Victor Vran ARPG Review Summary

Last updated: 2025-04-04
  • Fluid combat with jumping and dodging mechanics.
  • Varied challenges and secrets to discover.
  • Appealing graphics and immersive atmosphere.
  • Enjoyable co-op multiplayer experience.
  • Unbalanced difficulty scaling leads to frustration.
  • Repetitive gameplay and shallow story.
Victor Vran ARPG header

What players like:

Common complaints:

Gameplay feedback:

Performance notes:

Recommendations:

Other player notes:

Review evidence

Why players say this

What players like

Fluid combat with jumping/dodging: The game features fluid, dynamic combat with jumping and dodging, setting it apart from other ARPGs. Players praise the responsive controls and the ability to nimbly navigate environments and enemy attacks. The addition of jumping is a unique and welcome feature.

Varied challenges and secrets: The game provides a variety of challenges and secrets to discover throughout the maps. These challenges encourage exploration and replayability, rewarding players for completing them. The challenges add depth to the gameplay experience.

Good Diablo/Torchlight alternative: Many reviewers compare the game favorably to Diablo and Torchlight, citing similar gameplay loops and satisfying loot collection. However, the game also introduces its own unique mechanics and a distinct style that differentiates it from its peers. The game is considered a solid entry in the ARPG genre.

Appealing graphics and atmosphere: The game features appealing graphics, a dark atmosphere, and a well-integrated soundtrack. The visuals are considered polished and fitting for the game's theme. The overall presentation enhances the immersive experience.

Enjoyable co-op multiplayer: The game offers enjoyable and well-implemented co-op multiplayer, both online and local. Players can team up to tackle the campaign and challenges together. The shared progress and loot enhance the cooperative experience.

Common complaints

Unbalanced, frustrating difficulty scaling: The game's difficulty is unbalanced, with normal mode being too easy and hard mode featuring bullet sponge enemies and one-shot kills. Enemy scaling is poorly implemented, leading to frustrating encounters and a lack of satisfying progression. Some enemies have excessive health and can stunlock players, making combat feel unfair.

Repetitive gameplay, shallow story: The game suffers from repetitive gameplay, a shallow and generic story, and uninspired worldbuilding. Many reviewers found the experience monotonous, with little incentive to continue playing after a few hours. The lack of depth in various aspects contributes to a feeling of shallowness and a lack of long-term engagement.

Shallow character progression, customization: The game lacks depth in character progression and customization. There are limited options for builds, skills, and equipment, with no traditional skill trees or stat allocation. The reliance on equipment for character growth and the lack of meaningful choices make progression feel underwhelming.

Grindy, unrewarding loot system: The game features a significant amount of grinding for gear and upgrades, with low drop rates and repetitive tasks. The loot system is unrewarding, with uninteresting items and a lack of variety. Weapon types are imbalanced, and many items feel inconsequential.

Technical issues, clunky controls: The game suffers from technical issues such as poor optimization, frame rate drops, and clunky controls. Some reviewers also noted camera glitches and issues with getting stuck on terrain. These problems detract from the overall experience and make the game feel unpolished.

Gameplay and performance

Core gameplay: Loot, combat, progression: The core gameplay loop involves dungeon crawling, monster slaying, and loot collection, reminiscent of ARPGs like Diablo. Character progression is heavily tied to equipment, weapons, and 'Destiny Cards' which grant passive bonuses, instead of traditional skill trees. Players can equip two weapons and freely swap between them, encouraging diverse playstyles and combo attacks.

Varied weapon types and skills: The game features a variety of weapon types, each with unique skills and attack animations, encouraging experimentation. Players can equip two weapons at once, allowing for strategic switching and combo potential. Some weapons have extra effects when timed correctly, adding depth to combat.

Demon powers fueled by overdrive: Demon powers, fueled by an overdrive meter, add depth to combat by creating effects like slowing time or applying conditions. Players can equip two demon powers at a time, choosing from various options that function as magic spells, buffs, or auras. The overdrive meter is built up by attacking enemies.

