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Gameplay feedback:
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Review evidence
With impressive graphics, excellent puzzles, fun gameplay, and improvements over the original, this sequel is undermined by severe progression-blocking bugs and unreliable platforming.
Impressive Graphics: Clusters 3 and 4 note that the graphics are beautiful, sharp for the time, and an improvement over the original. Many appreciate the updated visuals in the remake.
Excellent Puzzle Design: Clusters 2, 12, and 18 praise the puzzles as well-designed, fun, and challenging. They are often considered better and more difficult than recent Tomb Raider games.
Fun Gameplay Experience: Cluster 1 and 11 describe the gameplay as fun, pleasant, and amazing, making it a great game overall. Many consider it one of the best.
Better Than Original: Clusters 4 and 6 state that the remake improves upon the original with better graphics, gameplay, and presentation. It is more playable and surpasses the original.
Praise for Tomb Raider Remake: Cluster 5 and 6 highlight a fantastic remake of the original Tomb Raider, being faithful to the classic while modernizing it. Many call it one of the best remakes ever and better than the original.
Lara's Unreliable Platforming Mechanics: Players report that Lara often fails to grab ledges, jumps inconsistently, and does not respond precisely to input. This leads to frequent deaths, checkpoint resets, and general frustration during platforming sections.
Severe Bugs Block Progression: Many players encounter bugs that make the game impossible to complete, such as getting stuck or being unable to continue. These issues are so severe that they render the game unplayable for some.
Camera Control Issues: The camera is frequently described as wonky, jittery, and erratic, sometimes causing motion sickness or preventing proper viewing during jumps. It often fails to focus on critical points, especially during wall climbing and parkour sequences.
Clunky and Glitchy Controls: Controls are described as quirky, bad, glitchy, and inconsistent, often leading to unresponsive actions and clunky movement. Players find Lara's movements stiff and unreliable.
Excessive and Repetitive Puzzles: Some players find the puzzles too numerous, repetitive, and tedious rather than challenging. This can become annoying and detract from the overall experience.
Acrobatic movement and platforming: Lara's movement includes automatic ledge grabbing, wall-running, pole swinging, and grapple hook usage. Platforming with jumps, climbing, and traversal is a core element of the experience.
Remake of original Tomb Raider: Many players note that this game is a remake or reimagining of the very first Tomb Raider title from 1996, with redesigned levels and structure. It is built on a new engine and continues the Legend-style gameplay.
Puzzle-solving core gameplay: Puzzles are a central and heavily emphasized part of the game, with many noting that puzzle-solving is the main gameplay focus. The puzzles are often logic-based, require observation, and are more difficult than in previous titles.
Boss fights present: The game features boss fights throughout, some of which require specific strategies or combo moves rather than brute force. Each boss often has unique mechanics or gimmick-based encounters.
Quick-time events included: Quick-time events (QTEs) are present in action scenes and cinematics, including the adrenaline dodge mechanic used in boss fights. Some players note that these are QTE-like sequences.
Startup crashes and black screens: The game frequently crashes or closes immediately after the intro video, sometimes showing a black screen. This prevents players from even reaching the main menu.
VSync and framerate dependencies: Many bugs, including stuttering and physics problems, are tied to framerate and VSync settings. Players must enable VSync and cap at 60 fps to avoid issues.
Graphical glitches and downgrades: Players note graphical bugs such as missing shadows, texture warping, and hair glitches. The PC port is also considered a graphical downgrade from consoles.
Poor PC port quality: The PC version is widely criticized as a terrible port, with bugs, poor optimization, and control errors. It is considered the least stable among similar games of its era.
Alt-tab crashes and freezes: Multiple reports indicate that alt-tabbing or using shift-tab causes the game to crash or freeze. This is a common stability issue that can lead to progress loss.
General Recommendation: A large number of reviewers highly recommend this game without any specific conditions. It is praised as an excellent video game that is definitely worth playing.
Essential for Tomb Raider Fans: Many reviewers consider this game a must-play for fans of the Tomb Raider franchise, especially those who played the original games. It is also seen as a great entry point for newcomers to the series.
Recommended for Genre Fans: The game is recommended for fans of platforming, adventure, and puzzle games. Those who enjoy exploration and old-school adventure games will find it particularly appealing.
Good Value for Money: Reviewers feel the game is worth its price, especially when purchased on sale. Many recommend buying it as it offers good value.
