unfavorable comparison to The Witness
  • Weak guidance and tutorials
Taiji header

Emotions

Archetypes

What players like:

Common complaints:

Gameplay feedback:

Performance notes:

Recommendations:

Other player notes:

Review evidence

Why players say this

Steam review verdict

An excellent Witness-inspired open-world puzzler with fun, interesting puzzles, though confusing logic, weak tutorials and guidance make it fall short of The Witness.

What players like

Excellent Puzzle Game Overall: Reviewers describe it as a fantastic, original, and well-crafted puzzle game with creativity and simplicity. Many consider it one of the best puzzle games they have played.

Interesting and Fun Puzzles: Players consistently praise the puzzles as interesting, fun, and well-designed with rich variety. Many highlight that the puzzles are clever and enjoyable to solve.

Challenging and Intelligent Puzzles: The game offers a plethora of challenging puzzles ranging from intermediate to extremely difficult, including optional secret puzzles. Puzzle enthusiasts find them intelligent and varied.

Positive General Reception: The game receives high praise as amazing, gorgeous, and enjoyable with immaculate vibes. It is repeatedly called awesome and tremendous.

Beautiful Art and Visuals: The game features gorgeous art and beautiful visuals, with great craftsmanship. The pixel art is particularly praised for being polished and pretty.

Common complaints

Confusing Puzzle Logic: Many puzzles lack clear logic and require guessing, with arbitrary leaps not explained. Solutions often make no sense even after being found.

Unfavorable Comparison to The Witness: Reviewers consistently find the game less intuitive, less friendly, and less ingenious than The Witness. It is often seen as a poor imitation that misses what made The Witness great.

Weak Guidance and Tutorials: Early guidance is poor and rules are not well conveyed, leading to tedious trial and error. The game fails to ease players into puzzle mechanics.

Steep and Inconsistent Difficulty: The difficulty curve is steeper and more erratic than in The Witness, with sudden jumps that can be frustrating. Some puzzles are excessively hard or annoying.

Obtuse and Unclear Mechanics: Many puzzle mechanics are convoluted and almost impossible to figure out, especially when new mechanics are introduced without explanation. This forces players to guess.

Gameplay and performance

Witness-inspired open-world puzzler: The game is a puzzle game heavily inspired by The Witness, featuring an open world where players explore an island and solve puzzles. It emphasizes rule discovery and non-linear progression.

Rules must be discovered: Players must figure out the rules of each puzzle themselves through experimentation and deduction. The game provides no explicit instructions or explanations for puzzle mechanics.

Open-world exploration emphasized: The game features free-roam, open-world exploration where players can go almost anywhere from the start. The world is divided into nine major areas with optional areas to discover.

Increasing puzzle difficulty: Puzzles escalate in difficulty, with later puzzles becoming quite challenging. Optional high-difficulty puzzles are available for players seeking extra challenge.

Hidden puzzles and secrets: The game contains hidden puzzles, secret endings, and meta puzzles. Many secrets are integrated with achievements.

Program unresponsive crashes: Some players experience the program not responding, requiring them to close it. This indicates a crash or hang issue.

Final cutscene performance issue: The game generally runs well, but the final cutscene suffers from performance problems. This is the only reported exception to otherwise smooth operation.

Smooth performance overall: Players report that the game runs extremely smoothly during normal gameplay. This positive feedback highlights stable performance.

Limited resolution settings: Resolution options are restricted to 720p, 1080p, and 1440p, with effective window size resolution practically only 720p. This limits display flexibility for players.

Recommendations

Ideal for fans of The Witness: A large number of reviews recommend the game specifically to players who enjoyed The Witness, noting that it scratches a similar itch. Fans of that game will likely find a lot to love here.

Not for everyone: Some players did not enjoy the game or found it not to their taste, noting that it is not for everyone and may not appeal to those who dislike pure puzzle games or need more guidance. A few could not recommend it due to personal preferences or design issues.

Strong recommendation for puzzle enthusiasts: Many reviewers highly recommend the game to anyone who enjoys puzzle games, considering it a must-play for fans of the genre. It is frequently described as a rewarding experience for those who appreciate thoughtful puzzle design.

Play The Witness first: Several reviewers advise playing The Witness before this game, as it may spoil the experience or because The Witness is considered superior in many aspects. Some suggest that if you haven't played The Witness, you should start there.

Requires patience and observation: The game demands a high level of patience and careful observation to deduce the rules and solve puzzles. Players who are not naturally patient or observant may find it frustrating.

Buying context

Community fair range: $10.00 - $20.00.

Game completion: 10.0h.

Story completion: 7.0h.

Endgame: 15.0h.

Taiji often starts disconcerting: weak tutorials, open-world misdirection, and obscure rules create early friction. It can click once the rules become clear and late-game puzzles open up, though some players report it never becomes fun.

Friction: Tutorials do not adequately teach each mechanic's logic.; Open-world layout can lead players into unsolvable puzzles before the relevant tutorial.; Rules are never explained in text, forcing guesswork and brute force.; Pacing and puzzle positioning are uneven.; Some mechanics involve tedious manipulation of puzzle pieces.; No guidance or fast travel can make late-game traversal annoying..

Unlock drivers: Discovering puzzle rules yourself.; Reading or learning the author's intentions.; Well-planned puzzle progression that gradually builds skills and knowledge.; Once the game stops obscuring its rules, late-game puzzles become satisfying..

Player profiles

Witness Devotee: Plays by comparing mechanics and structure to The Witness, chasing the same puzzle-solving high. Motivation: To relive The Witness-style epiphany through a familiar open-world rule-discovery structure. Stance: buy.

Dedicated Puzzle Purist: Takes notes, ponders solutions, observes patterns, and hunts hidden or meta puzzles without relying on tutorials. Motivation: The satisfaction of independently deducing puzzle rules and uncovering deep, optional puzzle content. Stance: buy.

Warned-Off Genre Newcomer: Needs tutorial support and would likely struggle with Taiji's sparse guidance and steep difficulty. Motivation: Curiosity about the puzzle genre, though the game's demands may deter continued play. Stance: no buy.

Extra review signals

External guides: The audit finds Tier 3 instructional dependency as the primary external-data barrier. Players rely on walkthroughs to understand puzzle mechanics, variable rules, and developer intent, and the game is described as offering little handholding. Secondary navigation and fast-travel complaints match Tier 4, but they do not override Tier 3 under the strict scoring hierarchy. No Tier 1 farming/drop-rate or Tier 2 inventory/crafting evidence appears.

Other review notes

Heavily Inspired by The Witness: Many reviewers note that the game is heavily inspired by The Witness, often calling it a spiritual successor or Witness-like. The puzzle mechanics and design philosophy are frequently compared to The Witness, with some seeing it as a 2D version.

2D Version of The Witness: Reviewers commonly describe the game as a 2D version of The Witness, emphasizing the similar puzzle style and exploration but in a top-down 2D perspective. This comparison is prevalent across many clusters.

Derivative but Original Gimmicks: While derivative of The Witness, the game has original gimmicks and different rules. Some see it as a distinct journey despite the similarities.

Easier Than The Witness: Several reviewers mention that the game is easier than The Witness, with a less steep difficulty curve and fewer demanding puzzles. Some note that it is smaller in scale and lacks the same level of challenge.

Weaker Puzzle Design: Some reviewers feel the puzzle design is weaker than The Witness, with less intuitive rule discovery and fewer 'aha' moments. They note that the game fails to make underlying rules as clear or satisfying.