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Review evidence
Enhanced visuals, clever levels, and new mechanics offer rewarding variety for hardcore platforming fans, but punishing difficulty, sparse checkpoints, and buggy jumps bring frustration.
Enhanced visual appeal and colorfulness: The new map's visuals are notably more colorful and aesthetically pleasing than the original, with a fresh water theme that keeps the experience engaging. Players frequently praise the stunning and wonderful look of the environment.
Outstanding level design and polish: The level design is more polished and interesting than the base game, with a thoughtful progression that introduces new mechanics in safe areas. The map shows careful design and is an improvement over the original.
Excellent new mechanics and features: Innovative mechanics such as rounded platforms, tubes, waterslides, and pipes are well-implemented and add fun to the gameplay. These creative additions are a highlight for many players.
Strong appreciation for base game: Many reviewers express their love for the original game, which enhances their enjoyment of the new map. The base game's quality is a recurring positive point.
New soundtrack and audio design: The new music and ambient sound design are highly praised, enhancing the overall atmosphere and immersion. Many players find the soundtrack to be a standout feature.
Excessive difficulty and punishing design: The map is extremely difficult, requiring near-perfect execution and often feeling unfair. Many jumps are inconsistent and rely on luck, making the experience frustrating for most players.
Lack of checkpoints and costly falls: Compared to the base game, checkpoints are scarce and falls result in massive progress loss. This forces players to repeat long sections, leading to immense frustration.
Unclear intended path and routing: The main route is often unclear, with blind leaps and invisible walls, forcing players to guess. This is exacerbated by a lack of natural guiding lights and an overabundance of confusing new mechanics.
Buggy and janky platforming elements: New objects such as trees, rocks, and pipes have rough surfaces and inconsistent collision. Players often get stuck or experience unintended behavior, detracting from the experience.
Curved surfaces and rounded edges cause jank: Curved walls and rounded edges on objects like palm trees and slides make platforming wonky and imprecise. Players often slide off or get stuck, leading to inconsistent jumps.
New mechanics and environmental assets: The map includes new mechanics such as pipes, trampolines, grappling hooks, and wall kicks, along with environmental assets like palm trees and rocks. These are introduced in safer areas before being tested in harder sections.
New water and slide mechanics: The map introduces waterslides, rounded platforms, and water-themed elements. Momentum on slides can be difficult to control, and rounded platforms may reduce jump distance.
Risk-reward shortcuts in map: The map features a main path and numerous shortcuts, encouraging players to find creative skips. This risk-reward design is central to the experience, with shortcuts often easier to find than the intended route.
Difficulty spikes after 100m: The map becomes significantly harder after the first 100 meters, with the last 100 meters taking some players over 12 hours. Precise jumps and mastery of game jank are required.
Lily pads enable multiple routes: Lily pads return most of the player's fall height, allowing for dozens of creative ways to complete sections. They are also used in speedrun strategies.
High difficulty for hardcore players: Multiple clusters indicate the DLC is extremely difficult, suited only for hardcore players, those with steel nerves, or players who enjoy challenges like Getting Over It. It requires persistence, stubbornness, and strong mental fortitude.
Speedrun jumps and skips required: Players mention that weird speedrun jumps are necessary, and learning skips is essential to make the map beatable. Those who dislike such jumps should avoid it, but if you know all skips it becomes very fun.
Limited recommendation and buyer caution: Several clusters advise caution before buying, questioning the DLC's value and recommending it only under specific conditions, such as having completed the base game or enjoying similar rage games.
Not recommended for completionists: Players warn against the full intended path and suggest skipping if you don't plan to 100% the game. The detour is not considered worth the money or time.
For players seeking more challenge: The DLC is recommended for those who want more color and difficulty than the original map, and for players seeking additional challenges after finishing the first map.
Game completion: 17.7h.
Endgame: 12.0h.
Hardcore Challenge Seeker: Repeated attempts, embracing frustration, and mastering brutal maps through stubborn persistence. Motivation: Overcoming brutally difficult challenges and proving persistence. Stance: buy.
Singleplayer Achievement Completionist: Long singleplayer sessions, repeated attempts for achievements, and optimizing performance over many hours. Motivation: Completing achievements and perfecting runs in a singleplayer game. Stance: buy.
Workshop Content Explorer: Browsing and playing Workshop maps, often favoring them over built-in content. Motivation: Discovering and playing high-quality community maps. Stance: no buy.
Compared to Beton Brutal: Reviewers frequently compare this DLC to Beton Brutal, often finding it less enjoyable due to inconsistent platforming and reversed risk-reward. Some prefer the original's design philosophy.
Completion times vary widely: Completion times range from 17h40m to 37 hours, compared to much shorter times for the base game. This indicates a significant increase in length or difficulty.
Workshop maps add value: Players appreciate the availability of Workshop maps, finding them more interesting and free. This extends the game's longevity and variety.
Much harder than original: The map is much harder than the original BETON BRUTAL, according to many players. This is a primary characteristic of the DLC.
Base game had consistent mechanics: The base game was praised for its consistent mechanics and predictable interactions, which some feel are lacking in the DLC. This contributes to a sense of unfairness in the new content.