Desktop Survivors 98 Review Summary

Last updated: 2025-05-22
  • Addictive, deep gameplay with high replayability.
  • Innovative survivor-like gameplay with unique mechanics.
  • Great value for short, inexpensive sessions.
  • Appealing Windows nostalgia and desktop integration.
  • Overwhelming enemy damage can feel unavoidable.
  • Frequent crashes and bugs are present.
Desktop Survivors 98 header

What players like:

Common complaints:

Gameplay feedback:

Performance notes:

Recommendations:

Other player notes:

Review evidence

Why players say this

What players like

Fun, addictive, and deep gameplay: The game is praised for being fun, addictive, and easy to pick up, yet offering surprising depth and a high skill ceiling. Its balanced difficulty and meta-progression systems contribute to a compelling gameplay loop that keeps players engaged.

Unique, innovative survivor-like gameplay: The game innovates within the bullet hell/survivor genre, offering a fresh and unique experience compared to Vampire Survivors and other similar titles. It introduces unique mechanics and twists on the formula, setting it apart and providing a distinctive gameplay experience.

High replayability with varied content: The game offers a substantial amount of content, including numerous unlockables, characters, stages, weapons, and upgrades. The variety of weapon combos and starting classes ensures that each run feels fresh and rewarding, enhancing replayability.

Great for short, inexpensive sessions: The game is well-suited for short play sessions and can be easily picked up and put down, making it a great time-killer. It is also inexpensive, providing fantastic value for money.

Appealing, well-executed Windows nostalgia: The game's Windows 98 aesthetic is well-executed and deeply integrated into the gameplay, evoking a strong sense of nostalgia for older Windows operating systems. This nostalgic element enhances the overall experience and appeals to players who grew up with these systems.

Common complaints

Overwhelming, unavoidable enemy damage: Players report being overwhelmed by enemy density, speed, and erratic movement, leading to unavoidable damage and difficulty leveling up. Enemies spawn too close to the player, and some attacks register hits even when visually out of range. This makes dodging difficult and forces players to stay near the center of the screen.

Frequent crashes and bugs: Players are experiencing frequent crashes and other bugs, including music cutting out. One player reported a visual glitch that obstructed the screen. These technical issues disrupt gameplay and can lead to lost progress.

Full game worse than demo: Players feel the full game is worse than the demo, with some features removed. The game also has issues on Steam Deck.

Cursor visibility issues: The mouse cursor is difficult to see amidst the on-screen action, and there are no options to adjust its size or color. This makes it hard to track, especially when the screen is crowded with enemies and projectiles. The player character is also difficult to see.

Weapons/items need balancing: Some weapons and items feel underpowered or require too much effort for their effectiveness compared to others. Players suggest that weapon and item balancing is needed to make all options viable.

Gameplay and performance

Character builds and abilities: The game incorporates build-making mechanics and unique character abilities that scale as the character levels up. This allows for strategic customization and progression, encouraging players to experiment with different builds.

Unique element interactions: The game features unique interactions between elements, reminiscent of games like "Interactive Buddy." This suggests that the game has a high level of interactivity and allows players to experiment with different combinations of elements.

Simple and quick gameplay: The game is simple and quick to play, making it accessible for casual gamers or those looking for a short gaming session. This accessibility can broaden the game's appeal.

Average level of grind: The game features an average level of grind. This suggests that the game requires a moderate amount of repetitive tasks to progress, which may appeal to some players but deter others.

Satisfying monster obliteration: Monsters pile up, waiting to be obliterated by bombs and cat paws. This creates a satisfying and visually engaging gameplay loop.

Good performance, especially on Steam Deck: The game generally runs well, especially on Steam Deck. Some users have reported needing to use Steam Deck mode on Linux to avoid issues with Proton. One user reported performance issues when a lot of effects were happening on screen.

Framerate capped around 60fps: The game's framerate is capped at approximately 60 frames per second. This may be a limiting factor for players with high refresh rate monitors.

Performance issues with many effects: One user reported performance issues when a lot of effects were happening on screen. This may be a sign of performance issues on lower end PCs.

Recommendations

Excellent value for price: Many reviewers highlight the game's exceptional value, especially given its low price point (around $5). They emphasize that the game offers a substantial amount of content and entertainment for the cost, making it a worthwhile purchase.

Frustrating systems detract from potential: Some reviewers express disappointment, stating that the game's potential is undermined by poorly implemented systems. They find the experience more frustrating than enjoyable, suggesting that other games in the genre offer a superior experience.

General positive sentiment: Several reviews express general positive sentiment without providing specific details about gameplay or features. These points are too vague to be actionable.

Good for bullet hell fans: The game is recommended for fans of the bullet hell and roguelike genres. Reviewers suggest trying the demo to get a feel for the gameplay and see if it resonates with their preferences.

Other review notes

Enjoyable despite flaws: Despite some flaws, the reviewer intends to continue playing the game, indicating an enjoyable core experience. They also noted the story was average and mentioned enemy speed might be a personal challenge, suggesting a generally positive but not uncritical assessment based on extensive playtesting.

Single developer: The game was developed by a single person. While this is interesting, it doesn't provide feedback on the game itself.

Potential bias: The reviewer is engaged to the developer and their profile picture features the IRL Piper the Shopkeeper and cat.jpeg art kitty. This information indicates a potential bias and lack of objectivity in the review, severely reducing the reliability and constructiveness of any feedback provided.