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Review evidence
The base game remains excellent with great value and well-received new weapons, but the DLC offers poor value, weak dwarf mechanics, and too little new content.
New weapons are well received: Players find the three new weapons interesting, functional, and balanced. They provide strategic depth and variety without being overpowered.
Great value for the price: The DLC is considered reasonably priced with good value. Many players recommend purchasing it, especially in a bundle.
Dwarves add fun perks: The new dwarf race offers unique perks and abilities, allowing for tanky melee builds. Players appreciate the strategic flavor they bring.
New map is decent: The new map is appreciated and considered worth the price. It adds variety but is not groundbreaking.
Weapons are not overpowered: Players note that the new weapons are fun and satisfying without being too strong or too weak. This balance is praised.
DLC poor value for money: Players feel the DLC offers too little content for its price, with many describing it as a scam or not worth the cost even on sale.
Dwarf mechanics are weak: The dwarf race is criticized for being slow, underpowered, and lacking standout features, with perks that don't compensate for their drawbacks.
New weapons disappoint: The new weapons are described as either useless, annoying, or overpowered, and do not feel fresh or balanced.
New map is poorly designed: The only new map is described as bad, short, overtuned, and not significantly different from existing maps.
Boss fight is unsatisfying: The final boss is widely criticized as tedious, overly difficult, lazy, and mechanically disappointing.
Three new weapons: The DLC adds three new weapon types: a cannon with overheating mechanic, gauntlets, and a shield/war-shield. These expand combat options for players.
Dwarf race added: A new playable dwarf race is added, featuring unique talents, slower movement, and a tossable passive ability. They have a dedicated talent tree and perks related to damage and melee.
New map: Runenberg: A new map named Runenberg is available, featuring destructible runes, a dwarf statue mechanic, and unique terrain like a town with damaged buildings, ravines, and runes. It includes endurance check elements.
Final boss exists: The DLC introduces a final boss with complex mechanics: global nuke attacks, invulnerability periods, and reliance on runestone destruction to become vulnerable. The boss fight requires understanding of its patterns.
Cannon overheating mechanic: The cannon has an overheating mechanic that causes self-damage and explosion when overheated, adding risk-reward depth to its use. It includes close, mid, long range attacks and a mortar mode.
Recommended for base game fans: Many players recommend the DLC for those who enjoyed the base game and want more content. It is seen as a worthwhile pickup for experienced players.
Not worth the price: A number of players feel the DLC is overpriced, perfunctory, or not worth the cost, with some recommending refunds.
Buy on sale: Several reviews suggest waiting for a sale before purchasing, as the DLC is not considered worth the full price by some.
Mixed value perception: Opinions on value are split: some find it worth the money, while others consider it overpriced or only worth it at a deep discount.
Support the developers: Some players view the DLC as a way to support the developers, especially if they enjoyed the base game.
Community fair range: $5.00 - $10.00.
Game completion: 1.5h.
Session length: 12.0h.
The game offers immediate fun through its maps and weapons, but progression systems and late-game boss design cause enjoyment to drop significantly over time.
Friction: underpowered and boring dwarf perks; confusing and messy medals and beers system; tedious replay of 7 boring nights to attempt boss; disappointing and tedious final boss mechanics; lack of meaningful meta-progression goals.
Veteran Grind-Seeker: Plays on high apocalypse difficulties, seeks to complete all achievements, but is frustrated by the lack of depth in the endgame loop and repetitive scaling. Motivation: Challenging and rewarding endgame content with meaningful variety. Stance: sale.
Content-Hungry Fan: Explores new maps and weapons, happy to see new race and items, not overly concerned with balance or endgame depth. Motivation: New content and variety to extend playtime. Stance: buy.
Cost-Conscious Min-Maxer: Analyzes weapon efficiency and skill synergy, avoids underpowered options, prefers optimized builds and fair pricing. Motivation: Effective and balanced gameplay additions. Stance: no buy.
Monetization: The user reviews primarily criticize the DLC for being too small or overpriced relative to its content. These are standard base-price complaints about a traditional expansion, with no evidence of microtransactions, pay-to-win, gacha, or any predatory monetization. The game itself is a one-time purchase with DLC, and the reviews do not mention any real-money shop or in-game purchases beyond the DLC itself.