
What players like:
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Gameplay feedback:
Performance notes:
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Review evidence
An excellent roguelike deckbuilder with interesting mechanics and unique ink-based exploration that recalls Slay the Spire, though it feels unpolished, unbalanced, and prone to crashes.
Excellent roguelike deckbuilder: The game is widely praised as a very good to excellent roguelike deckbuilder, often considered one of the best in the genre. Many reviewers call it their favorite or a standout title among deckbuilder roguelites.
Compared favorably to Slay the Spire: Many reviewers compare the game to Slay the Spire, noting it offers more exploration, variety, replayability, and a less punishing experience. Some even consider it better or a worthy successor.
Interesting deckbuilding mechanics: The deckbuilding system is praised for its depth, variety, and intricate synergies. Managing two characters and building synergistic decks is addictive and offers many viable strategies.
Fun and addictive gameplay: Players find the game very fun, addictive, and enjoyable to spend time on. The gameplay is described as pleasant, relaxing, and highly entertaining.
Diverse heroes and combinations: The game features multiple distinct heroes with unique cards and relics, allowing for varied team combinations and playstyles. Pairing two heroes creates many strategic possibilities and keeps runs fresh.
Unpolished and unbalanced: The game lacks polish compared to genre peers, with balance issues and an unfinished feel.
Repetitive gameplay: The game becomes repetitive quickly due to repeated cards and monsters across runs and limited content variety.
Slow animations and pacing: Gameplay is slowed by unskippable animations, and map movement further slows the pace.
DLC adds little content: The DLC only adds one character without new levels or mechanics, and a fourth character is locked behind it.
Weak card synergy: Card synergy is weak and card variety is limited, making it hard to build powerful combos.
Roguelike deckbuilder core: The game is overwhelmingly described as a roguelike deckbuilder with turn-based card combat and run-based progression. Many reviews note it follows the genre template while adding its own twists.
Map exploration via ink: The overworld map is explored by using brushes and ink to reveal tiles, uncovering treasures, enemies, and paths. This ink-based tile reveal is a distinctive feature highlighted by many reviewers.
Two-hero team gameplay: Players control two heroes simultaneously, often choosing two from a roster of four (or five with DLC). Their separate decks are combined into one shared deck for each run.
Gem-based card upgrades: Cards can be upgraded by socketing gems, which add various effects and properties. Cards have rarity levels and gem slots, allowing for deep customization.
Card synergy and combos: The card system emphasizes building synergies between cards, heroes, and relics. Players create combos and deck strategies around these interactions.
Frequent crashes reported: Many players experience crashes often, with some reporting crashes every one in three runs or more than 100 times.
Lag causes long card delays: Players experience 10-30 second waits between playing cards or resolving turn actions, making gameplay feel slow.
Crashes corrupt save files: Crashes can corrupt save files, leading to permanent loss of save data in some cases.
Optimization causes low FPS: Poor optimization leads to frame drops, stuttering, and high CPU temperatures even on high-end systems.
Steam Deck performance issues: On Steam Deck, players report crashes, long loading times, unreadable text, and erratic joystick input.
Slay the Spire comparison: Most reviewers compare the game to Slay the Spire and recommend it to fans of that game. It is often described as a worthy successor or similar experience.
General positive recommendation: Many reviews simply recommend the game without specific caveats. Phrases like 'highly recommended' and 'thumbs up' are common.
Deckbuilder genre appeal: The game is highly recommended for fans of deckbuilding games in general. Many reviewers say it satisfies the itch for another deckbuilder.
Buy on sale: A common recommendation is to wait for a sale or discount before purchasing. Many consider it worth the price only when discounted.
Roguelite deckbuilder fans: Reviewers frequently recommend the game to fans of roguelite deckbuilders. It is praised as a must-play for that niche.
Community fair range: $10.00 - $20.00.
Game completion: 10.0h.
Session length: 1.0h.
Endgame: 60.0h.
Players frequently describe Roguebook as addictive almost immediately, especially once a fun deck comes together, but many report that repetition sets in after about 10 runs. Early meta-progression grind and tutorial difficulty create a secondary 'opens up later' experience for some.
