Conan Exiles Enhanced: Isle of Siptah Review Summary

Last updated: 2026-09-20
  • Beautiful new map design
  • New enemies and mobs
  • Enjoyable gameplay experience
  • More action and content
  • Numerous bugs and instability
  • Grindy and tedious progression
Conan Exiles Enhanced: Isle of Siptah header

Emotions

Archetypes

What players like:

Common complaints:

Gameplay feedback:

Performance notes:

Recommendations:

Other player notes:

Review evidence

Why players say this

Steam review verdict

Beautiful new maps, fresh enemies, and more action make the gameplay enjoyable, but bugs, instability, and grindy progression hold it back.

What players like

Beautiful New Map Design: Players highly praise the new map for being large, beautifully crafted, and featuring intricate, spectacular designs with good lighting and attention to detail. This is a major highlight across multiple reviews, with many noting the island's visual appeal and explorable landscape.

New Enemies and Mobs: There are many new enemies that look better and perform better than the old ones. Players find some new mobs cool and chilling in appearance.

Enjoyable Gameplay: The gameplay is described as very pleasurable and endlessly enjoyable, with time flying by for players. It is suitable for PvP and offers a lot to do.

More Action and Content: The DLC offers more action and activities than the base game, providing an extended experience.

Interesting Mechanics: Mechanics like Dungeon, Maelstrom, Surge, and Delving are interesting and add depth to the game. The Maelstrom mechanic is specifically called out as cool.

Common complaints

Numerous Bugs and Instability: The expansion is plagued with bugs, including game-breaking issues, freezes, and inventory problems. Many bugs remain unfixed while DLC content is prioritized.

Empty and Barren Map: The map is vast but empty, with large areas containing nothing to do or explore. Many locations are devoid of meaningful content.

Grindy Progression and Tedious: The game is constantly grindy, with endgame grind being pointless and difficult. Obtaining thralls and resources requires excessive time.

Designed for PvP, Not Solo: The map is fully designed for PvP, making it difficult for solo players. It is not beginner-friendly and lacks solo-friendly progression.

Lack of NPCs and Cities: There are very few NPCs and no human villages or cities. NPC camps are missing, leaving the world feeling empty of life.

Gameplay and performance

PvP-focused expansion map: The expansion map is heavily oriented toward PvP encounters and base raiding, with raiding described as easier than the original map. Some reviewers note it still works for PvE play.

New map with biomes: The DLC adds a separate new map featuring multiple biomes and varied terrain, often described as medium-sized and about 75% of the original map's size. It is distinct from the base game world.

Thralls summoned via surges: Thralls are primarily obtained through Wild Surges announced on the map, summoned at leyshrines via ritual waves or altars using decaying Eldarium. Higher-tier thralls rely on this end-game, RNG-based summoning system.

Maelstrom map event: The Maelstrom is a challenging weather event that makes roughly half the map uninhabitable and can drop NPCs from the sky. It was later nerfed and is tied to thrall summoning mechanics.

Dungeons and vaults: The expansion includes numerous dungeons that function as major content pillars, with vaults acting as dungeons that can be farmed for Eldarium and boss chests. Dungeons are spread across the map.

Frequent crashes and freezes: Many players experience random crashes or freezes, often tied to specific areas or assets, making the game unstable. This is one of the most reported technical problems.

Texture and asset loading failures: Textures often pop between resolutions, enemies and NPCs load late or not at all, and some mobs fall through the ground. These visual glitches break immersion and gameplay.

Inconsistent performance and lag: Performance drops dramatically during longer sessions, and lag can make the game nearly unplayable at times. High ping on official servers further worsens the experience.

Server connection and login issues: Many players struggle to connect to servers, with frequent login failures and ping-related blocks. The server list also fails to refresh player counts and ping properly.

Game-breaking bugs and freezes: Various bugs can freeze the game or make it unplayable, with some being persistent and unfixed. These issues severely impact the overall experience.

Recommendations

Do not buy DLC: Many reviewers clearly advise against purchasing this DLC, citing it as not worth the money or time, and some regret buying it. Common reasons include game-breaking bugs, poor support, and overall disappointment.

Not for PvE or solo: A recurring theme is that the DLC is not recommended for PvE or solo players, often due to its PvP-focused design and lack of support for single-player experiences. Many advise PvE players to avoid it.

PvP players enjoy DLC: Several reviewers highlight that the DLC is particularly suited for PvP players, with some calling it perfect for PvP. The map design and content cater well to competitive play.

New players play base first: Multiple reviewers strongly suggest that new players should start with the base game's Exiled Lands map before considering this DLC. The expansion is seen as overwhelming or less polished for newcomers.

Good for veterans wanting new: For experienced players who have exhausted the base game and seek a fresh challenge, the DLC offers new enemies, dungeons, and environments. It is recommended as a side adventure for Conan Exiles veterans.

Buying context

Community fair range: $15.00 - $30.00.

Game completion: 100.0h.

Session length: 1.0h.

The Isle of Siptah can be fun at first, especially in co-op or on dedicated multiplayer servers, but the initial enjoyment fades as the map becomes a repetitive, grindy, PvP-oriented slog with little solo or PvE progression.

Friction: Repetitive, grindy vaults, wild surges, and world bosses; Solo play feels contentless and barren; PvP-oriented design and progression undercut PvE; Tedious map traversal and movement frustration; Resource gathering for surges and essence is a slog; Weak rewards, bugs, and limited thralls.

Unlock drivers: Playing on dedicated multiplayer servers; Playing co-op with friends or on a custom server; Using mods in SP or co-op to add village building and exploration.

Player profiles

Solo PvE Builder-Explorer: Plays solo or with one friend, often modded, focuses on building villages and castles, avoids PvP. Motivation: Building bases, exploring, and enjoying relaxed PvE or co-op play. Stance: no buy.

Competitive PvP Clan Player: Plays on PvP servers in clans, builds bases, sieges rivals, contests resources and thralls. Motivation: Competitive clan warfare, resource control, and fighting over thralls and territory. Stance: buy.

Roleplay Community Server Player: Plays on heavily modded roleplay servers, builds communities, often ignores PvP-focused thrall systems. Motivation: Roleplaying and community building on modded private servers. Stance: sale.

Extra review signals

Monetization: The user reviews primarily discuss the quality, content, and technical issues of a paid DLC, with complaints about its price relative to content and its impact on the base game. One review praises fair pricing and developer support. There is no evidence of microtransactions, in-game purchases, or predatory monetization tactics such as pay-to-win, loot boxes, or currency obfuscation. Therefore, the monetization model appears to be a traditional one-time purchase DLC, which falls within the fair range.

Other review notes

Map compared to Exiled Lands: The Isle of Siptah is frequently compared to the original Exiled Lands map. While some prefer the new map, many find Exiled Lands more alive, memorable, and better for PvP.

Sold as paid expansion: The Isle of Siptah is sold as a separate paid expansion/DLC rather than being included in the base game. Reviewers note it is a distinct product with a $20 price point.

Early access release status: The expansion was released in early access, with a full release expected in about six months. Reviewers mention ongoing tweaks and substantial updates during this period.

Map size smaller than original: The Isle of Siptah map is roughly 70-90% the size of the Exiled Lands map, with some reviewers claiming it is only one-third the size. This contradicts advertising that promised a giant new map.

Travel between maps supported: Players can travel between the Exiled Lands and the Isle of Siptah via teleportation, transportory stones, or an NPC on the main map. This integration allows bringing items and followers between maps.