BOOK OF HOURS Review Summary

Last updated: 2026-11-04
  • Beautiful aesthetic and art
  • Highly fun and addictive gameplay
  • Well-crafted lore and worldbuilding
  • Poorly explained mechanics
  • Cluttered and buggy UI
  • No in-game note-taking
BOOK OF HOURS header

Emotions

Archetypes

What players like:

Common complaints:

Gameplay feedback:

Performance notes:

Recommendations:

Other player notes:

Review evidence

Why players say this

Steam review verdict

Its beautiful art, addictive gameplay, and rich lore shine despite poorly explained mechanics, a cluttered buggy UI, and no in-game note-taking.

What players like

Beautiful aesthetic and art: The game features a stunning, gorgeous aesthetic with beautiful art and a distinctive art style that is immediately appealing and refined.

Favorable comparison to Cultist Simulator: Players frequently compare the game to Cultist Simulator, often finding it superior or a worthy successor. Many appreciate the removal of annoying crisis time management and consider it more fun and approachable.

Relaxing and less stressful than Cultist Simulator: The game offers a calmer, more forgiving experience with less tension, no time pressure, and lower risk of failure compared to Cultist Simulator. This makes it suitable for relaxed, low-pressure play.

Highly fun and addictive gameplay: Many find the game very fun, addictive, and hard to put down. It is considered an absolutely delightful experience with a lot to like.

Well-crafted lore and worldbuilding: The lore is deep, well-written, and captivating, with beautiful and fascinating worldbuilding. Players praise the rich universe and excellent tone.

Common complaints

Poorly explained mechanics: The game mechanics are opaque and not intuitive, with no detailed explanations provided. Reviewers often give up quickly due to the lack of clarity.

Cluttered and buggy UI: The user interface is described as poorly designed, cluttered, and filled with bugs. It is cumbersome and convoluted, making interaction a disaster.

No in-game note-taking: The game requires manual information gathering but offers no in-game note-taking or tagging system. Players must use external notes or spreadsheets, which is inconvenient.

Confusing and overwhelming start: The beginning of the game is slow, confusing, and overwhelming, with unclear objectives. New players struggle to figure out what to do.

Tedious and unfun gameplay: Many find the gameplay tedious, boring, and repetitive, lacking fun. Some compare it unfavorably to Cultist Simulator.

Gameplay and performance

No hand-holding or guidance: The game deliberately provides no tutorials, tooltips, or instructions, forcing players to discover mechanics and goals through their own exploration and experimentation.

Core gameplay involves books: Reading, cataloguing, and managing books are central activities. Players read books to gain knowledge, memories, lessons, and lore fragments.

Explore and restore Hush House: Players explore and repair the ruined Hush House room by room, uncovering its mysteries and unlocking new areas as they progress.

Card-based gameplay mechanics: The game uses cards as a primary mechanic, with players cycling through cards, placing them into slots, and managing various card types including Soul cards.

Occult themes and rituals: The game features an occult worldview, including practicing occult rituals and uncovering esoteric secrets.

Mixed performance on Steam Deck: Feedback is divided: some users report the game plays well on the Steam Deck while others say it may not be good on the platform. This indicates inconsistent optimization or varying user expectations.

Crash and progress loss: A crash occurred after twenty minutes of play, resulting in lost progress. This is a critical stability issue that directly harms the player experience.

Poor optimization: Feedback states that optimization is poor, contributing to performance problems. This is a common criticism that likely underlies several other issues.

Lag on every click: One reviewer reports that every click causes the game to lag. This suggests a specific input-related performance issue that severely impacts interaction.

Frequent stuttering: Frequent stuttering is reported, which disrupts gameplay flow. This is a specific performance defect that needs attention.

Recommendations

Cultist Simulator fans will love this: Multiple reviewers with experience in Cultist Simulator strongly recommend Book of Hours to fans of that game. The game is seen as a worthy successor that refines and expands on the original's concepts.

For lore lovers and readers: Players who enjoy reading extensive lore, uncovering mysteries, and exploring fictional worlds will find a lot to love here. The game is especially recommended for avid readers.

Not for everyone: Many note that the game caters to a specific audience and may not appeal to a broad audience. It requires a certain mindset or preferences to fully enjoy.

