Players feel satisfied due to the game's high quality, fun, and addictive ARPG gameplay, often comparing it favorably to Diablo 2 or other genre titans. This satisfaction stems from its deep build variety, extensive content, rewarding grinding and loot systems, and player-friendly quality-of-life features like free respeccing and good controller support, all offered at a great value.
Excitement is generated by the game's addictive grind-focused gameplay, deep build customization, and the strong power fantasy it offers, especially when achieving powerful synergies. Players are also excited by the game's perceived high quality, often seeing it as a superior alternative to other ARPGs, and anticipate future content or the thrill of infinite endgame progression.
Disappointment primarily arises from the game's visual presentation, with many finding the pixel graphics rough or dated, and a lack of visual character customization. Other sources include technical issues like crashes or save file loss, perceived insufficient or repetitive endgame content, and the absence of features like online multiplayer or a deeper story, leading to the game not meeting expectations for some players.
Frustration is largely driven by core combat mechanics, specifically the inability to move while casting or attacking, which many find restrictive and lacking kinetic combat. Significant UI/UX issues, such as cluttered interfaces, eye strain from small fonts, and awkward inventory management, also contribute to player annoyance. Technical problems like critical save data loss bugs and late-game performance issues further exacerbate frustration.
Players experience joy from the game's inherently fun and addictive gameplay loop, particularly its satisfying grinding mechanics and character progression. The ability to create rich, customized builds and achieve an overpowered state contributes significantly to this feeling. Playing with friends in local co-op also enhances the overall enjoyable and relaxing experience.
Verdict
Mostly positive
Summary
Positive 79% · Negative 21%. Score: 21 / 100
Positives:
Players consistently find the game incredibly fun, addictive, and engaging, often leading to long playtimes. Many consider it a 'hidden gem' or a 'masterpiece' for its genre, especially given its affordable price point, offering excellent value.
The game is frequently praised for effectively combining the strengths of popular ARPGs (like Diablo, PoE, Grim Dawn) while avoiding their weaknesses. It offers robust quality-of-life features such as rebindable keys, adjustable difficulty, and continuous progression, setting a high standard for the genre.
Players love the vast and flexible character customization options, with many unique skill trees, subclasses, and powerful gear synergies. The game encourages experimentation and allows players to easily create and optimize diverse builds without penalty.
The endgame content is a major highlight, offering hundreds of hours of satisfying grind for completionists and casual players alike. It provides clear progression and ample opportunities for build experimentation, making the continuous play loop highly addictive.
The game provides an abundance of loot with frequent and fair drops, leading to satisfying 'lootsplosions'. Players highly appreciate the customizable loot filters and auto-loot features, which streamline item management and make finding upgrades effortless.
Negatives:
Many players found the core gameplay loop, characterized by constant walking and stop-to-attack mechanics, to be boring, monotonous, and grindy. The lack of depth, uninspired quest design, and absence of interesting enemy mechanics contributed to a feeling of chore-like progression, especially in the later stages and post-game.
Players frequently criticized the pixel art style for being ugly, rough, and lacking clarity, particularly on larger screens. The game's overall visual presentation, including unimpressive character models and equipment that doesn't change character appearance, was often described as generic, flat, and visually unappealing, deterring many.
The user interface was widely criticized for being cluttered, awkward, ugly, and difficult to navigate, with issues like blurry text and poor scaling. Inventory management was a pain due to small space that quickly fills up, overwhelming amounts of loot, and inadequate filters, making it tedious to sort and manage items.
The skill system was seen as unbalanced, lacking depth, and offering minor, unimpactful upgrades. A major complaint was the inability to cast skills or attack while moving, leading to a 'stop-and-go' combat rhythm that felt clunky and frustrating. Additionally, many reported a lack of satisfying hit feedback, making combat feel less impactful.
The game suffered from an excessive amount of loot drops, often providing the same items, items for other classes, or common items that quickly became useless. This, combined with inadequate loot filters lacking crucial sorting options, made sifting through items overwhelming and undermined the joy of finding new gear.
Gameplay:
The game is widely recognized as a 'Diablo-like' 2D isometric ARPG, drawing comparisons to Diablo 2 and Path of Exile. It features a distinct pixel art style, combining traditional hack-and-slash gameplay with modern ARPG elements.
Players can adjust difficulty on the fly across 5 stages, from Casual to Legendary, with higher difficulties providing better item drops and applying enemy buffs/player debuffs. This system integrates directly with item rarity, as True Legendary items are exclusive to the highest difficulty at max level.
Players report significant playtime, with many spending 30-100+ hours on a single character, exploring the main campaign, side quests, and reaching endgame content. The campaign itself is estimated to take 12-20 hours, indicating substantial initial content.
The game features procedurally generated dungeons for both campaign and endless post-story content. This ensures variety in exploration and high-end challenges, supporting the core ARPG loop.
The game supports local co-op on one PC, allowing players to experience the dungeon-crawling action together. While some feedback mentions only LAN or no multiplayer, the consensus indicates local co-op is a feature.
Performance:
The game is highly optimized with low system requirements, allowing it to run smoothly on a wide variety of hardware, from modern gaming rigs to older machines and even laptops with integrated graphics. Users often describe it as capable of running "on a potato." While generally stable, some minor performance issues might arise if the game isn't using a dedicated GPU.
Players frequently experience lag, particularly during multiplayer sessions, where it can render the game unplayable, especially with certain internet connections like Starlink. Additionally, noticeable lag occurs when using specific effect-heavy skills and combat combos.
Recommendations:
Many players strongly recommend the game, often emphasizing its excellent value, particularly when purchased during a sale. It is viewed as a solid, enjoyable experience worth trying, with some even stating it's worth the full price. This sentiment is widespread, highlighting the game's overall positive reception and accessibility.
Players frequently recommend purchasing the game's DLCs, with a particular emphasis on the 'Ancient Beasts' DLC, which is noted for significantly expanding the endgame experience. Many suggest acquiring the complete edition, ideally on sale, to gain access to all content from the outset.
Practical advice includes using a controller for a smoother experience and enabling specific in-game settings like 'Display Enemy Healthbars' and 'Floating Text & Numbers' for improved clarity and comfort. Utilizing a dedicated GPU instead of integrated graphics is also suggested for optimal performance.
The game is explicitly recommended for players who enjoy extensive grinding as a core gameplay loop and are comfortable with its pixel art graphics. It caters well to those seeking a game where progression is driven by repetitive gameplay and loot acquisition.
Players issue warnings that the game can be highly addictive, potentially consuming a lot of time for dedicated players. Some feedback also notes that the game's mapping can feel boring or repetitive after extended play sessions.
Miscellaneous:
Players frequently express a strong desire for sequels, ongoing DLC, new classes, and continued updates. This indicates high engagement and a long-term interest in the game's future, with many returning for updates or even legitimizing previously pirated copies.
Many players are actively requesting online co-op features, moving beyond the current hotseat option. This suggests an opportunity to expand the social aspect of the game and cater to player preferences for shared experiences with friends.
The game is perceived as simple, accessible even without understanding English, and generally acceptable despite not being as sophisticated as AAA titles. Its pixel art style did not deter 'pixel-haters,' indicating broad appeal for its core mechanics.
Feedback indicates that while some players appreciate the grinding aspect, others find the late-game grind excessive. This suggests a potential area for refinement in progression systems to balance challenge with player enjoyment.
The current loot filter is considered basic, leading to suggestions for more advanced features like true legendary filters or item lock systems. Enhancing this could significantly improve the quality of life and inventory management for players.