The End Is Nigh Review Summary

Last updated: 2026-06-23
  • Outstanding music and soundtrack
  • Exceptional level design
  • Rewarding difficulty and satisfaction
  • Impossible achievements
  • Extreme difficulty level
  • Performance varies across hardware
The End Is Nigh header

Emotions

Archetypes

What players like:

Common complaints:

Gameplay feedback:

Performance notes:

Recommendations:

Other player notes:

  • -

    No data available

Review evidence

Why players say this

Steam review verdict

Outstanding music and level design deliver rewarding challenges, but extreme difficulty, impossible achievements, and inconsistent performance can frustrate many.

What players like

Outstanding Music and Soundtrack: The soundtrack is repeatedly called sensational, amazing, and perfectly fitting. It features excellent classical music remixes and metal covers that enhance the game's mood and atmosphere.

Superior to Super Meat Boy: Players consistently compare the game favorably to Super Meat Boy, citing improvements in collection, consistency, mechanics, controls, stability, atmosphere, and overall design. Many consider it a true and excellent spiritual successor.

Exceptional Level Design: Level design is praised as almost perfect, monstrously good, well-crafted, and consistently excellent with varied and interconnected layouts, especially in the late game.

Rewarding Difficulty and Satisfaction: The game is hard but fair, demanding precision while providing immense satisfaction upon completing challenging levels. Players describe the feeling as indescribable and highly rewarding.

Precision Platforming Excellence: The game is hailed as the best precision platformer ever made, with incredible, smooth, and precise mechanics and controls that feel tight and responsive, making it a benchmark in the genre.

Common complaints

Impossible achievements: Achievements are nearly impossible to unlock, particularly the Iron God achievement that requires a no-death run, which is considered too ridiculous.

Extreme difficulty level: The game is extremely difficult, especially when aiming for 100% completion, which many players find insurmountable.

Ledge grab is unreliable: The ledge grab mechanic is inconsistent and often feels like pixel hunting, leading to frustration.

Late-game difficulty spike: The difficulty ramps up significantly in the late game, becoming punishing and less enjoyable.

Collectibles feel empty: Collectibles do not provide lasting satisfaction; they feel unrewarding and empty.

Gameplay and performance

High skill platforming required: The game is frequently described as a demanding, skill-based platformer with tight controls and a high skill floor, requiring patience and precision. It is often compared to Super Meat Boy for its difficulty.

Comparison to Super Meat Boy: The game is consistently compared to Super Meat Boy in terms of style, mechanics, and design philosophy, though some note it is slower, more strategic, or more annoying. It is seen as a hardcore platformer in a similar vein.

Tumor collectible system: A core mechanic involves collecting tumors, which act as collectibles that can unlock extra lives, secret levels, achievements, and content. Tumors are also tied to a system of cartridges and minigames.

Precision platforming focus: Many reviews highlight the game as a precision platformer, emphasizing slow, methodical, and strategic gameplay. This includes a focus on careful movement and level design, often with a darker or more contemplative theme.

Cartridge minigame mechanic: The game includes cartridges as a mechanic, offering 16 cartridges with 10 levels each, providing additional content like minigames. Collecting cartridges is tied to tumor collectibles.

Performance varies across hardware: Multiple reviewers reported that the game runs well on some systems but poorly on others. Clusters 1, 2, 3, 15, and 17 highlight smooth performance on Steam Deck, low-end devices, and mid-range hardware, while Clusters 4, 10, and 18 mention lag or issues on max settings or lower-end computers.

Multiple crash reports: Several clusters (6, 7, 9) report that the game crashes multiple times and is unstable, particularly on Windows 11. This indicates a recurring problem that hinders gameplay.

No significant bugs reported: Clusters 14, 16, and 19 indicate that some users experienced no significant bugs or issues, with occasional slight frame drops being rare. This contrasts with other reports of crashes and lag.

Smooth on some systems: Clusters 15 and 17 report that the game runs smoothly on certain configurations, including a Macbook and mid-range hardware at full settings. This shows that performance is not universally poor.

Memory leak causes crashes: Cluster 5 describes a specific memory leak that leads to a crash after approximately 30 minutes of play. This is a notable stability issue that affects long sessions.

Recommendations

Highly recommended for platformer enthusiasts: The game is widely recommended for players who enjoy difficult achievements, demanding platforming, and challenging gameplay, particularly for fans of hard platformers like Super Meat Boy or Celeste.

Not suitable for newcomers: Multiple reviews indicate the game is not recommended for platformer newcomers or casual players, as it requires experience with difficult games and tolerance for high stress and frustration.

Spiritual successor to Super Meat Boy: The game is seen as a spiritual successor to Super Meat Boy, with strong recommendations for fans of that game and other precision platformers like Celeste.

Recommended for masochistic players: The game is explicitly recommended for players who seek extreme difficulty and masochistic gameplay, suggesting it offers a punishing but fair experience for hardcore gamers.

Better alternatives like Celeste: Some reviews suggest playing Celeste or Super Meat Boy instead, citing better design or a more satisfying experience for those seeking challenge without excessive frustration.

Buying context

Community fair range: $9.99 - $14.99.

Game completion: 20.0h.

Story completion: 11.0h.

Players find the game addictive with tight gameplay, but the early game can feel too easy or boring, and a frustrating life system appears after a few hours. The fun deepens as difficulty ramps up and players progress into later levels.

Friction: early game too easy and boring for achievement hunters; rocky start for newcomers who explore cartridges too early; life system becomes restrictive after a few hours; music gets repetitive quickly; color palette causes visibility issues in midgame areas.

Unlock drivers: persistence through early easy levels; acquiring more lives and tumors for revives; understanding level design and difficulty curve; adjusting to the trial-and-error gameplay loop; turning off repetitive music if bothersome.

Player profiles

Iron-Willed Masochist: Relentless deathless runs, Iron God achievement hunting, obsessive practice of single segments until perfection. Motivation: Sense of triumph after enduring extreme, self-imposed hardship. Stance: buy.

Precision Platforming Aficionado: Methodical trial-and-error, practicing sections, optimizing jumps and timings. Motivation: Mastery of movement and solving execution puzzles in each room. Stance: sale.

Speedrunner Connoisseur: Replaying levels to minimize deaths, treating cartridges as shortcut challenges, practicing timings for consistent runs. Motivation: Efficiency, speed, and routing optimization. Stance: buy.

Platform notes

Steam Deck: No technical barriers reported. The game runs natively on Steam Deck with responsive controls and no required configuration tweaks. Performance is smooth and playable out of the box.