Compared to Other Tomb Raider Games: Some reviewers consider Tomb Raider: Legend superior in story, gameplay, and music. Others recommend playing Legend before Anniversary, or skipping this entry in favor of Underworld.
Community fair range: $5.00 - $9.00.
Game completion: 20.0h.
Story completion: 11.0h.
Session length: 3.0h.
Endgame: 3.0h.
Players report fun in the first 2-3 hours, but the game then drops into repetitive levels, bugs, and sloggy backtracking; some positive puzzle-platforming moments do not consistently reverse that decline.
Friction: Tutorial only displays KBM prompts even with a controller plugged in.; I can't even get past the "tutorial" Croft Manor.; Grappling hook failing eighteen times before working on the nineteenth try.; Combat mode locks a direction even when I'm not pressing any keys.; Camera gets positioned in ways that obstruct the path.; Bugs that make Lara not grab onto ledges and other surfaces..
Nostalgic Classic Raider: Replaying familiar levels for nostalgia, savoring ambiance, music, and the return of Croft Manor. Motivation: Reliving childhood memories and reconnecting with the classic Tomb Raider era. Stance: buy.
Puzzle-Platforming Newcomer: Exploration-driven puzzle solving with jumping, climbing, and light boss combat. Motivation: Exploring atmospheric ruins and solving platforming puzzles. Stance: buy.
Franchise Purist: Comparing remake content against the original and hunting missed artifacts and cut content. Motivation: Seeing the original faithfully preserved and holding the remake to franchise standards. Stance: sale.
The Windows cohorts show mixed outcomes by VRAM tier: the 12-15GB VRAM report is positive, while the lower-VRAM and 8-11GB VRAM reports are dominated by technical problems.
Windows <8GB VRAM: negative. Two included reports are not recommended, citing missed ledgegrabs, softlocks, FPS-dependent jump timing, and impossible timing at 720p30 with a DX9 patch; one 6GB review reports stable 1080p60 play.
Windows 12-15GB VRAM: positive. The included report is recommended and mentions only a few graphical bugs and the need to play at 60 fps.
Windows 8-11GB VRAM: negative. Both included reports are not recommended and describe startup crashes, controller recognition failures, and save recognition issues.
Steam Deck: Audit of Steam Deck experience for Tomb Raider: Anniversary. Deck-specific performance is strongly positive: users report full-resolution OLED play, default Proton compatibility, and zero Proton issues. The main friction is controller support: advertised full controller support does not guarantee true analog input, some controllers work only in menus, and DualSense users must emulate an Xbox controller. General PC stability bugs appear in some reviews, but Deck reports do not confirm widespread instability. No evidence found for external launchers, small text, or battery drain.
Linux and Proton: User feedback shows a strongly positive Linux/Proton compatibility picture. The game is playable on Linux using the default Proton configuration, runs perfectly on Steam Deck OLED at full resolution without needing a forced Proton version, and produces zero Proton issues. One generic platform comparison comment about Windows and Linux is not tied to the game's compatibility and does not indicate any Linux-specific problem.
External guides: User feedback is dominated by two themes: strong dependence on external walkthroughs or guides to understand progression, complex level design, puzzle mechanics, and boss fights; and serious technical issues involving ALT-TAB crashes and lost saves. No evidence supports farming, drop rates, loot tables, inventory management, crafting, or valuation concerns. The presence of instructional and guide dependency plus complex mechanics triggers Tier 3 The Student under the strict scoring hierarchy, despite frequent Tier 4 bug complaints.
Remake of Tomb Raider 1: Clusters 1, 2, 3, 33, and 46 consistently describe the game as a remake or reimagining of the original 1996 Tomb Raider, created for the series' 10th anniversary with redesigned characters and levels.
Comparison to Tomb Raider Legend: Clusters 7, 11, 22, 29, 34, 37, and 44 frequently compare the game to Tomb Raider: Legend, often noting similarities in engine and gameplay, but some reviewers prefer Legend or find the game less impactful.
Released in 2007: Clusters 1, 25, and 31 indicate the game was released in 2007, with some mentioning first playing it on PSP or PS2 around that time.
Graphics and gameplay improvements: Clusters 3, 40, and 9 mention improved gameplay and graphics compared to the original, including upgraded visuals and modernized versions.
Comparison to original Tomb Raider: Clusters 6, 9, 27, and 32 directly compare the game to the original Tomb Raider or its remaster, with opinions varying on which version is superior in gameplay, graphics, or story.