
What players like:
Common complaints:
Gameplay feedback:
Performance notes:
Recommendations:
Other player notes:
Review evidence
Unique, appealing visual style: The game features a unique and appealing art style, with excellent visuals, character designs, and UI. The aesthetic is often described as a blend of punk, medieval, and comic book elements, creating a distinct and immersive world.
Excellent music and sound: Reviewers consistently praise the game's music and sound design, noting its quality and how well it complements the gameplay and atmosphere. Specific tracks, like the main menu theme and boss battle music, receive high marks.
Hades-like with unique twists: Many reviewers compare the game favorably to Hades, citing similarities in gameplay and roguelike elements. However, the game also introduces its own unique twists and mechanics, setting it apart as a worthwhile alternative.
Fluid, responsive combat: The game offers fluid, responsive, and fast-paced combat. Players feel in control, and the action is described as both engaging and satisfying.
Polished with generous progression: The game is considered polished, well-designed, and offers a generous progression system. Upgrades and rewards are plentiful, allowing players to enhance their abilities and tailor their builds.
Repetitive and monotonous gameplay: The gameplay is described as repetitive and monotonous due to limited enemy variety, uninspired level design, and a lack of meaningful weapon or combat style variations. The primary weapon mechanic remains largely unchanged, and enemy health pools increase, leading to a grindy experience.
Lacks enemy and environment variety: Reviewers frequently mention a lack of variety in enemies, environments, and even combat music. The limited number of biomes and enemy types contributes to a sense of repetition and reduces replayability.
Slow start, limited content: The game starts slowly and feels lacking in content, with a short gameplay loop that reviewers find insufficient for a paid title. Some reviewers feel the game is more akin to a demo than a fully realized early access release.
Shallow build options, lacks depth: Compared to other roguelikes like Hades, the game's build options are shallow, lacking synergy and depth. Skills are reset between stages, forcing players to rebuild their character each time, and there's no compelling endgame mode to extend the experience.
Inconsistent enemy and boss difficulty: Some enemies take too long to kill, creating unnecessary delays and slowing down the gameplay pace. Additionally, boss difficulty is inconsistent, with some being too easy and others too hard, leading to an unbalanced experience.
Balanced meta-progression system: The game features meta-progression through three upgrade trees (combat, survival, and utility) with nine upgrade slots. The meta-progression primarily consists of percentage-based buffs and is considered balanced by some reviewers.
Repetitive and unclear tutorials: Repeated tutorial dialogue for opening vaults or unlocking bridges, even after the player understood the progression. The game may have more areas to unlock, but this wasn't communicated clearly through dialogue.
Larger rooms with more traps: Rooms are larger and contain more traps compared to Hades. Players can lure enemies into traps to defeat them without direct attacks.
Limited run variance: Players only saw 3-4 upgrades per run, limiting run variance.
Diverse builds via passive skills: Passive skills allow for diverse builds beyond simple damage increases, such as bleed effects that stack for extra damage.
Inconsistent performance across hardware: Performance is inconsistent. Some players experience lag and stuttering even on high-end hardware, while others report flawless performance in 4K or on Steam Deck. This suggests optimization issues may be hardware-dependent.
Responsive and pleasant controls: Players generally find the controls responsive and movement pleasant. This contributes positively to the overall feel and playability of the game.
Minor localization awkwardness: Minor localization issues exist, causing slight awkwardness. However, these issues are infrequent and do not significantly detract from the experience.
Graphics are just ok: The graphics are considered adequate but not exceptional. This suggests they meet a basic standard without being a standout feature.
Underwhelming and feels rushed: Some reviewers express disappointment, citing issues such as stuttering, a rushed feel, and a lack of depth. These reviewers do not recommend the game in its current state, with some even requesting refunds. These negative experiences detract from the game's overall reception.
Studio closure raises concerns: The impending closure of Studio Fizbin raises concerns about the game's future support and potential for further development. Reviewers worry that what is currently available is all that players will get, and express hope that the series will not be abandoned.
Studio shut down post-release: The game's development studio, Studio Fizbin, was shut down by Thunderful Publishing shortly after the game's release. This information is important for players to know, as it impacts the likelihood of future updates or support for the game.
Desire for more content: Some reviewers feel the game is lighter on content compared to similar titles like Hades and express a desire for more content in the future. While the game is less expensive, the lack of content may be a drawback for some players.
Request for customizable keybindings: A common request among PC players is the ability to customize key bindings. This feature would allow players to tailor the controls to their preferences, improving the overall gameplay experience.
Demo save data doesn't transfer: Players should be aware that save data from the demo version of the game does not transfer to the full release. This means that progress made in the demo will not carry over, requiring players to start fresh in the full game.
15-20 hours of content: The game provides a decent amount of playtime, with reviews mentioning approximately 15-20 hours of content spread across six distinct raid levels. This gives players a reasonable amount of gameplay for a single playthrough.