Players expressed disappointment primarily due to the game's unfulfilled potential, often citing a lack of significant updates, unfinished content, and shallow gameplay mechanics. High price points for the perceived quality and content volume also contributed to this emotion, alongside unfulfilled promises from developers and advertising.
Frustration stemmed from the game's unfinished and buggy state, coupled with poor UI/UX design and AI issues. Players also felt frustrated by a lack of control over game elements, restrictive gameplay, and the perception that the game was overpriced for its current, unpolished state.
Excitement was generated by the game's unique concept as an 'evil god game' and the emergent storytelling possibilities it offered. Players enjoyed the freedom to cause chaos and destruction, finding the dark humor and creative systems highly engaging.
Satisfaction arose from the enjoyable gameplay loop, particularly the unique experience of playing as an evil figure and watching chaos unfold. Players appreciated the emergent stories, the ability to manipulate villagers, and the developers' dedication to the game's vision and bug resolution.
Hope was tied to the game's future potential, with players desiring additional content, features like multi-story buildings, and overall improvements from the developers. There was a strong wish for the indirect manipulation mechanics to be further developed and expanded upon.
Verdict
Mostly negative
Summary
Positive 31% · Negative 69%. Score: 69 / 100
Positives:
Players consistently praise the game's unique concept and initial promise, finding it fun and engaging for several hours. The game is noted for its strong foundation, creative systems, and ongoing development with regular updates and UI improvements, leading to a generally positive early experience.
A core appeal of the game is the ability to play as an evil, manipulative entity, offering diverse and creative ways to torment villagers and destroy communities. Players enjoy the sandbox nature, the emergent storytelling, and the unique satisfaction of orchestrating chaos through various indirect and direct methods, from spreading plagues to inciting affairs.
The plague and affliction systems are highlighted as particularly enjoyable and well-designed mechanics. Players appreciate the creativity and customization options available within these systems, finding them to be among the most entertaining aspects of the game.
The game's localization into multiple languages, specifically Japanese and Spanish, is noted and appreciated by players. This indicates a positive effort in making the game accessible to a wider audience.
Feedback indicates that the game's difficulty has been adjusted, with some players finding it a bit too easy now. This suggests a potential need for rebalancing to provide a more challenging experience.
Negatives:
Players consistently report that the game feels unfinished, lacks content, and offers shallow, repetitive gameplay. Many believe it was released prematurely and subsequently abandoned by developers, leading to a poor value proposition for its price.
The AI of villagers is criticized for being robotic, lacking meaningful interaction, and often leading to self-destructive behavior. This diminishes the strategic depth and the feeling of being an impactful villain.
The game's spell and ability system is unbalanced, with a few overpowered options making other abilities redundant. This leads to repetitive gameplay loops and a lack of strategic variety.
The user interface is frequently described as unclear, cumbersome, and visually unpolished, making it difficult for players to navigate and understand important game mechanics.
Players report a significant number of bugs, which can accumulate over longer play sessions, negatively impacting the overall game experience.
Gameplay:
Players highly value the deep and sophisticated villager interaction system. The ability to manipulate individual personalities, relationships, and secrets to sow discord and chaos is a core appeal, allowing for creative and indirect methods of destruction.
A significant aspect of the game involves establishing and growing cults, as well as spreading various afflictions like vampirism, lycanthropy, and zombification. This allows players to convert villagers into minions or transform them into monstrous entities.
The primary objective often revolves around destroying or subverting all villagers, using a variety of destructive tools and powers. This includes direct attacks, plagues, and environmental hazards to achieve the goal of total annihilation.
The game features a 'threat level' system that increases with player actions, leading to retaliation from villagers or external forces. This mechanic adds a strategic layer, requiring players to manage their visibility and impact to avoid overwhelming opposition.
Players can deploy and manage various monsters and demons to carry out their will, including stealing villagers, attacking settlements, and causing general mayhem. Recent updates have improved the ability to field larger groups of these minions.
Performance:
Players report minimal technical issues, with very few crashes or significant bugs encountered during gameplay. This suggests a generally stable game experience.
The game's visual style is frequently praised for being aesthetically pleasing and comfortable to look at for extended periods.
The game is noted for its low system requirements, allowing it to run smoothly even on older or less powerful computers.
Recommendations:
Many players do not recommend buying the game at full price in its current state, suggesting it's better to wait for a sale (around $5-$15) or for further development. Expectations should be managed as the game is not yet complete.
The game is highly recommended for players who enjoy being a villain, creating misfortune, or fulfilling sadistic fantasies. It appeals to those who like the concept of an 'evil godsim' or 'anti-colony' game.
The game offers limited content, providing about 10-20 hours of gameplay. While some find it fun for a short period, others hope for more long-term content and a longer format in the future.
The game is recommended for casual players looking to kill time, experiment, or set their own objectives. Players should be comfortable with a less-than-optimal experience.
Despite some criticisms, a segment of players found the game to be fantastic, unique, and highly enjoyable, with some even calling it their favorite.
Miscellaneous:
Many players feel the game was released prematurely and is still in an Early Access state, lacking content and polish expected from a full release. This perception is strong despite the game's official release.
Despite current shortcomings, players acknowledge the developers' dedication and the game's potential. There's hope for future improvements, with some noting positive changes since initial reviews and an ambitious roadmap.
The game is frequently compared to 'Rimworld' and 'Dwarf Fortress', often described as an 'inverse Rimworld' where the player acts as the antagonist or random event generator. This comparison highlights its unique premise but also sets high expectations.
Localization efforts are mixed; Japanese localization is mostly complete, but Chinese localization is planned for later. There were initial issues with Japanese support that have since been resolved.
Some players express a desire for other developers to revisit the game's core idea or suggest drawing inspiration from similar titles like Norland and Songs of Syx to improve the experience.