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Review evidence
The new Weaver class shines with innovative pet mechanics and rich build synergies, making this DLC substantial, though translation errors and slow pacing can frustrate.
New class Weaver praised: Many reviewers highlight the Weaver as an excellent addition, offering unique summoner gameplay with pets and thread mechanics. It provides a distinct experience compared to other characters.
Pet mechanics innovative and fun: The DLC introduces pet mechanics that are both innovative and enjoyable, adding a new layer of strategy. Players appreciate the variety of pets and synergies.
Support for developers appreciated: Many reviewers express gratitude to the developers for their continued work and rich content, and are happy to support them. They look forward to future updates and challenge coins.
Great build variety and synergies: Players enjoy the tons of build variety, complex combos, and rewarding synergies that make each game unique. Sequencing cards and actions offers an interesting challenge.
Base game highly praised: Reviewers consider the base game excellent, with long completion time and substantial free updates. It is often described as one of the best deckbuilders on the market.
Translation errors present: Multiple translation issues exist, including inconsistent German terms and mistranslations of mechanics. This hampers understanding for non-English players.
Slow-paced gameplay frustrating: The game's slow pace and focus on long-term battles make it unsuitable for short decisive fights. Players find it tedious and struggle with early enemies.
Weaver character needs buff: The new character Weaver is perceived as weak and underpowered, needing balance adjustments. Many players find its overall card efficiency low.
Defensive values too conservative: Defensive cards and values are too low, making it hard to survive without specific strong cards. This makes defensive playstyles weak and unsatisfying.
Infestation mechanic confusing and weak: The infestation mechanic is difficult to track and grows weaker the more it is used. Its damage also relies on luck, making it unreliable.
Pets are central to Weaver: Pets are summoner minions that deal damage every round and can be raised or rotated via summon and sacrifice effects. They add strategy in combat, with stats and interactions with cards like Mantis and Incubation.
Weaver has infest mechanic: The class features a unique Infest mechanic that marks enemies; when they take a certain amount of cumulative damage, an additional effect triggers. Infest is considered a core mechanic and can stack at 2-3 marks.
Weaver has unique cards and artifacts: The character comes with its own cards, artifacts, and gameplay mechanics that enable synergies with the pet mechanic. New cards and artifacts integrate with existing game systems and Void Stone compatibility.
Weaver has micro-management challenges: The class involves a lot of micro-management, especially in sequencing cards and actions. Pet actions can be wasted if weaving is triggered before they act, adding complexity.
Weaver has defensive options: The class includes defense cards and defensive mechanics, such as a relic that grants block equal to one-quarter of the strongest pet's power each turn. These options support survivability.
Worth it for fans: Players who enjoyed the base game find the DLC a worthwhile purchase, especially if they want more content or wish to support the developers. Cluster 8 highlights that supporting the devs is a key reason.
Recommended for VotV players: Fans of Vault of the Void are likely to enjoy this DLC, and it is recommended for anyone who has played the base game. Cluster 20 notes that VotV fans won't lose money on it.
Buy after base game: Many reviewers recommend buying this DLC only after finishing or getting bored with the base game, rather than as an upfront purchase. Cluster 6 explicitly states there is no reason to buy it upfront.
Not for beginners: This DLC is not recommended for a first playthrough or for inexperienced players. It is better suited for those who have already mastered the base game, as noted in Cluster 5.
Fair price point: Several reviewers consider the DLC price to be fair and absolutely worth the cost. This positive sentiment is echoed by multiple purchasers.
Session length: 2.5h.
Achievement Completionist: Grinding achievement and Coins Challenge objectives to close out the collection. Motivation: Reaching 100% completion and unlocking every achievement. Stance: buy.
Base-Game Veteran Seeking Fresh Content: Continuing post-completion runs with the new class after mastering the original ones. Motivation: Extending a finished base game with new classes and content. Stance: buy.
Deckbuilder Genre Connoisseur: Comparing classes and card mechanics across deckbuilder titles before deciding. Motivation: Seeing class and card design measured against the best deckbuilders on the market. Stance: buy.
Achievements need DLC: Some Steam achievements require the DLC for 100% completion. A reviewer unlocked all illustrations and achievements up to i70 and collected all challenge coins available at review time.
Best deckbuilder claims: Multiple reviewers consider Vault of the Void the best roguelite deckbuilder on the market. This sentiment highlights strong player satisfaction with the core game.
Long completion time: The base game takes 200-300 hours to complete and has a long completion time for 100%. The base game is massive compared to the DLC content.
Love letter to concept: Described as a love letter to the 'faulty robot' concept, the DLC is seen as a hefty character expansion. It is positioned for people who already like Vault of the Void.
Free updates provided: Developers have provided free updates over the years and worked on the game for many years. They also struggled with charging for this DLC.