Players felt satisfied due to the game exceeding their expectations, offering good value for money, and providing an overall high-quality experience. Specific elements like fluid gameplay, pleasing art style, and hilarious writing contributed to this positive sentiment.
Amusement stemmed from the game's quirky characters, humorous writing, and self-aware tone. Players enjoyed the silly elements, funny phrases, and the overall goofy nature of the game, including specific humorous observations and character interactions.
Frustration was primarily caused by technical issues such as game freezing, crashes, and display resolution problems. A significant source of frustration was the lack of an auto-save feature, leading to lost progress and save files, which made players feel the developers hadn't put in enough effort.
Disappointment arose from the game not meeting expectations, often due to repetitive gameplay, a rushed story, and a lack of freedom. Players also cited issues with game quality, balance, combat, bugs, and an empty world, leading to the charm wearing off and the game becoming boring.
Excitement was generated by strong positive experiences, the potential for mod support, and the presence of specific features like multiple endings and customization options. Players expressed a desire for more content and looked forward to continuing their gameplay.
Verdict
Mixed
Summary
Positive 71% · Negative 29%. Score: 29 / 100
Positives:
Players consistently found the game to be highly enjoyable, fun, and a pleasant, light-hearted experience. Many highlighted its addictive nature and overall entertainment value, making it a worthwhile play.
The game is rich with references and parodies, particularly to classic RPGs like Skyrim and Morrowind. Players enjoyed discovering these nods and found the game to be a clever love letter to the genre.
The game's humor, silliness, and self-aware nature were frequently praised. Players enjoyed the clever references, funny dialogue, and fourth-wall breaks, which contributed significantly to the game's charm.
The game's art style, described as pleasing, minimalist, and low-poly, was well-received. The colorful, cozy, and warm ambiance created a visually appealing and comfortable experience for players.
The combat system, while simple, was found to be enjoyable and impactful. Players appreciated the straightforward controls, rewarding progression, and satisfying feel of hitting enemies.
Negatives:
Players frequently experienced game crashes, freezes, and significant data loss due to the absence of an auto-save feature. This led to frustration and the need to replay large sections of the game.
The game's story and quest design are weak, with simplistic 'kill XXX' quests lacking narrative depth or cause-and-effect. The plot feels untold, rushed, and much of it is already seen in the demo, with a poorly developed ending and uninspired writing.
The combat system is widely criticized for being repetitive, slow, and unengaging. Specific issues include bosses being easily defeated by bombs, ineffective magic, and a final boss fight that is overly long and tedious.
The game is perceived as too short and small, with insufficient content to justify its price or player investment. Some felt progression was too slow for the limited playtime.
The open world is criticized for being empty, uninteresting, and visually unappealing, leading to a lack of engaging exploration. This contributes to a feeling of low effort from the developers.
Gameplay:
Some players perceive the game as being designed for a younger audience, possibly due to its tone or mechanics, such as the portrayal of bows as 'cowardly' weapons. This could influence player expectations.
A key gameplay mechanic allows players to freely steal items from NPCs and the environment. This provides a sense of freedom and interaction with the game world, enabling various playstyles.
Players are unable to save their progress while inside dungeons, which can lead to frustration if they are defeated or need to exit the game unexpectedly. This limitation impacts gameplay convenience.
The game is identified as an RPG, with some comparing its style to a blend of 'West of Loathing' and 'Skyrim'. This provides a good reference point for its genre and potential gameplay feel.
A unique meta-commentary within the game reveals that the developers struggled with concluding the story. This self-awareness might be seen as charming or indicative of an unfinished narrative.
Performance:
Players are experiencing various technical issues, including significant bugs like character immobility and enemies getting stuck. Additionally, there are concerns about poor optimization in certain areas, which impacts performance despite the game's graphical quality.
The game performs well on the Steam Deck, indicating good compatibility and a smooth experience for players using this portable device.
Recommendations:
Many players highly recommend this game, often giving it perfect scores and calling it a must-buy. They encourage others to try it, especially considering its price.
This game is particularly recommended for fans of the Supraland series. Players who enjoyed those games will likely find similar appeal here.
Some players advise waiting to purchase the game. This suggests there might be initial issues or bugs that need to be addressed by the developers.
Miscellaneous:
Several reviews include external links to video content such as gameplay footage, walkthroughs, or general video reviews. This indicates that players are using external media to supplement their reviews and provide more context.
The game was developed by a single individual, which is a notable achievement. This often implies a unique vision and dedication, but can also suggest limitations in scope or polish compared to larger studio productions.
One review features ASCII art of a cat, indicating a playful or artistic element in the review itself. This is not directly related to game feedback but shows reviewer creativity.