Looking For Fael Review Summary

Last updated: 2026-10-03
  • Outstanding puzzle quality
  • Fun and varied puzzles
  • Well-balanced difficulty curve
  • Slow movement and backtracking
  • Unsatisfying puzzle difficulty balance
  • Excessive Tetris-like minigames
Looking For Fael header

Emotions

Archetypes

What players like:

Common complaints:

Gameplay feedback:

Performance notes:

Recommendations:

Other player notes:

Review evidence

Why players say this

Steam review verdict

Outstanding, varied puzzles with a generally well-balanced curve are marred by slow backtracking, uneven difficulty, and too many Tetris-like minigames.

What players like

Puzzle quality is outstanding: Many reviewers consider this one of the best puzzle games they have played, highlighting extremely well-thought-out and intelligent design. The puzzles are frequently described as excellent and among the finest in the genre.

Puzzles are fun and varied: Players consistently praise the wide variety of creative, clever, and engaging puzzles. The puzzle selection is described as enjoyable and stimulating, offering many different types to solve.

Well-balanced difficulty curve: The difficulty is perfectly calibrated, challenging without becoming frustrating. Players appreciate that puzzles are accessible yet require thought, with a logical progression.

Clever and logical puzzle design: Puzzles are praised for their impressive logic, ingenuity, and coherent chaining. The design feels well-crafted and thoughtfully built to be solved.

Unique and original concept: The game is frequently described as very original, completely unique, and not just a twist on familiar ideas. It stands out as a fresh take in the puzzle genre.

Common complaints

Slow movement and backtracking: Players frequently complain about the lack of a run button and extremely slow walking speed, which makes backtracking and exploration tedious. Repetitive animations and forced waiting add to the frustration.

Unsatisfying puzzle difficulty balance: Puzzle difficulty is poorly balanced, with some sections being frustratingly hard or tedious while others lack context. The steep difficulty curve after a few hours was also noted.

Excessive Tetris-like minigames: Many reviewers feel there is an overabundance of Tetris-inspired block puzzles and Game Boy style minigames. This repetition makes the content feel redundant and can become tedious over time.

Inadequate signposting and hints: Many puzzles lack clear signposting and context, leading to confusion and the need to look up solutions. The in-game help system is sometimes unhelpful, providing jokes instead of guidance.

Lack of quality-of-life features: The game lacks a built-in notebook, in-game puzzle tracking, and a run button, forcing players to take screenshots or rely on external notes. These missing features hinder the overall experience.

Gameplay and performance

Puzzle game with story: The game is fundamentally a puzzle game, often with an overarching narrative and story progression. Many reviewers note the presence of a story that links together the puzzles and provides context.

Variety of puzzle types: The game features a wide variety of puzzles with varying difficulty and design. These range from environmental riddles to logic-based deductions and escape-room style challenges.

Apartment setting with variants: The game is set in an apartment, often the player's roommate's apartment, which is reused with different variations to create distinct biomes or worlds. Players explore different versions of the same apartment.

Challenging and complex puzzles: Puzzles are described as intricate, challenging, and interconnected, requiring significant thought. They are fair but not hand-holding, offering a satisfying difficulty curve.

Tetris-style minigames: A recurring element is Tetris-like puzzle minigames or mechanics that serve as foundational puzzles throughout the game. This includes Tetrominoes and other Tetris-inspired challenges.

Poor optimization and stutters: Multiple players report that the game is poorly optimized, with constant stutters making the experience unpleasant. Performance issues are noted across different hardware, including a GTX 1660Ti.

Motion sickness and nausea: Some players experience motion sickness or major nausea even at maximum FOV, attributed to the 3D engine. This can make the game unplayable for affected individuals.

Mouse tied to FPS: Mouse controls are tied to frame rate, causing the camera and cursor to fly during stutters. Locking FPS fixes the issue, but the setting keeps resetting.

Rough Steam Deck controls: On Steam Deck, controls are rough because everything is done with the right stick like a mouse pointer. This makes navigation and interaction cumbersome.

Mac version requires patch: The Mac version has issues that require a developer patch. Players on Mac may face problems until an update is released.

Recommendations

Ideal for puzzle genre fans: Many reviewers strongly recommend the game for anyone who enjoys puzzle games, including chill but occasionally challenging puzzles or Tetris-like elements. This is the most common positive theme across feedback.

Strongly recommended overall: Multiple reviewers give very strong or unreserved recommendations, calling it a gem and a must-play. Enthusiastic endorsements appear across several clusters.

Appeals to escape room fans: Several players recommend the game specifically for fans of escape room style games and similar titles like The Room or The Witness. It blends puzzle and escape game elements effectively.

Complex puzzles for dedicated players: The game is a must-play for those who enjoy relatively complex puzzles that don't hold your hand and can be obsessed over. It rewards deep engagement without guidance.

Note-taking is essential: Reviewers advise taking notes or keeping a notebook or screenshot tool handy, as the game requires careful documentation. This requirement helps players decide if the game suits them.

Buying context

Game completion: 12.0h.

Story completion: 8.0h.

Session length: 2.0h.

Players describe the game as absorbing from the demo onward, with smooth, naturally paced puzzle progression. Minor annoyances like repetitive minigame music, abstract tetris-like puzzles, and bugs do not prevent immediate enjoyment.

Friction: Repetitive minigame music; Abstract tetris-like puzzles may feel tedious; Bugs slowed progression; Mac version bugs.

Player profiles

Environmental Puzzle Veteran: Wanders through environments, observes details, and solves layered puzzles without hints. Motivation: To explore immersive spaces and solve complex, non-handholding puzzles. Stance: buy.

Non-Guided Puzzle Note-Taker: Takes handwritten notes or screenshots, explores clues, and solves puzzles without in-game guidance. Motivation: To solve unguided riddles and escape-room puzzles by tracking clues. Stance: buy.

Tetris Minigame Fan: Engages deeply with block/Tetris minigames while progressing through environmental puzzles. Motivation: To enjoy Tetris-like block puzzles within a broader puzzle adventure. Stance: buy.

Other review notes

Comparison to Blue Prince: Players frequently compare the game to Blue Prince, noting similarities in style but differences such as fewer roguelite elements, less randomness, and a shorter playtime. Some mention it scratches a similar itch but stands on its own.

Exploration and mystery comparisons: The game is compared to Outer Wilds, Tunic, Myst, and The Witness for its focus on exploration, mystery, and puzzle-solving. It evokes a similar sense of wonder and discovery.

Playtime and length: Reviewers report a range of completion times, from 2 hours to around 12 hours for 100% completion, with many citing 8-10 hours as typical. The length is often described as satisfying and not overly long.

Developer and production details: The game is developed by Swing Swing Submarine with contributions from Curious Planet and La Poule Noire, and supported by Arte France. It is an independent French game made by a small team.

Puzzle style and genre: The game is reminiscent of knowledgevania titles and escape room games, with a focus on puzzles and exploration. It has its own identity despite comparisons.