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Review evidence
This highly praised Ultrakill-like action game delivers satisfying fast combat and unique weapons, but unclear enemy telegraphs and severe lag in the Oman fight hold it back.
Highly praised overall game: Players repeatedly describe the game as amazing, well made, unique, and an incredible experience worth playing. This broad positivity spans multiple reviews and reflects strong overall satisfaction.
Satisfying fast-paced combat: Combat is described as satisfying, fast-paced, and fun, with killing enemies and melee combat feeling particularly rewarding. This is one of the most consistently highlighted strengths.
Stylized weapons and combos: Weapons are described as stylized and combos are enjoyable, with a great variety noted. Weapon design and combo mechanics are appreciated by players.
Great fitting soundtrack: The soundtrack is praised as great and fits the atmosphere perfectly. Music quality is a recurring positive point across multiple reviews.
Melee-focused gameplay stands out: Reviewers note the game is heavily melee-based and that this approach makes it unique. The melee focus is a defining characteristic praised across several clusters.
Enemy attacks lack clear telegraphs: Enemy attack animations and patterns are hard to read, with unclear projectiles and melee ranges. The art style and weird animations make it difficult to anticipate attacks, especially from elites.
Severe lag during Oman fight: Players experience frequent lag and stuttering specifically during fights with Oman, triggered by his voice lines and actions. The lag recurs every few seconds and severely impacts the experience.
Sound and music are lacking: Sound effects and music are lacking, with flat and low bit-rate audio, too much bass, and dynamics that are off. Sound effects drown out music, and there is no music intensification during combos.
Game is very short: Multiple players report the game can be completed in under three hours, with very little content overall. This low playtime is a frequent complaint.
Some weapons feel out of place: Certain weapons like darts, katana, pistol, and shuriken feel weird or ineffective. Darts have almost no reason to be used, the katana sometimes feels weird when hitting, and the pistol mechanic feels sticky.
Unique weapon variety: The game features a variety of unique weapons with distinct designs, including melee weapons like axe and katana, and ranged weapons like shotguns and precision weapons.
Ultrakill-like action gameplay: Many reviewers compare the game's action and mechanics to Ultrakill, citing similar close combat, mechanics, and feel. Some note it initially feels like a clone.
Melee-focused combat: The combat is centered on melee weapons such as katanas and claws, with stylized combos. It is often described as a melee boomer shooter.
Movement shooter with fluid movement: The game is a fast-paced movement shooter with abundant movement options like grappling hook, dash, slide, and b-hop. Fluid movement is emphasized.
Boss fights included: Boss fights are part of the game, featuring melee and ranged attacks, and some bosses have multiple phases.
Chinese font causes frame drops: Players experience frequent frame drops when using Simplified Chinese fonts, forcing them to switch to English to play normally. This issue is tied to specific language settings and impacts performance.
Intermittent stuttering and frame drops: Stuttering and frame drops occur intermittently, especially with Chinese or Japanese in-game language settings. This suggests a broader localization-related performance problem.
Performance worsened after release: Performance worsened from the demo to the full release, disappointing players who expected improvements. This indicates regression in optimization.
Severe lag in Oman fight: Players report severe lag during the Oman fight, making the encounter difficult to play. This is a specific performance issue in a particular sequence.
Severe lag throwing darts: Throwing darts causes severe lag, affecting a specific gameplay mechanic. This points to a performance bottleneck during certain actions.
Strong overall recommendation: Many reviewers simply recommend the game to everyone, with some strongly urging purchase and encouraging others to play it and spread the word. The consensus is a broad, enthusiastic endorsement.
Ideal for movement FPS fans: The game is highly recommended for those who enjoy fast-paced, movement-based shooters, including fans of Ghostrunner, Trepang2, and Severed Steel. Its fast and aggressive gameplay with katana action is a key draw.
Appeals to Ultrakill fans: Players who enjoyed ULTRAKILL, especially its air hammers and parrying mechanics, are told not to hesitate and that the game is a masterpiece. The game is repeatedly compared favorably to Ultrakill and similar titles.
Good value for price: Multiple reviewers emphasize that the game is definitely recommended at its price point and is considered worth the money. The low cost makes it an easy recommendation.
Demo leads to purchase: Those who played and enjoyed the demo are assured they won't regret buying the game, and some suggest buying the early access version after liking the demo. The demo serves as a strong convincing tool.
Community fair range: $6.00 - $10.00.
Game completion: 3.3h.
Session length: 5.0h.
Reviewers report immediate enjoyment from the game's addictive old-school FPS identity and combat flow, though healing, energy, and repetition create notable friction.
Friction: Melee healing often fails to offset incoming damage; Parrying projectiles for recovery feels repetitive; Energy runs out too quickly; Players fall back on repetitive attacks.
ULTRAKILL Mechanics Seeker: Plays aggressively, using speed and melee-focused movement to chain encounters. Motivation: To relive and extend the fast, melee-focused movement-shooter mechanics they enjoyed in ULTRAKILL. Stance: buy.
Expressive Combo Improviser: Switches weapons mid-fight, chains combos, and improvises based on healing feedback. Motivation: To express mastery through adaptive weapon switching, combo execution, and improvisation. Stance: buy.
Price-Conscious Campaign Player: Progresses through the campaign and judges the experience by level quality and overall value. Motivation: To get strong campaign value through improving levels and a fair price. Stance: buy.
The available evidence for the Windows <8GB VRAM cohort is positive: the included review is recommended and reports no performance or stability issues.
Windows <8GB VRAM: positive. The included review is positive and recommended, with no performance or stability complaints reported.
Frequent Ultrakill comparisons: Reviewers repeatedly compare the game to Ultrakill, often describing it as a melee-focused or 'swole' version. Some note it initially resembles Ultrakill but then diverges with unique mechanics.
Turkish language support praised: The game includes Turkish dubbing, subtitles, and voice acting, which is highlighted as a positive feature. It is also noted as a Turkish-made game.
Melee focus differentiates from Ultrakill: The melee combat approach sets it apart from Ultrakill, with some describing it as a cheaper melee version. Combat emphasizes timing-based abilities rather than combos, though weapons are trending toward interconnectivity.
Early access with planned updates: The game is currently in early access and is expected to receive new content and improvements. Developers are actively working on additions like new levels and melee weapons.
Short but enjoyable experience: The game can be completed in one sitting, typically around 2-3.5 hours. Despite the short length, it includes modes like tower climbing.