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Review evidence
Great value with a new summon system, but performance crashes, a poorly implemented gem system, and a cash-grab DLC hold it back.
Great value for price: The DLC is frequently praised for its low cost, with multiple reviews mentioning prices like $2 or 3 euros and emphasizing the excellent value for the content provided.
Overall positive addition: Reviewers consistently describe the DLC as a good, wonderful, or great addition to the base game, indicating general satisfaction with the content.
New summon system: A new summon system is introduced and well-received, with comments on its functionality, fit with preferences, and the fun, funky design of the summons.
New weapons and items: Many reviews highlight the addition of new weapons and items that enhance existing characters, increasing playability and adding variety to the game.
New characters and mechanics: Multiple reviews mention the addition of new characters and mechanics that fit well with the base game, including cool new classes and tuned mechanics.
Performance and crash issues: Severe frame drops, single-digit frames, infinite loading screens, and crashes plague the game, especially on Steam Deck. Restarting often only helps temporarily, and some bugs from the base game remain unfixed.
Gem system is poorly implemented: Gems are exclusive to the new endless mode and one dungeon, which feels odd and restrictive. Gems look too similar, requiring constant hovering to identify, and management/filtering is tedious.
Summoned creatures cause confusion: Too many summons clutter the screen, making it difficult to track the player's position, see enemies, and avoid danger zones. Life steal does not apply to summons, making the Necromancer feel weak.
DLC feels like cash grab: Many players feel the DLC adds complications rather than meaningful content, dilutes the item pool, and is perceived as a lazy cash grab. It also cannot be disabled, which forces unwanted changes on the base game.
Class and progression balance issues: Some classes are much weaker than others (e.g., Vagabond, Merchant), and the challenge feels too easy while class balance needs rework. The normal 20-floor run is considered too easy after updates.
Summon system introduced: A summon system has been added, letting players summon various creatures such as turrets, undead, and elemental allies that follow the player and can act as weapons.
Gem system mechanics: Gems are socketable items similar to Diablo, with five colors, four sizes, and two patterns per color, providing stat bonuses and new build varieties when placed in inventory or sockets.
Endless mode added: An endless game mode has been introduced, allowing players to continue until death with increasing difficulty per floor, along with leaderboards.
New characters added: Multiple new characters have been added, including Necromancer, Plague Doctor, Treasure Hunter, and three new characters with three variants each, totaling up to 9 characters focusing on different systems.
Strategic depth and build variety: New mechanics such as weapon combination synergies, gem socketing, and backpack slot limits increase strategic depth and build variety over playtime.
Frame drops in late-game: Players report significant frame drops at later floors, such as floor 73, affecting both Steam Deck and high-end PCs with RTX 3090 and 64GB RAM.
Game fails to launch: Some players experience launch failures preventing the game from starting at all.
Windows restart required: Occasionally the game requires a Windows restart to function, likely due to a crash or resource lock.
Cannot force close game: The game cannot be forcefully closed via task manager normally, often requiring a full PC restart to terminate.
Must-buy for base game fans: Many reviewers state that if you enjoyed the base game, this DLC is essential or a no-brainer purchase. It is frequently described as a must-buy and highly recommended for enthusiasts.
Essential purchase: A few reviews describe the DLC as a must-have or strictly recommended purchase, indicating strong positive sentiment.
Startup loading bug: One user does not recommend the DLC due to a startup loading bug, and another advises caution if other users report the same bug.
Great for rogue-like fans: One user highly recommends the DLC for fans of rogue-likes or casual challenging games.
Great for God of Weapons fans: One review highly recommends the DLC for fans of God of Weapons, citing great value for the price.
Community fair range: $2.99 - $4.99.
Game completion: 200.0h.
Session length: 3.0h.
The DLC offers addictive expanded content but introduces friction through item pool dilution and a boring early phase, with fun likely clicking only after reaching late-game or mastering the endless mode.
Friction: item pool dilution making builds harder; tedious early progression; boring endless mode with poor gem management.
Unlock drivers: late-game inventory maxing; testing builds in endless mode.
Base Game Fan: Continues the same play patterns as the base game, exploring new mechanics and builds. Motivation: To extend their enjoyment of the base game with more content at a negligible cost. Stance: buy.
Endgame Grinder: Replays content efficiently, optimizes class levels, and seeks repeatable loops for incremental advancement. Motivation: Unlocking endless progression and getting tangible rewards for time invested. Stance: sale.
Summoner Enthusiast: Prioritizes summon abilities, micromanages or synergizes with summoned allies over direct attacks. Motivation: Enjoying the power fantasy of controlling a group of summoned units in combat. Stance: buy.
Linux and Proton: The reviewed dataset contains a single user comment regarding Steam Deck performance, which does not explicitly indicate Linux/Proton compatibility issues. Based on the provided feedback, there is no evidence of significant Linux/Proton friction. The game is assumed to work well under Proton or native Linux.
Monetization: The monetization for this title consists solely of a low-cost DLC ($2.49) for a cheap base game ($4.99). Reviews overwhelmingly praise the value and affordability, with only a few complaints about the base game feeling unfinished and the DLC missing features that should be included. No microtransactions, pay-to-win elements, or exploitative mechanics are present. The pricing is fair and non-predatory.