
What players like:
Common complaints:
Gameplay feedback:
Performance notes:
Recommendations:
Other player notes:
Review evidence
Mix of base-building and strategy: The game blends base-building, strategy, RPG, and tower defense elements, offering a dynamic and engaging experience. Players enjoy managing resources, capturing territory, upgrading bases, and fighting off hordes of zombies and mutants. The game is often compared to titles like State of Decay and Kenshi due to its post-apocalyptic setting and survival mechanics.
Improved sequel to flash games: The game is seen as a worthy successor and improvement over previous installments in the series, particularly the flash games. Reviewers appreciate the updated graphics, expanded mechanics, and new features that enhance the original formula while retaining the series' core feel and evoking nostalgia.
Satisfying zombie combat and gore: Shooting zombies is a highlight, with satisfying dismemberment and gory explosions. Players enjoy the arcade-like combat, especially when playing with a full squad, and appreciate the well-made 3D models of zombies, towers, and guns. The combination of zombies, survival, management, and community elements contributes to the game's appeal.
Variety of actions and equipment: The game offers a variety of actions, goals, and a wide array of weapons and equipment. Players can scavenge, craft, loot, and trade gear to improve their stats, and upgrade storage capacity. The game also features a rich equipment and cosmetic system.
Squad customization and management: Players can form squads of survivors, equip them with gear, and upgrade bases. The game allows recruiting survivors with different classes and stats, and downed teammates can be revived by switching to another character. Customization of squads and settlement survivors is a key feature.
Repetitive, tedious gameplay loop: The game suffers from significant repetition in its gameplay loop, level design, and objectives, leading to a monotonous experience. Resource management is tedious due to rapidly depleting stamina and sleep meters, forcing constant micromanagement and hindering exploration. This repetition and tedium diminish the game's replay value and overall enjoyment.
Poor companion AI, resource drain: NPC companions suffer from poor AI, making them ineffective in combat and a drain on resources. They lack self-preservation, require constant babysitting, and offer little strategic value, often hindering the player's progress.
Clunky, frustrating inventory management: The game's inventory management system is clunky, cumbersome, and frustrating to use. Limited storage space, unwieldy interfaces, and the lack of quality-of-life features like bulk actions make managing items a tedious chore.
Numerous bugs, lack of polish: The game is plagued with numerous bugs, some of which can be game-breaking or significantly impact the player experience. These issues, combined with a lack of recent updates, suggest a lack of polish and potential developer abandonment.
Clunky, slow movement and combat: Character movement and combat feel clunky and slow, making the game feel less fluid and responsive than its predecessors. Unwieldy controls and a lack of noticeable speed boosts contribute to a sluggish and frustrating experience.
Core gameplay: survival, base-building: The core gameplay loop combines zombie combat, base management, and resource scavenging in an open-world environment. Players must defend settlements, manage survivors, and gather resources to expand their territory and upgrade their bases. The game blends elements of zombie survival, tower defense, RPG, and base-building genres.
Squad-based combat, team management: The game emphasizes squad-based combat and team management, shifting the focus from individual heroism to collectivism. Players recruit, manage, and upgrade team members, sharing resources and working together to overcome challenges. The game allows playing as any character, but the team size is limited.
Stamina, sleep survival mechanics: The game incorporates survival mechanics such as life, stamina, and sleep, impacting player actions and exploration. Depleted stamina requires frequent eating and sleeping, adding a layer of resource management and risk to gameplay. The sleep and stamina system becomes advantageous in the mid-game.
Predictable settlement attacks: Settlement attacks are predictable, with advance notice given to the player. Eliminating bosses ends settlement attacks in the respective region, reducing the number of attacks to expect. Settlements allow building defensive towers or production buildings on designated slots.
Flawed squad storage system: The squad storage system is flawed, leading to characters becoming encumbered due to weight limit changes. Auto-equipment and auto-supply options are useless, forcing players to manually manage inventory. This adds unnecessary micromanagement to the gameplay.
V-sync performance issues: Vertical sync causes severe freezes, but setting V-sync at 25% provides the best performance. This indicates that the game's V-sync implementation is flawed and needs to be fixed.
Character disappearing bug: A sliding green circle bug causes the character to disappear, and only the green circle teleports to the right corner of the map. This bug completely breaks the game and makes it unplayable.
Ghosting through walls bug: An old bug allows players to become a ghost and pass through city walls using dash. This bug can break the game and allow players to access unintended areas.
Fast travel stamina bug: Fast travel incorrectly depletes all stamina instead of half as indicated. This bug punishes players for using fast travel and makes exploration more tedious.
Lacks ultrawide resolution support: The game lacks support for ultrawide resolutions (21:9 and 32:9), limiting the visual experience for players with those monitors. This can be a significant drawback for players who prefer or require ultrawide support for immersive gameplay.
Needs polish and improvements: A common sentiment is that the game needs more polish and improvements to its mechanics. Specific issues mentioned include the sleep system, loot respawning, and a general lack of quality of life features. Some reviewers are hopeful that future updates will address these issues.
Overpriced for current state: Many reviewers feel the game's full price is too high for the current quality and content. They suggest purchasing it on sale or waiting for further development. Some even compare the price to other similar games, suggesting it is overpriced compared to the content offered.
Good for casual play: Some reviewers find the game suitable for casual play, such as while listening to audiobooks or podcasts. This suggests that the game may not require intense focus or engagement, making it a good option for relaxed gaming sessions.
Strongly negative, refund recommended: Some reviewers express strong negative opinions, even suggesting refunding the game or spending money elsewhere. These reviews often lack specific details and may be influenced by frustration, indicating potential review bombing.
Falls short of predecessors: Some reviewers express disappointment with how the game compares to previous entries in the series, particularly the flash games. They feel that the developers have strayed too far from what made the earlier games enjoyable, and recommend those instead.
Simple, generic flash game: The game is considered simple and generic, resembling a typical flash or mobile tower defense game. It lacks outstanding features and offers a general, rather than unique, experience.
Random loot, merchant reliance: Loot is randomly distributed, with the best gear often found at merchants scattered across the map. This system may encourage exploration but could also lead to frustration if desired items are elusive.
Few bugs reported: The game is reported to have very few bugs. This suggests a stable and polished gameplay experience.
Developers responsive to feedback: The developers are actively responding to player feedback. This indicates a commitment to improving the game based on player input.
30-35 hour completion time: The main story takes approximately 30-35 hours to complete, depending on playstyle. This provides a reasonable estimate of the game's length for potential buyers.