Spreadsheet and data management fans: The game appeals to those who enjoy organizing information, managing data, and using spreadsheets. It's perfect for players who like to analyze and systematize.

DLC highly recommended: Several reviewers advise purchasing the DLC, even for a first playthrough, as it enhances comfort and adds richer text to the experience.

Buying context

Community fair range: $15.00 - $25.00.

Game completion: 80.0h.

Session length: 3.0h.

Book of Hours often starts opaque and clunky because of a steep learning curve and no tutorial; many players report it becomes fun and addictive once they grasp the mechanics and early progression opens up, though some never get past the friction.

Reported time to anchor: 3h.

Friction: No tutorial and a steep learning curve; Clunky or confusing UI and click-drag controls; Slow, opaque early progression and trial-and-error restarts; Early inventory and shelf-space limits; Need for external wikis or notes to understand basic systems; Repetitive waiting or fast-forwarding when the right visitor or season is missing.

Unlock drivers: Getting the hang of the mechanics and basic gameplay loop; Learning room-unlocking and book-curating goals; Unlocking more library rooms for inventory space; Exploring and experimenting with books, rooms, and crafting; Accepting the relaxed pace and that mistakes are rarely catastrophic; Using external guides or notes to overcome early opacity.

Player profiles

Cultist Simulator Devotee: Methodical experimentation, comparison with the predecessor, and willingness to consult wikis after restarts. Motivation: To explore expanded lore and refined systems in the same occult universe they already know. Stance: buy.

Cozy Occult Reader: Slow-paced reading, library management, ambient exploration, and avoiding pressure or rushing. Motivation: To relax inside a rich occult atmosphere and enjoy slow, story-driven discovery. Stance: buy.

Note-Taking Archivist: External note-taking, spreadsheet tracking, puzzle-solving, and methodical experimentation. Motivation: To uncover and organize a dense web of lore, recipes, and systems. Stance: buy.

Platform notes

Steam Deck: Steam Deck feedback is mixed but includes substantial high-friction evidence. Some users report smooth performance, but others encounter non-scaling small text, missing controller support, cursor restrictions in the menu, and core UI interactions that are insufferable or unplayable. The most severe reports describe basic card selection breaking and menus blocking progress, which aligns with a broken rather than merely tinkering-required experience.

Linux and Proton: The game has a native Linux build and multiple users report smooth Steam Deck play, but Linux audio can be disabled by a known sound bug, Linux visuals have minor glitches, and isolated Steam Deck users report menu/cursor and performance problems. Overall compatibility is functional with notable but not dominant Linux-specific friction.

Extra review signals

Monetization: The reviews show no direct evidence of predatory real-money monetization such as paid gacha, loot boxes, paid currency, pay-to-win advantages, or an in-game cash shop. The main monetization topics are expansion DLC, a limited launch-period bundle with future DLC, and base-price/value complaints. Under the scoring rules, traditional DLC and upfront pricing cannot push the game above a fair score.

External guides: The dominant complaint is external data management: players must maintain spreadsheets, notes, or wiki tabs to track books, items, workbench locations, and crafting recipes. While learning-curve and guidance complaints also appear, the strongest explicit barrier aligns with Tier 2 because users need outside tools to manage inventory, resources, and crafting information.

Other review notes

More relaxed than predecessor: Compared to Cultist Simulator, this game is significantly more forgiving, with less time pressure, no constant crisis management, and no unexplained deaths. It offers a slower-paced, peaceful experience that removes the survival stress of the original.

Direct successor to Cultist Simulator: The game is explicitly a sequel or spiritual successor set in the same universe as Cultist Simulator, featuring its characters, books, and lore. It shares the same developer, Weather Factory, and expands on the established worldbuilding.

Extensive content and replayability: The game offers a massive amount of content, multiple endings, and many in-game events that encourage multiple playthroughs. Reviewers note it can take over 100 hours to complete, with some feeling they have barely scratched the surface after tens of hours.

Mixed comparisons to predecessor: While many praise the game as a worthy successor, some reviewers find it worse or more confusing than Cultist Simulator, citing shared flaws or lack of clarity. A few note that the developers did not learn from criticism of the original.

DLC adds new mechanics: The game has paid DLC that introduces additional quality-of-life features, new mechanics, and content such as cooking, baking, and hosting dinner parties. Some reviewers purchased the DLC and found it lovely.