Void Bastards Review Summary

Last updated: 2025-12-29
  • Stylish comic-book art direction enhances visuals
  • Unique genre-blending mechanics stand out
  • Humor and satirical writing engage players
  • Repetitive core gameplay loop frustrates players
  • Overpriced for content offered disappoints buyers
  • Hollow progression and upgrades lack depth
Void Bastards header

Emotions

What players like:

Common complaints:

Gameplay feedback:

Performance notes:

Recommendations:

Other player notes:

Review evidence

Why players say this

What players like

Stylish comic-book art direction: The comic-book aesthetic, cel-shaded graphics, and vibrant colors are widely praised for their uniqueness and visual appeal. The art style is described as timeless, captivating, and well-executed, adding depth to the game’s atmosphere.

Unique genre-blending mechanics: The game successfully combines FPS, roguelike, stealth, and crafting elements into a cohesive experience. Players highlight the unique take on the FPS genre and the seamless integration of roguelite mechanics like permadeath and progression retention.

Humor and satirical writing: The game’s British-inspired humor, witty dialogue, and raunchy comedy are frequently mentioned as standout features. The writing and tone add a layer of charm and entertainment, enhancing the overall experience.

Diverse playstyles and tactics: The game offers multiple ways to approach challenges, with varied weapons, enemy types, and randomized traits. Players enjoy experimenting with different strategies, whether stealthy, aggressive, or hybrid approaches.

Polished and dynamic gunplay: The gunplay is described as smooth, satisfying, and dynamic, with well-designed weapons that feel distinct and impactful. Players enjoy the strategic depth of combat and the variety of weapons available.

Common complaints

Repetitive core gameplay loop: Players consistently report that the gameplay becomes monotonous and repetitive after a few hours, with limited variability in mechanics, missions, and enemy encounters. This reduces long-term engagement and replayability.

Overpriced for content offered: Players feel the game is overpriced relative to its short playtime, limited content, and lack of depth. The $30 price point is frequently cited as unjustified for the experience provided.

Hollow progression and upgrades: Upgrades and progression feel unrewarding, as they often only counter enemy health scaling without adding meaningful depth or tension. Late-game becomes too easy due to overpowered builds.

Lack of narrative depth and engagement: The story is described as shallow, anti-climactic, and unsatisfying, with abrupt endings and weak lore. Players feel there is no compelling reason to engage with the narrative or replay the game.

Limited enemy and ship variety: Enemies and ship layouts are repetitive, with few unique designs or meaningful variations. This leads to a lack of excitement and visual monotony during exploration and combat.

Gameplay and performance

Roguelite core mechanics: The game blends roguelite structure with permadeath, progression retention, and randomized elements. This creates replayability through multiple playthroughs and strategic adaptation.

Procedural ship generation: The game features procedurally generated ships with randomized layouts, loot, enemies, and modifiers, ensuring varied gameplay experiences. Specific room types (e.g., helm, oxygen room) and factions add depth to exploration.

Crafting and persistent upgrades: A robust crafting system allows players to build weapons, tools, and upgrades using salvaged materials (e.g., bio, slag, volt). Upgrades persist across runs, enabling long-term progression.

Scavenging gameplay loop: The core loop involves boarding ships, looting resources, upgrading gear, and managing risks (e.g., oxygen, enemies). Repetition is balanced by procedural generation and progression.

Resource management critical: Players must manage oxygen, fuel, food, and ammo, adding tension to exploration and combat. Scarcity forces tactical decisions, similar to FTL-style gameplay.

High performance on modern hardware: The game is optimized for high-end hardware, running smoothly at 4K with a 4070ti and at 1440p with max settings on a GTX1080. Players report excellent performance, including 144 FPS on specified setups.

White screen bug during docking: Players report encountering a white screen issue when docking, which requires a full game restart to resolve. This disrupts gameplay and immersion.

Playable on older hardware with limitations: The game is accessible on older hardware but may experience lag during intense moments, such as encounters with many enemies. Performance varies based on system specifications.

Controller support with M&K preference: The game supports controllers, but players recommend using mouse and keyboard for a better experience, suggesting potential limitations in controller functionality or precision.

Granularity setting issue: A specific setting related to granularity is causing problems for players, though the exact nature of the issue is unclear from the feedback.

Recommendations

Ideal for roguelite/FPS fans: The game is highly recommended for fans of roguelites, FPS hybrids, and challenging shooters. Players who enjoy replayability and genre-specific mechanics will find it most appealing.

Best bought on sale: The majority of players strongly recommend purchasing the game only when discounted, citing its value as insufficient at full price. Many suggest waiting for a sale or bundle deal to justify the cost.

Mixed recommendations at full price: While some players praise the game's unique experience, others feel it lacks depth or content to justify the full price. Neutral or negative recommendations often stem from repetitiveness or unmet expectations.

Not for immersive sim fans: Players expecting depth or complexity akin to immersive sims (e.g., System Shock) may find the game disappointing, as it leans more toward roguelite mechanics.

Optimal for short play sessions: The game is well-suited for short, casual playthroughs (e.g., evening sessions) but may not sustain long-term engagement due to late-game stagnation or repetitiveness.

Other review notes

Short main campaign length: Players report finishing the game in 6-12 hours, with most playthroughs lasting around 7-8 hours. A harder difficulty replay for rare achievements took only 6 hours.

Satirical themes on society: The game includes satirical commentary on capitalism, corporate culture, and modern punishment systems, which resonated with players.

Desired gameplay improvements: Players suggest adding features like an open workbench, balance changes, and new mechanics to improve gameplay depth and replayability.

Strong audiovisual presentation: Players praise the comic-style visuals and immersive sound design, enhancing the overall experience.