Reported time to anchor: 5m.
Friction: Early meta-progression grind and locked basic features; Tutorial or starting run harder than later runs; Weak initial progression and punishing early enemies; RNG-heavy map exploration and slow tile reveal; Repetitive map discovery after a few runs; Balance variability and limited content variety.
Deckbuilder Genre Veteran Seeking a Fresh Twist: Builds and optimizes two-hero decks, experiments with card and gem synergies, and judges systems against Slay the Spire and Monster Train. Motivation: To find a novel variation on the familiar roguelike deckbuilding loop, especially through dual-hero positioning and map exploration. Stance: buy.
Casual Evening Run Player: Plays one or a few runs per session, favors forgiving difficulty and discovery over hardcore optimization. Motivation: Relaxing, low-pressure card runs that fit into a short evening session. Stance: buy.
Grind-Weary Completionist: Repeats many runs to farm unlocks and achievements, tracks completion criteria closely, and tolerates grind but resents artificial barriers. Motivation: To complete achievements, max meta-progression, and unlock every embellishment. Stance: no buy.
Across the provided Windows hardware cohorts, performance is mostly positive, with higher-VRAM systems described as easy to run and only rare crashes; one cohort has a report of noticeable stutter during card resolution when many gems are present.
Windows <8GB VRAM: positive. The included 6 GB VRAM reviews recommend the game and do not report performance problems.
Windows 8-11GB VRAM: negative. The included non-recommended review reports noticeable stutter during card resolution when many gems are present.
Windows 12-15GB VRAM: positive. The included reviews say the game is easy to run, with only a rare crash after alt-tabbing or long sessions.
Steam Deck: The Steam Deck experience is mixed but carries high friction. Deck-specific evidence shows small, unreadable card and shop text, and several users report crashes, launch failures after Proton changes, and save loss. Some users report smooth long sessions, but under the rubric unreadable UI and stability or launch failures place the title in the broken tier.
Linux and Proton: Linux and Proton compatibility is mixed. Positive reports include native Linux support and smooth gameplay, but other users report launch failures after Proton version switching, Proton-related crashes, poor performance on Linux-capable hardware, and at least one unplayable Linux experience. The game appears playable for part of the Linux audience, but often with Proton tinkering and inconsistent stability.
Monetization: The audit found no evidence of gacha, loot boxes, paid currency, battle passes, or a real-money shop. The main real-money concern is a controversial day-one paid DLC with non-cosmetic content, plus later paid DLC characters and achievement paywalls. Reviews also show that the launch DLC was later integrated into the base game for free, and in-game currency is earned through play. Under the DLC and evidence-threshold rules, the score is capped at 20.
External guides: The primary Wiki Tax driver is instructional and reference dependency: users lack an in-game Bestiary/Encyclopedia and struggle to understand viable burst deck builds, pushing them toward guides or wikis. A separate high-severity crash and save-data loss issue appears, but it is Tier 4 under the scoring hierarchy. No explicit farming, drop-rate, loot-table, inventory, selling, blueprint, or crafting-requirement language appears, so Tier 1 and Tier 2 are not triggered. Strict priority therefore yields Tier 3.
Compared to Monster Train and Slay the Spire: Reviewers frequently mention Monster Train alongside Slay the Spire as similar games, noting that this game scratches a similar itch with its own unique mechanics.
Paid DLC adds new character: The game has a paid DLC that unlocks an additional character (a fifth hero), and some achievements require the DLC.
Less polished and easier than Slay the Spire: Many reviewers feel the game is less polished and balanced than Slay the Spire, and also easier, especially on the first completed run. However, some still find it decent and accessible.
Some prefer it over Slay the Spire: A number of reviewers consider this game better than or equal to Slay the Spire, praising its pacing, game feel, and overall enjoyment.
Developed by Richard Garfield and Abrakam: The game is developed by Abrakam (creators of Faeria) in collaboration with Richard Garfield, the creator of Magic: The Gathering.