Players are highly satisfied with the game's overall quality, particularly its engaging roguelike mechanics, replayability, and consistent content updates. The game's humor, art style, and polished execution, including voice acting and music, significantly contribute to a positive and addictive experience. Many also appreciate the developer's responsiveness and the game's value, especially in its Early Access state.
Frustration primarily stems from numerous game-breaking bugs, including soft locks, black screens, and progress loss, which severely hinder gameplay. Players also express frustration with unfair difficulty spikes, instant deaths from traps or specific enemies, and repetitive grinding. Some design choices, such as inventory management and inconsistent damage, also contribute to this negative emotion.
Excitement is driven by the game's overall high quality, unpredictable and varied gameplay, and addictive nature. Players are particularly excited about future updates, new content, and the game's potential as it evolves. The unique experience, engaging difficulty, and the constant discovery of surprises with each run also contribute to this positive anticipation.
Amusement is a core emotion, largely caused by the game's pervasive humor, unexpected and absurd situations, and creative ways to die. Players find humor in the witty dialogues, character interactions, and the tragicomic nature of frequent, often ridiculous, deaths. The game's overall silly and chaotic tone, including specific in-game events and visual gags, consistently elicits laughter.
Joy is closely tied to the game's humor, fun gameplay, and overall positive experience. Players find delight in the game's charming visual style, engaging mechanics, and the sheer entertainment it provides. The ability to enjoy the game despite frequent deaths, along with its replayability and accessibility, contributes to a sense of lighthearted fun.
Verdict
Mostly positive
Summary
Positive 80% · Negative 20%. Score: 20 / 100
Positives:
The game's unique and absurd humor, combined with its charming cartoonish art style, excellent voice acting, and witty dialogues, creates a highly engaging and enjoyable atmosphere. Players find the visual design and comedic elements to be standout features.
Players consistently praise the game for its high replayability, addictive nature, and constant variety across runs. The game offers endless entertainment and a strong desire for 'just one more run' due to its dynamic content and unique playthroughs.
The game is lauded as an outstanding and unique roguelike/roguelite experience. It successfully blends challenging gameplay with humor and randomness, offering a fresh take on the genre while building upon the beloved foundation of its flash game predecessors.
Players appreciate the developers' active engagement, consistent updates, and quick bug fixes. The responsiveness to community feedback and continuous addition of new content contribute significantly to the game's positive reception.
A significant highlight is how the game transforms frequent deaths into a source of entertainment rather than frustration. Players enjoy the myriad of humorous and unexpected ways their character can die, making each failure an amusing part of the experience.
Negatives:
Players frequently encounter a wide array of bugs, ranging from minor glitches to game-breaking issues like black screens, crashes, and corrupted saves. These bugs significantly detract from the experience, often ruining runs and causing immense frustration.
The game is perceived as excessively difficult, often due to artificial challenges, unfair traps, and random elements rather than skill. This leads to frequent, frustrating deaths and a steep, unforgiving learning curve, especially for new players.
The core 'tower' mechanic is highly repetitive, requiring multiple runs to progress or collect resources. This is exacerbated by bugs that cause lost progress or force restarts, making the experience tedious and frustrating.
A prevalent issue is the occurrence of black screens upon entering new rooms or doors, often requiring a game restart. This bug severely disrupts gameplay and leads to lost progress.
Players feel the game lacks sufficient content, leading to quick boredom and limited replayability. The current amount of gameplay does not justify the price, making the game feel like an unfinished early access title.
Gameplay:
The game is designed to be very challenging, with frequent and often sudden deaths. Players will die many times, especially early on, and progress can be slow, requiring significant playtime to master.
The game is primarily a roguelike/roguelite dungeon crawler with procedural generation. It combines elements of action, platforming, and puzzle-solving, emphasizing survival over traditional RPG progression.
The core objective is to descend a randomly generated tower, filled with traps and monsters, to escape. Players restart from the top upon death, making each run a new attempt to reach the bottom.
Combat involves collecting various items, including traditional weapons and unconventional objects, which can be used to fight enemies. Players manage a two-hand inventory and can loot enemies for resources like teeth.
A central mechanic involves choosing one of three mysterious doors on each floor. These choices are often unpredictable, leading to progress, treasure, or instant death, adding a significant element of luck and risk.
Performance:
Many players found the game to be well-optimized and stable, especially considering its early access status. Critical bugs were rare, and existing issues were often quickly addressed by developers.
The game reportedly runs very well on the Steam Deck and is compatible with Proton on Linux, providing a smooth experience for users on these platforms.
Specific, reproducible bugs were identified, such as the game freezing when giving the Tower Master two hats, a freeze after interrupting the prophet's speech, and an NPC (Alva) getting stuck in a wall.
A significant issue reported by some players is the loss of game progression, occurring multiple times, sometimes after synchronization.
The game appears to run well on medium-spec PCs, indicating reasonable hardware requirements for a good experience.
Recommendations:
Many players highly recommend the game, praising its overall quality, entertainment value, and fair price. They suggest purchasing it, often highlighting its potential and current enjoyment.
Players are very excited about the game's future, expressing anticipation for new content, features, and overall improvements. They believe the game has significant potential for growth.
The game is highly recommended for fans of roguelikes, especially those who appreciate absurd humor, randomness, and a lighthearted approach to failure. It's seen as a great option for relaxation and laughter.
Players frequently request more content and a multiplayer or co-op mode. They believe these additions would significantly enhance the game's replayability and social appeal.
The game is considered highly replayable, with players reporting that they can easily spend many hours enjoying repeated playthroughs.
Miscellaneous:
Players are highly anticipating more content, including new levels, enemies, items, and story elements, as the game progresses through Early Access towards its full release. There's a strong desire for continued development and support.
As an Early Access title, players expect and are looking forward to ongoing bug fixes and general polish. They hope that current issues, including potential unwinnable scenarios, will be addressed before the full release.
A significant number of players are requesting the addition of a cooperative (co-op) or multiplayer mode, believing it would greatly enhance the game's fun and replayability.
Players are suggesting various specific content additions and gameplay improvements, such as more interactive town elements, diverse quests, new enemy types, inventory management features, and expanded tower mechanics.
Many players have a strong nostalgic connection to the game, having played its previous iterations as Flash games. This history contributes to their current interest and expectations for the Steam version.