The game is praised for its engaging and addictive gameplay loop, blending simple mechanics with satisfying progression. Players find it enjoyable for both casual relaxation and more intense, challenging sessions. Many reviewers specifically mentioned being 'hooked' or 'addicted'.
The game uniquely combines graveyard simulation with tower defense/FPS elements, creating a surprisingly engaging experience. Players manage a graveyard during the day and defend it against zombies at night, using weapons and fortifications. This blend of genres is considered a welcome change.
The developers are commended for their responsiveness to player feedback and consistent release of updates and bug fixes. Several reviewers specifically mentioned bugs being addressed quickly, sometimes even on the same day they were reported. This indicates a commitment to ongoing improvement and community engagement.
The game allows players to progress from micro-management to successful operation, offering a fresh take on the simulator genre. Players have the freedom to build and customize according to their preferences, enhancing the overall experience.
The relaxed mode is a great addition, catering to players who prefer the simulator aspect over the shooter elements. It also provides an option for those who donât want such intense nights, offering a less challenging experience.
Negatives:
Numerous reviews mention bugs, crashes, and a general lack of polish that significantly impact gameplay. These issues range from minor graphical glitches to game-breaking bugs that prevent progression, making the game feel premature and unpolished. The prevalence and severity of these issues make this a critical concern.
Several reviewers highlight the absence of a manual save system and multiplayer/co-op mode as significant drawbacks. The lack of manual saves can lead to lost progress, while the absence of multiplayer is seen as a missed opportunity to enhance the overall experience.
Reviewers express frustration with the limited control over NPCs, who are described as aimless and idle. Players desire the ability to assign specific tasks to NPCs to improve efficiency and reduce the amount of repetitive work the player must perform.
The inability to move garden beds after placement can lead to blocking access and other issues. Allowing players to reposition these objects would improve the game's usability and reduce frustration.
Several reviews point out specific errors in the Chinese translation of certain terms. Correcting these translations would improve the game's accessibility and polish for Chinese-speaking players.
Gameplay:
The game features a day/night cycle where players manage a graveyard during the day and defend it from zombies at night using tower defense mechanics and weapons. The difficulty increases as the nights progress, requiring strategic defense.
Players manage and expand their graveyard by unlocking new areas, earning money, and hiring staff to assist them. This management aspect allows for strategic development and growth of the cemetery.
During the day, players interact with visitors who come to pay respects, offering opportunities to sell flowers and souvenirs. This adds a business management element to the daytime gameplay.
Players are experimenting with different defensive strategies to optimize their graveyard's protection against the nightly zombie attacks. This indicates a strategic element that requires players to adapt and refine their tactics.
The game incorporates an energy system that requires players to take hydration breaks to replenish their energy. This mechanic introduces a resource management element to the gameplay.
Performance:
One reviewer noted that the game caused their computer's cooling system to work harder than usual. This could indicate performance issues or optimization problems that place a heavy load on the system's resources.
Recommendations:
The game shows promise but is currently limited in content. Reviewers express excitement for future updates, expansions, or sequels that could enhance the experience and make it a worthwhile purchase.
The core gameplay loop involves management simulation during the day and wave defense at night. Some reviewers enjoyed this combination, while others would have preferred a deeper focus on graveyard management simulation.
Miscellaneous:
The game features a 'dark' market where players can trade unusual items, including bodies, alongside everyday goods like apples and flowers. This juxtaposition creates a morally ambiguous and potentially unsettling experience for the player, as they engage in questionable activities for profit.