
What players like:
Common complaints:
Gameplay feedback:
Performance notes:
Recommendations:
Other player notes:
Review evidence
Excellent pixel art, rich skill trees, fun gameplay, deep build customization, and satisfying loot, though co-op mode has issues.
Excellent pixel art and aesthetics: The pixel art is charming, beautiful, and well-executed, contributing to a unique visual style. The overall aesthetic is highly regarded.
Rich and unique skill trees: The skill tree is praised for combining passive upgrades with active skills and sub-skills. It offers interesting yet intuitive progression.
Fun and engaging gameplay: Many players consistently describe the core gameplay as fun, smooth, and interesting. It provides an enjoyable experience that keeps players engaged.
Extensive build customization: The game offers an insane amount of customization, allowing for wildly different and powerful builds. This flexibility adds significant replay value.
Enjoyable loot system: Loot is described as interesting, juicy, and plentiful, with drops that actually matter. This makes gearing up rewarding.
Coop mode has issues: Coop mode lacks tutorials for keyboard shortcuts and mechanics, has terrible controller controls, fewer skill slots than solo, and problems with loot filters and quest rewards. These issues degrade the cooperative experience.
Janky and unpolished gameplay: The game is frequently called janky and rough around the edges, with buggy UI and lack of polish in many parts. This affects overall enjoyment and perceived quality.
Thin and shallow story: Players consistently report the story lacks depth and length. It is described as barely existing, meh, and passing by quickly, with little narrative engagement.
Visuals cause eye strain: Background and floor sprites are overly detailed, causing visual clutter and making it hard to keep track of enemies. Players also report severe eye strain and pain from playing.
Endgame lacks content and polish: The endgame is straightforward, barebones, and runs dry after the ending, leaving only skill research and minor gear upgrades. It also needs significant balancing and polishing.
Skill and Glyph Systems: The game features a complex skill and glyph system, including passive bonuses, skill evolution, and compound glyphs with Tetris-like shapes. Skills and glyphs can be customized extensively.
Skill Synergy and Combos: Skills from different classes can be combined to create new skills or trigger powerful combos. Skill interactions and synergies are central to the combat system.
Class Combination System: Players can mix three classes to create unique class combinations, with up to six classes available. Multiclassing is a core feature, allowing deep build diversity.
Itemization and Equipment: The game has a robust itemization system with legendary items, crafting, and upgrading. Equipment slots include ten different types with no class restrictions.
Endgame Content: Endgame includes missions, Hellgate layers, and an endless dungeon called Hell Gate Island with infinite scaling similar to Diablo 3 greater rifts. Players run maps for Hell Tickets and tackle permadeath mode.
Severe performance lag issues: Players report extreme lag, frequent performance drops, and unplayable slow performance when aggroing many enemies or in high-attack-speed endgame builds. This significantly impacts gameplay in intensive combat scenarios. (Clusters 2, 3, 7)
Save corruption and freezing: Intense character spam can freeze the game and corrupt the save file, leading to lost progress. This is a critical stability issue that affects game integrity. (Cluster 8)
Crash when donating items: The game crashes when donating an item to the 'other worlds' shrine system. This is a specific bug that blocks progression or feature use. (Cluster 4)
Stutter from map generation: Map sector population generation causes stuttering, likely during loading or dynamic spawning. This disrupts smooth exploration and combat. (Cluster 1)
Lag from monster packs: Massive packs of monsters on the hospital map cause lag, reducing performance during intense encounters. This is a localized but impactful issue. (Cluster 5)
Positive overall recommendation: Many reviewers give a strong general recommendation, describing the game as fun and worth playing. Phrases like 'highly recommend' and '10/10' are common.
Recommended for ARPG fans: Many reviewers recommend this game to fans of action RPGs like Diablo or Path of Exile, praising its appeal for genre enthusiasts. It is frequently described as a worthy addition to any ARPG library.
Price concerns cause hesitation: Several players feel the game is not worth its full price, recommending waiting for a sale or discount. The price point of 2300 yen was specifically mentioned as too high for the content offered.
Praise for build customization: The game is highly recommended for players who enjoy creating their own builds without following meta guides. Its skill grid and build variety are highlighted as strong points.
Not recommended due to issues: Some players explicitly do not recommend the game, citing various problems or lack of enjoyment. These negative recommendations are in the minority but are clearly stated.
Community fair range: $15.00 - $20.00.
Game completion: 15.0h.
Story completion: 12.0h.
Session length: 2.0h.
Endgame: 100.0h.
The game starts slow with a weak early game and missing tutorials, but players report it becomes an addictive power fantasy once they gain more skills and engage with the build/glyph systems. However, some players find the endgame becomes tedious and repetitive, and coop mode has significant issues that can prevent enjoyment.
Friction: Slow start; Early game and progression is the worst part; Missing tutorial on gear/glyph systems; Clunky menus and poor gamepad controls; Coop lacks tutorial and has reduced skill slots; Coop enemies are tougher and deal more damage.
Veteran ARPG Loot & Build Optimizer: Grinds maps and endgame content, optimizes gear/glyphs, and pursues min-max builds. Motivation: Chasing loot and optimizing builds within a familiar Diablo-like ARPG framework. Stance: buy.
Time-Poor Casual ARPG Player: Plays short sessions, breezes through the campaign, and experiments lightly without heavy grind. Motivation: Low-commitment ARPG fun with fast progression and minimal grinding. Stance: sale.
Co-op-Focused ARPG Player: Plays local/online co-op through the story, often with mixed keyboard and controller input. Motivation: Sharing an ARPG campaign and loot experience with friends or a partner. Stance: no buy.
Steam Deck: The Steam Deck audit is mostly positive, with users reporting smooth performance and successful controller use after setup. The main technical barrier is controller friction: intermittent recognition failures in menus, messy controller support, and required settings adjustments. No evidence was found for external launchers, Proton Experimental toggles, anti-cheat errors, crashes, or unreadable UI. The experience is playable but not entirely seamless.
Linux and Proton: The filtered reviews contain only positive Steam Deck compatibility reports. Users describe the game as playing perfectly on Steam Deck and working without problems on both Steam Deck and a 4k HDR 120Hz display. There is no evidence of Linux, Proton, SteamOS, launch, anti-cheat, or performance friction.
Frequent Diablo comparisons: Many reviewers compare the game to Diablo II, Diablo III, and Diablo IV, often noting it lacks unique items or reasons to play over those titles. The comparison is used both positively and negatively to frame the experience.
Comparisons to multiple ARPGs: Reviewers frequently mention a wide range of ARPGs such as Path of Exile, Last Epoch, Grim Dawn, Titan Quest, Torchlight 2, and others. These comparisons highlight both similarities and the game's attempt to differentiate itself.
Southeast Asian folklore setting: The game features a unique setting inspired by Southeast Asian folklore, including Malaysian and Singaporean cultural influences. Reviewers appreciate the representation and the focus on regional myths.
Short campaign length: Many reviewers note that the main story can be completed in a relatively short time, ranging from about 4 to 12 hours. Some see this as a positive for a compact experience, while others find it too short.
Endgame compared to PoE maps: The endgame systems, including map runs and hellgate dungeons, are frequently compared to Path of Exile's map system and Diablo III's rifts. Some find it straightforward but barebones, while others note it provides long-term farming.