Players consistently cite poor new player guidance, including lack of tutorials, unclear objectives, and fragmented world-building, as major sources of frustration. The game's high difficulty, punitive mechanics (e.g., permadeath, RNG-based failures), and repetitive trial-and-error gameplay exacerbate the issue, often leading to lost progress or burnout.
Satisfaction stems from overcoming the game's steep learning curve through persistence, experimentation, or external aids like notes. Players enjoy the 'ah-ha' moments when mechanics click, the depth of strategy unlocked after mastery, and the rewarding sense of achievement after long or difficult playthroughs.
Disappointment arises when the game fails to meet expectations set by its unique premise, such as repetitive gameplay after the initial discovery phase, lack of narrative payoff, or shallow mechanics overshadowing potential depth. Poor execution (e.g., bugs, UI issues) and unfulfilled promises (e.g., faction imbalance, underutilized lore) further contribute to this emotion.
Players enjoy the game's rich atmosphere, creative mechanics, and immersive world-building once they overcome initial hurdles. The fun derives from exploration, experimentation with card interactions, and the satisfaction of uncovering secrets or achieving victories through strategic play.
Excitement is driven by the game's emergent gameplay, unique narrative, and the thrill of discovering hidden mechanics or unlocking endings. Players are particularly engaged during the initial phase of figuring out the game's systems and during moments of creative problem-solving or progression.
Verdict
Mixed
Summary
Positive 67% · Negative 33%. Score: 33 / 100
Positives:
The game's text, storytelling, and atmosphere are frequently cited as standout features. The writing is described as hauntingly beautiful, mature, and immersive, with a strong emphasis on thematic depth and narrative delivery.
The game offers extensive replayability through multiple starting points, DLCs, random elements, and varied strategies. Players highlight the long gameplay hours and the satisfaction of uncovering new paths and endings.
The game's lack of hand-holding and emphasis on trial-and-error learning is seen as a strength. Players find the process of figuring out mechanics and uncovering lore deeply rewarding and engaging.
The game's Lovecraftian and occult themes are a major draw, with players praising the unique atmosphere, esoteric mechanics, and immersive dark fantasy world. The themes are well-integrated into every aspect of the game.
The game's innovative card-based gameplay, which blends simulation, strategy, and storytelling, is highly praised. Players enjoy the freedom to experiment with card combinations and the depth of the card-based resource system.
Negatives:
Gameplay sessions are lengthy (2+ hours), with repetitive tasks, unskippable timers, and high time investment for minimal progress. Players describe it as 'grind-heavy' or 'repetitive labor.'
Core mechanics become monotonous after initial discovery, with repetitive tasks (e.g., card hunting, grinding) and little variation. Some compare it to 'merging watermelons' or 'text-based grindfests.'
Real-time timers and cooldowns disrupt flow, forcing players to wait passively or manage multiple overlapping timers. This creates stress and reduces enjoyment, especially in late-game.
Randomness in card draws, event outcomes, or resource timing feels unfair, especially when failures result in losing hours of progress. Some mechanics (e.g., '7连镜中少女召唤') are criticized as poorly designed.
Due to unclear mechanics and fragmented world-building, players must frequently consult wikis or guides to progress. This reliance spoils discovery and reduces immersion for many.
Gameplay:
The game features unforgiving difficulty spikes, permadeath, and high RNG impact, leading to frequent deaths or setbacks. Later stages (e.g., '灯使徒') are particularly challenging, with no difficulty options.
Players consistently report a lack of tutorials, hand-holding, or in-game explanations, forcing them to rely on external guides or trial-and-error. This creates a steep learning curve, especially for new players.
The game heavily relies on card-based systems for actions, world-building, progression, and storytelling. Players must experiment with card combinations, placements, and management, which can be overwhelming without guidance.
Exploration is central to gameplay, with players uncovering lore, secrets, and mechanics through discovery. However, the lack of guidance can make exploration feel aimless or overwhelming.
The game’s systems are dense and often unclear, requiring multiple playthroughs, note-taking, or external resources (e.g., wikis) to understand. Mechanics like card combinations or occult lore are intentionally cryptic.
Performance:
Players report high CPU usage even when the game is not minimized, leading to performance issues. This affects system stability and may cause overheating.
A critical bug causes frequent crashes and corrupts save files, disrupting gameplay and frustrating players who lose progress.
The game is incorrectly listed as 'Verified' on Steam Deck when it should be 'Playable,' misleading players about compatibility and performance.
Players express dissatisfaction with only a 2x game speed option, restricting flexibility for those who prefer slower or faster pacing.
Recommendations:
While many players highly recommend the game for its unique experience, others advise against it due to frustration, repetitive mechanics, or lack of accessibility. The game is polarizing and niche.
The game is praised for its immersive storytelling, deep lore, and atmospheric writing, making it ideal for fans of narrative-driven and reading-intensive experiences. Players who dislike text-heavy games may struggle.
The game is highly recommended for players who enjoy deep, challenging, and experimental gameplay with a focus on trial-and-error, patience, and complex mechanics. It is not suitable for casual or relaxed experiences.
The game is explicitly not recommended for casual players, those seeking a relaxed experience, or players with mild OCD due to its complexity, grind, and lack of accessibility.
The game demands significant time investment and patience, with high-risk gameplay and frequent failures. Players who enjoy time pressure and strategic planning may appreciate it.
Miscellaneous:
Players often compare the game to others like *Disco Elysium*, *60 Seconds*, *Book of Hours*, and *Sunless* games, either to highlight similarities or contrast experiences. This suggests the game occupies a niche with strong genre expectations.
Non-native English speakers and Brazilian Portuguese users report a diminished experience due to missing translations. This indicates a need for broader language support to improve accessibility.
Some players choose the iPad version to avoid console commands, while others purchase across multiple platforms (e.g., Steam and App Store). This reflects diverse player habits and platform-specific optimizations.
Players report issues with DLC, such as near-completion experiences leading to failure, which can frustrate completionists. This suggests a need for better DLC design and testing.
Concerns about the developer's actions may deter future localization efforts, potentially limiting the game's global reach. This highlights the impact of non-gameplay factors on player trust.