Honey, I Joined a Cult Review Summary

Last updated: 2026-03-27
  • Unique and humorous concept
  • Engaging and addictive gameplay
  • Good customization options
  • Lack of replayability and content
  • Abandoned and unfinished
  • Excessive waiting and micromanagement
Honey, I Joined a Cult header

Emotions

Archetypes

What players like:

Common complaints:

Gameplay feedback:

Performance notes:

Recommendations:

Other player notes:

Review evidence

Why players say this

What players like

Unique and humorous concept: The concept of creating and managing your own cult is found to be hilarious and original. Players appreciate the humor and eccentricity in the game.

Engaging and addictive gameplay: The gameplay is described as deep, engaging, and addictive. Players enjoy the satisfying gameplay loop and find the experience fun and immersive.

Good customization options: The game offers decent customization options, allowing players to tailor their experience. This feature is appreciated by many players.

Polished and charming visuals: The game is noted for its polished feel and charming visuals. Players find the graphics cute and attractive, adding to the overall enjoyment.

Similar to Prison Architect: The game is often compared to Prison Architect, with some players finding it less buggy. This comparison helps set expectations for new players.

Common complaints

Lack of replayability and content: The game is criticized for its lack of replay value and content. Players find the gameplay boring and repetitive, with little depth or complexity to keep them engaged over time.

Abandoned and unfinished: Players feel that the game has been abandoned by the developers and is unfinished. There are no updates or support, leaving the game in an incomplete state.

Excessive waiting and micromanagement: Players criticize the game for being a 'waiting simulator' with too much micromanagement, making the gameplay experience less enjoyable and more tedious.

Not worth the price: Players feel that the game is not worth the full price of 20€, citing a lack of content and value for the cost.

Slow and unrewarding progression: The progression system in the game is slow and unrewarding. Players find that the progress bar fills too slowly, making the gameplay experience less enjoyable.

Gameplay and performance

Cult management and simulation: The game revolves around creating, managing, and expanding a cult, with various choices and mechanics related to cult themes and member management.

Research and technology development: A significant aspect of the game involves researching and developing new technologies, facilities, and upgrades to advance the cult.

Base building and management: Players engage in building and managing structures, rooms, and compounds, similar to base-building and management simulation games.

Similar to Rimworld and Prison Architect: The game is frequently compared to Rimworld and Prison Architect in terms of gameplay mechanics and art style.

Mission and achievement systems: There are systems in place for missions, achievements, and various events to provide goals and challenges.

Game crashes and glitches: Several players reported issues with the game crashing and experiencing glitches, particularly at the end of the game.

FPS and resolution issues: Some players have mentioned that the game is locked at 60 FPS and have noted issues with resolution clarity.

Compatibility with Windows 11: The game reportedly works well on Windows 11 without any issues or crashes, indicating good compatibility with this operating system.

Performance on Steam Deck: Players have noted that the game runs smoothly on Steam Deck without any performance issues.

Visual bugs on widescreen: There are reports of visual bugs specifically on widescreen monitors, affecting the gameplay experience.

Recommendations

Recommended to buy on sale: Many players suggest that the game is worth purchasing, especially when it is available at a discounted price. This sentiment is echoed across multiple clusters, indicating a consensus on the value proposition of the game during sales.

Highly recommended for fans: The game is highly recommended, particularly for fans of management and simulation games. Players highlight its uniqueness, humor, and engaging gameplay, making it a standout choice for enthusiasts of the genre.

Worth it for specific audiences: The game is recommended for specific audiences, such as casual players or those with patience for detailed gameplay. It is also noted for its potential and low price, making it an attractive option for certain groups.

Negative recommendations: Some players strongly advise against purchasing the game, citing concerns about its value and potential risks. These reviews suggest that the game may not meet expectations or justify the investment.

Positive reviews in other languages: There are positive recommendations for the game in languages other than English, indicating a broader appeal and satisfaction among international players.

Buying context

Community fair range: $5.00 - $10.00.

Game completion: 40.0h.

Story completion: 20.0h.

Session length: 9.0h.

The game starts fun and engaging but becomes repetitive and tedious after a few hours, particularly in the mid to late game stages.

Reported time to anchor: 2h.

Friction: repetitive tasks; tedious micromanagement; lack of meaningful progression; permanent debuffs in mid-game; slow pacing.

Player profiles

Grind-Focused Manager: Repetitive tasks and long-term micromanagement. Motivation: Progression and empowerment through grinding. Stance: sale.

Casual Multitasker: Casual and mindless gameplay, often while multitasking. Motivation: Relaxation and casual play. Stance: sale.

Humor-Seeking Enthusiast: Playing for fun and laughs. Motivation: Enjoyment and humor. Stance: sale.

Platform notes

Steam Deck: The overall user experience with the game on Steam Deck is positive, with no significant performance issues reported. Users appreciate the game's compatibility and control support.

Extra review signals

Monetization: Reviews explicitly mention no microtransactions.

Other review notes

Increase random events: Players are asking for more random events to add variety and unpredictability to the game.

Consent in Free Love: Players suggest implementing a consent mechanism in the Free Love room to address ethical concerns.

Expand compound size: Players suggest increasing the size of the compound to allow for more activities and exploration.

Stat boost for items: Players want certain items to provide stat boosts to enhance gameplay mechanics.

Balance political heat: Suggestion to better balance the political heat mechanic to make it more fair and enjoyable.