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Review evidence
Atmospheric maps and varied DLC add value to this survival roguelike, but repetitive procedural generation and a frustrating, unfinished Sonic map hold it back.
Blame! map praised: The Blame! inspired map is highly praised for its sense of scale, atmospheric design, and faithful recreation of the manga's megastructure. Many reviewers consider it a standout addition and worth the price alone.
All maps enjoyable: Reviewers enjoyed all the maps in their own way, finding each unique and fun from both gameplay and thematic standpoints. The pack scratches the itch for exploration and challenge.
Procedural map well-received: The procedurally generated map is surprisingly good, with a great sense of progression, exploration, and additional survival mechanics. It is seen as technically impressive and offering high replayability.
Fall map is favorite: The Fall map is frequently cited as a highlight, praised for its fun grappling hook gameplay, continuous downward route, and impressive atmosphere. Some wish it were longer.
DLC offers great value: Reviewers feel the DLC is worth the low price, often describing it as a steal. Many express no regrets about the purchase and consider it a great value for five additional maps.
Procedural map overly repetitive: The procedurally generated map repeats the same large sections, making it feel identical after several cycles. It lacks varied environments and generic tile sets that blend together, reducing replayability.
Sonic map frustrating and incomplete: The Sonic map is too short, features precision platforming with uncontrollable speed, and can cause rage quitting. It requires practice and lacks impressive points.
Procedural map lacks variety and randomness: The procedural generation feels like a rough draft, with limited routes and architecture. Random spawn points and items do not make runs feel unique, as the map quickly becomes predictable.
Parkour levels too short and niche: Parkour levels are incredibly short and designed for speedrunners, not casual players. They lack features like a crystal counter and offer little danger or content for standard difficulty players.
DLC lacks meaningful content: Reviewers report little content beyond crystal runs and speedrun challenges, with limited lore about the megastructure. Many feel it is more like a prototype than a finished product.
DLC Map Variety: The DLC includes multiple maps with diverse styles, such as procedural, Blame, Sonic, Fall, parkour, speedrun, and sandbox maps. This variety provides players with different gameplay experiences and challenges.
Procedural Map Survival Roguelike: The procedurally generated map incorporates survival and roguelike elements, including resource management, hazards, poison mechanics, and manual checkpoint placement. Players must find items to set respawn points and escape a labyrinth.
Blame Map Atmospheric Descent: The Blame map is a linear descent through dark, vast environments with frequent background changes, ambient sound, and a shining monolith. It offers a haunting, mystical experience comparable in scale to main story levels.
Fall Map Controlled Falling: The Fall map explores grappling hook mechanics and controlled falling, featuring a continuous downward route with increasing difficulty. It provides infinite stamina and can be beaten in about ten minutes.
Procedural Generation Core Feature: The procedural map generates environments, spawn points, and items randomly each time it is played, enhancing replayability. This is a fundamental aspect of the map's design.
Excellent value for the price: Multiple reviewers feel the pack is a steal at around $5, praising the amount of content including five new maps. Some even say it feels like stealing due to the value.
Strong recommendation for base game fans: Many reviewers agree that if you enjoyed the base game, this map pack is an excellent purchase. It offers more of what you liked, and fans of Lorn's Lure specifically should definitely get it.
Mixed appeal for non-speedrunners: Non-speedrunners are not the target audience for parkour levels, and if you played for story or atmosphere, only one level is worth it. However, exploration-focused players may enjoy the Blame! and ProcGen maps.
Great for speedrun and parkour fans: Speedrunners and parkour enthusiasts will find a lot to love, with fast-paced maps and challenging content. Chapter 8 fans and masochists are also recommended to check it out.
Price considered slightly too high: A few reviewers think $5 is a bit pricey for the amount of content, and some do not recommend buying at full price. This contrasts with the majority who find it a great deal.
Community fair range: $15.00 - $20.00.
Enjoyment is often linked to the grappling hook and challenge maps, with one report noting a crystal gate before the grappling hook unlocks. The strongest time-to-fun signal is that the game clicks after the grappling hook is obtained and used, though some fans report fun from the start.
Friction: Needing to collect crystals before the grappling hook unlocks; Boring sections where the player only holds W; Spiral-climb sections that feel like doing nothing.
Unlock drivers: Collecting the required crystals to unlock the grappling hook; Using the grappling hook; Infinite stamina in the Fall challenge map; NG+ additional mechanics.
Chill Atmospheric Explorer: Explores maps slowly at their own pace, savoring ambience, landmarks, and chill traversal. Motivation: Relaxing exploration and atmospheric immersion through satisfying movement. Stance: buy.
Speedrunner Time Optimizer: Replays short parkour levels, practices movement, and compares content to crystal runs. Motivation: Shaving milliseconds and optimizing parkour routes. Stance: sale.
Value-Conscious Base-Game Fan: Plays the map pack as an extension of the base game, sampling maps and weighing content quantity against price. Motivation: Getting more content from a base game they already like. Stance: sale.
Monetization: The reviews discuss a paid DLC for the base game, with most feedback praising its low price and overall value. One reviewer criticizes the DLC's content relative to its marketing premise, but no review mentions microtransactions, real-money gacha, loot boxes, battle passes, paid currency, pay-to-win mechanics, or an in-game cash shop. The only spending described is the DLC itself and an optional music bundle. Under the evidence threshold and DLC override, this remains a fair, traditional paid-content model.
DLC includes five maps: Multiple reviewers confirm the DLC pack contains five maps, including exploration, challenge, speedrun, and procedurally generated types. Some mention a sandbox-style map as well.
Map length and quality compared: Reviewers compare the DLC maps to the base game, noting one level matches or exceeds base game quality. Some maps like Fall and Sonic are short, around ten minutes each.
Blame map praised and criticized: The Blame! map is noted for its fidelity to Tsutomu Nihei's manga, with human-sized infrastructure creating a sense of juxtaposition. However, some feel it lacks context or lore and is framed like a typical map pack addition.
Blame map length comparable: The Blame! map is said to be comparable in length to main story levels and early Lorn's Lure chapters. This gives players an idea of its scale.
Sandbox map lacks music: The daytime sandbox map's description mentions music, but the level actually has no music to listen to. This discrepancy disappointed some players.