Extensive character build customization: The game offers a high degree of character customization through item combinations, allowing for diverse playstyles. Builds are constructed through weapons, destiny cards, demon powers, and costumes, which can be changed at any time. There are no traditional classes, allowing players to switch play styles at any moment, even mid-dungeon.

Adjustable difficulty via hexes: The game features a system where players can activate talismans or 'hexes' to adjust the difficulty, increasing enemy attack power and speed for increased experience and drop rates. This allows players to customize the challenge level to their preference. The game uses a 'pick your difficulty as you go' approach.

Good optimization and translation: The game is generally well-optimized, running smoothly on a range of hardware, even at higher settings. Some reviewers specifically noted that the game's graphics are better than similar games with low requirements. The game is also fully translated and subtitled in some languages.

Unremarkable presentation quality: The game's presentation is adequate but not exceptional, with mixed opinions on the sound and visuals. Some scenes are visually appealing, while others are not as impressive.

Minor camera/texture glitches: Some players have reported minor camera issues and instances of getting stuck in textures. These issues appear to be infrequent and do not significantly impact the overall experience.

Achievements and PAD support: Achievements are functioning correctly, and Xbox One PAD support is confirmed. These points indicate that the game is working as intended in these areas.

Small cursor in high resolutions: The mouse cursor scaling is too small in high resolutions (1440p and 4K). This can make the cursor difficult to see and use, especially for players with visual impairments or those using large monitors.

Recommendations

Good value, especially on sale: Many reviewers find the game enjoyable and worth its price, especially when on sale or in a bundle. Some suggest it's a good option when other games are lacking, while others consider it a must-have for genre fans. The game's price-to-enjoyment ratio is frequently cited as a positive.

Compared to similar ARPGs: The game is often compared to other ARPGs like Diablo, Torchlight, and Van Helsing, with mixed opinions. Some reviewers recommend it to fans of these games, while others suggest that it falls short in comparison or offers a unique but potentially divisive experience. Some reviewers suggest other games in the genre are better.

Fun in co-op, gamepad recommended: Several reviewers highlight the game's suitability for co-op play, noting that it enhances the overall experience. The game is fun both solo and in co-op mode. Some recommend using a gamepad for a better experience.

Suggestions for improvements: Some reviewers suggest improvements such as addressing character builds, weapon crafting, and adding hard endgame content. One reviewer notes the game starts to feel underpowered less than halfway through the maps. These changes could improve the game significantly.

Relatively short playtime: Some reviewers mention the game's length, noting that it can be completed relatively quickly. This may be a positive for those seeking a shorter experience, but a negative for those expecting extensive playtime. One reviewer warns achievement hunters to avoid the game.

Other review notes

Numerous collectible items available: The game features a variety of collectible items, including 55 legendary weapons, 57 Destiny cards, 16 Wicked/Divine properties, 11 Outfits, 19 Demon Powers, 18 Consumables, and 15 Talismans. This caters to players who enjoy collecting and customizing their characters.

Humorous narrator; divisive: The game features a narrator with humorous commentary, voiced by Andrew Wincott. Some players appreciate the humor and cultural references, while others find it annoying and wish for an option to disable the narration.

Multiple language options available: The game offers language support for Turkish, Brazilian Portuguese, Simplified Chinese, Japanese, English, and German. However, some players have reported issues with certain language packs displaying incorrectly, requiring community-made patches.

60-hour completion; 4-player co-op: The game offers a substantial amount of content, with approximately 60 hours required to achieve all accomplishments in co-op. The main story takes around 15 hours to complete. It also supports online co-op for up to 4 players and includes features like achievements and cloud saves.

Treasure hunts and bounties: The game features treasure and bounty hunts that can be accessed through online play, even solo. Players often share codes for activating items related to these hunts in online chat rooms.