Players feel a strong sense of accomplishment from solving challenging but fair puzzles, often comparing themselves to detectives. The game's balanced difficulty, logical progression, and rewarding narrative payoff—such as tying together multiple mysteries—contribute to this emotion. Additionally, stable technical performance and a well-designed hint system enhance the experience.
Frustration stems from technical issues like poor translations, inconsistent naming, and localization errors that hinder puzzle-solving. Players also cite difficulty spikes, convoluted mechanics (e.g., excessive word-moving), and UI problems (e.g., text overflow) as major pain points. Some puzzles feel unfair due to unclear foreshadowing or reliance on brute-forcing, while DLCs are criticized for being overly complex or poorly designed.
The game's engaging storyline, clever puzzles, and nostalgic detective gameplay create a fun and immersive experience. Players appreciate the whimsical characters, well-written dialogues, and the balance between challenge and accessibility in earlier levels. The art style, soundtrack, and overall atmosphere also contribute to the enjoyment.
Players describe the game as highly engaging, with moments of discovery and eureka reveals that feel intensely satisfying. The innovative concept, well-dosed difficulty, and interconnected storytelling generate excitement, often leading to comparisons to masterpieces like *Return of the Obra Dinn*. The game’s unique art style and logical consistency further amplify this emotion.
Disappointment arises from unmet expectations, such as a shallow or anti-climactic narrative, short gameplay length, or DLCs that fail to deliver. Some players feel the game lacks depth compared to similar titles, while others criticize technical oversights (e.g., typos, UI issues) or a lack of emotional impact in the story’s resolution.
Verdict
Mostly positive
Summary
Positive 90% · Negative 10%. Score: 10 / 100
Positives:
Puzzles are exquisitely crafted, requiring logical deduction and deep analysis. They scale in difficulty without feeling overwhelming, and all clues are provided in-game, ensuring fairness and satisfaction upon solving.
The game excels in narrative design, with well-placed foreshadowing, organic twists, and a cohesive storyline that unfolds through gameplay. Players appreciate the high replayability and depth, with 50+ hours of engaging content.
The game’s layered storytelling, hidden details, and interconnected chapters encourage multiple playthroughs. Players enjoy rediscovering the narrative and uncovering new clues.
The narrative features dark humor, satirical elements, and unexpected twists that enhance the storytelling. Players appreciate the clever and often diabolical plot developments.
The game’s distinctive art style, whether caricature-like, pixel art, or hand-drawn, enhances immersion and complements the narrative. The visuals and soundtrack create a memorable and cohesive atmosphere.
Negatives:
The game’s difficulty spikes unevenly, with later chapters becoming overly complex or tedious. Some puzzles feel forced, while others are trivial, leading to frustration.
The final chapters and ending are criticized for being anticlimactic, shallow, and lacking emotional impact. Players expected more complexity and resolution but found the story uninvolving and poorly executed.
Puzzles are often convoluted, rely on hidden information, or require illogical leaps, frustrating players. Translation errors and rigid design further exacerbate these issues, making some puzzles unsolvable without external help.
Translations (especially Chinese and Japanese) are inconsistent, awkward, or obscure critical clues, making puzzles harder or unsolvable. Fan translations are often preferred over official ones.
The game is perceived as too short (5-7 hours) for its price, with players feeling the content does not justify the cost. DLCs are also criticized for being overpriced relative to their length and quality.
Gameplay:
The game revolves around logic and deduction puzzles, where players solve mysteries using clues, fill-in-the-blank mechanics, and interconnected puzzle designs. This is the primary gameplay loop and is consistently praised for its depth and immersion.
A signature gameplay element involves solving puzzles by filling in blanks with words or clues, often requiring logical deduction or contextual reasoning. This mechanic is frequently highlighted as unique and engaging.
The game features a complex, multi-chapter narrative with foreshadowing, payoffs, and interconnected storylines that span decades. Players piece together fragmented events to form a cohesive overarching tale, enhancing immersion and replayability.
Players interact with scenes in a point-and-click format, gathering clues, examining evidence, and piecing together events. This style is compared to classic detective games and praised for its accessibility and depth.
Players reconstruct narratives by gathering and connecting scattered clues, dialogue, and environmental details. This mechanic emphasizes logical reasoning and attention to detail, often requiring note-taking.
Performance:
The game works well with Proton on Linux but suffers from feature gaps compared to Windows and difficulty accessing the Classic version. Some users report DLC recognition bugs.
The Redux version lacks a framerate cap, leading to extreme FPS spikes (3000+) and excessive GPU strain. This impacts hardware stability and performance.
Players experience game crashes, soft locks, and errors that disrupt gameplay. These stability issues are widespread and critically impact user experience.
Readability issues with in-game text make it difficult for players to navigate menus or understand content, affecting accessibility.
Some users report occasional stutters during gameplay, which can break immersion and affect performance, though not as severely as crashes.
Recommendations:
The game is overwhelmingly recommended for players who enjoy logic puzzles, deduction, and mystery-solving. It is frequently compared to detective novels and games like *Return of the Obra Dinn*, making it a must-play for fans of the genre.
The game is best suited for those who enjoy challenging, thought-provoking puzzles and are willing to struggle through difficult sections. It is not recommended for players who dislike deduction or prefer low-effort experiences.
Players consistently recommend playing the game in English for the best experience, citing better localization quality. Unofficial translations (e.g., Chinese, French, Korean, Japanese) are suggested as alternatives for non-English speakers.
Many players express enthusiasm for a sequel or additional content, indicating strong engagement with the game’s narrative and puzzle design.
Fan-made translations (e.g., Russian, Korean, Japanese) are highlighted as essential for non-English speakers, with some players crediting them for enabling their enjoyment of the game.
Miscellaneous:
Players report needing technical workarounds to run mods and DLC on the Steam Deck, indicating platform-specific optimization issues. This affects accessibility for handheld users.
Problems with the Japanese translation in certain scenes are noted, which may hinder immersion or clarity for non-English speakers. Some recommend playing in English instead.
A fan-created Chinese localization is mentioned, indicating demand for broader language support but also potential inconsistencies in quality or official recognition.
Players highlight the game's thematic depth around desire and manipulation, suggesting strong narrative or psychological elements that resonate with audiences.
The DLC is noted for being more challenging, which may appeal to players seeking harder content but could frustrate others if not balanced properly.