Players felt satisfied by the game's excellent value for money, often citing the amount of content, replayability, and justified price. Achieving in-game goals, especially completing all endings and achievements, also contributed significantly to satisfaction, alongside the game's overall quality, humor, and engaging puzzle design.
Amusement stemmed primarily from the game's humor, including its comedy, satire, and witty dialogues. The variety of humorous and unexpected outcomes, particularly the diverse and often absurd death animations and endings, consistently made players laugh and found the game silly and entertaining.
Frustration was largely caused by the game's repetitive nature, especially when pursuing all endings and achievements, which often felt like a tedious grind. The difficulty of finding all endings without guides, coupled with repetitive item collection, long completion times, and the need to replay entire levels, also contributed to this negative emotion.
Joy was derived from the game's humor, which consistently provided laughs and entertainment. Players also found joy in the game's fun and quirky nature, the discovery of new endings, and its relaxing pick-up-and-play accessibility, making it an enjoyable experience for unwinding.
Excitement was generated by the game's overall quality, unique concept, and engaging possibilities, often leading to a desire for 100% completion. The continuous discovery of new areas, unexpected scenarios, and the anticipation of finding all the diverse endings kept players hooked and eager to explore.
Verdict
Mostly positive
Summary
Positive 88% · Negative 12%. Score: 12 / 100
Positives:
Players overwhelmingly praise the game for its exceptional value, offering extensive content and replayability for a very low price. Many found it highly enjoyable and addictive, often exceeding expectations for an indie title.
The game's core mechanic of having 100+ unique endings is a major highlight. Players found discovering these endings, especially the later ones, to be highly creative, surprising, and rewarding, often leading to humorous outcomes.
The game's humor, including its witty dialogue, absurd scenarios, and numerous pop culture references and memes, is consistently praised. Players found it genuinely funny and a significant part of the game's charm and appeal.
Reviewers appreciate the game's charming pixel art style, which is simple yet effective and often evokes nostalgia for classic retro games. The accompanying soundtrack is also noted for being pleasant, fitting, and enhancing the overall atmosphere.
The game's design encourages extensive exploration and experimentation, rewarding players for trying unconventional actions and discovering hidden paths. The clever item mechanics and evolving world keep the gameplay fresh and engaging.
Negatives:
Players frequently report that the game becomes highly repetitive and tedious, especially when attempting to discover a large number of endings or achieve full completion. This leads to boredom and a feeling of grind, diminishing the initial enjoyment.
Many players find the process of achieving all endings and achievements, particularly the later ones and the 101st, to be overly difficult, frustrating, and often requiring external guides. The in-game hints are frequently deemed unhelpful, contributing to a sense of aimless trial-and-error.
The game's lack of a mid-run save feature and an ineffective checkpoint system, combined with punitive mechanics that force restarts and item re-collection after every ending or mistake, significantly contribute to player frustration and a sense of wasted time.
The minimalist and pixelated graphics are a point of contention for some players, who find them unappealing, unclear, or detrimental to immersion. This visual style can be a barrier for initial engagement.
The game contains unexpected violence, gore, and dark humor, including death screams and blood, which may not be suitable for all audiences. While pixelated, these elements can still be off-putting to some players.
Gameplay:
The core gameplay revolves around discovering a vast number of unique endings, typically 100 or 101, which often involve dying in various humorous and unexpected ways. Each ending offers a mini-story and contributes to game progression, with some being easy to find and others requiring more effort or hints.
The game features significant puzzle elements, requiring players to use creativity, trial and error, and strategic thinking to uncover all endings. While some endings are straightforward, others demand patience and can lead to a 'grind' for 100% completion, which can take 5-18 hours.
The game is primarily a 2D platformer and adventure game with an open-world feel, featuring simple controls. It incorporates elements of roguelike and Metroidvania genres, though progression is more about experience and discovery than traditional ability unlocks.
A key gameplay mechanic is the 'weight' system, where collecting more items reduces the character's jump height. This forces players to strategically choose which items to carry, as mobility is directly impacted, influencing accessible routes and puzzle solutions.
The game begins with a classic RPG premise of saving the princess, but quickly subverts this expectation. The true objective becomes exploring the world and discovering diverse endings, often involving the protagonist 'Tim' (or other randomly named characters) in unexpected scenarios.
Performance:
Players consistently report excellent performance across various hardware, including Steam Deck and older PCs. The game is noted for being lightweight and running smoothly with no significant lag.
Players have reported that the game is free of bugs, indicating a polished and stable experience.
Recommendations:
The overwhelming majority of players highly recommend the game, often citing its humor, unique concept, and excellent value for its price. Many suggest buying it, especially when on sale, and emphasize its fun and engaging nature for casual play or full completion.
Players generally advise experiencing the game without guides initially to preserve the sense of discovery and fun. However, for those aiming for 100% completion or struggling with specific endings, using a guide is recommended to avoid frustration or monotony.
One reviewer expressed a hope that the creators would not over-monetize a potential sequel, indicating a positive view of the current game's value proposition.
One review ambiguously states the game is 'definitely for viewing only 18+', which is unclear in its intent but suggests a mature theme or content warning.
A specific technical tip was provided regarding how to delete save data by holding the Delete key.
Miscellaneous:
The game offers extensive replayability with 101 endings, encouraging completionists to invest significant time. While some players achieve most endings independently, guides are often used for full completion, with total playtime ranging from 12 to over 24 hours.
The game is generally perceived as a simple, straightforward indie title with a low price point. Players noted that graphics are not a critical factor for enjoyment.
Based on limited and fragmented feedback, various minor points were mentioned, including the game's potential, rough pixel art, community aspects, and availability on mobile and Steam Deck. Some feedback was too specific or anecdotal to form strong general points.
The game features a humorous and meta-narrative that twists classic tropes like rescuing a princess. It also includes meta-commentary, mocking player behaviors and game development conventions.
Players frequently noted the game's abundance of pop culture references and easter eggs, particularly allusions to classic games like Zelda and Pokémon.