Players express satisfaction with the game's high polish, strategic depth, and engaging campaigns, often highlighting its impressive graphics, art style, and overall atmospheric design, especially in VR. The game is praised for successfully blending tabletop RPG elements with strategic combat, offering significant improvements over its predecessor, Demeo, and delivering a rich D&D-like experience with intuitive controls, strong storytelling, and enjoyable co-op functionality.
Players find immense enjoyment in the game's overall experience, particularly its engaging and strategic combat, charming aesthetics, and successful capture of a tabletop RPG feel, often enhanced by VR immersion. The fun is amplified through multiplayer experiences with friends and family, alongside an appreciation for the expanded world, character progression, and narrative-driven campaigns.
Players experience significant frustration due to pervasive bugs, frequent disconnections, and clunky controls, which severely hinder gameplay, especially in multiplayer. Key design choices, such as limited character customization, the restrictive single-player progression system where hirelings don't level up, and perceived unfair dice mechanics, also contribute to a sense of imbalance and difficulty.
Disappointment stems primarily from the game's perceived lack of polish and incompleteness, often feeling rushed, particularly in its single-player experience where character customization is limited and only the main hero levels up. Players express dissatisfaction with the game's failure to meet D&D tabletop RPG expectations, citing issues like repetitive environments, poor storytelling, frequent server disconnects, and an absence of crucial quality-of-life features or language support.
Excitement is driven by the game's successful integration of D&D elements into the Demeo framework, offering improved graphics, engaging combat, and strategic depth. Players are thrilled by the potential for future content, new campaigns, and character progression, particularly appreciating the game's appeal as a long-awaited D&D experience and its potential for entertaining multiplayer sessions with friends.
Verdict
Mostly positive
Summary
Positive 75% · Negative 25%. Score: 25 / 100
Positives:
Players laud the game as a significant upgrade to Demeo, successfully merging its tactical gameplay with the Dungeons & Dragons universe. It offers a highly polished, fun, and accessible digital tabletop RPG that captures the D&D spirit, ideal for both seasoned and new TTRPG fans seeking convenience.
Players are highly impressed by the game's graphics, art style, and overall visual design, noting significant improvements from previous titles. The charming tabletop aesthetic, complete with detailed figurines and environments, greatly enhances the immersion and simulates a real board game session.
The game offers multiple full campaigns with engaging storylines, well-voiced NPCs, and plot twists that keep players entertained. These campaigns effectively capture the atmosphere of a real D&D roleplaying session and provide significant replayability.
The game performs smoothly and reliably across various platforms, including desktop, VR, and Steam Deck, with praised cross-platform support. Recent patches have improved stability, making the multiplayer experience particularly reliable and enjoyable.
Reviewers consistently express immense enjoyment and satisfaction with the game, describing it as a blast and one of the most fun games they've played. The overall experience is highly positive and engaging for players.
Negatives:
Players are disappointed by the severely limited character customization options, including fixed races and classes, and the inability to visually differentiate characters beyond color swaps. A major frustration, especially for solo players, is that only the main character levels up, leaving companions underdeveloped and making progression feel unrewarding and unbalanced. This departs significantly from typical D&D expectations.
The game suffers from a multitude of bugs, including frequent crashes, lost save files, and game-breaking issues that hinder progress. Players feel the game was released in an unfinished state, lacking basic control options and overall polish.
Online co-op is severely hampered by constant server disconnects and connection errors, leading to lost progress and an overall frustrating experience. Many players reported the multiplayer being buggy, crashing, or simply not working, particularly at launch.
Players frequently report an unusually high number of missed attacks and fumbles, leading to a perception of biased or 'loaded' dice. This, combined with random card draws and unbalanced combat mechanics where player abilities feel less impactful than enemy attacks, makes combat frustrating and challenging in an unfair way. Visual issues with dice being obscured also contribute to the negative experience.
Many D&D veterans find the game overly simplistic and lacking the depth and attention to detail expected from a D&D title. It fails to capture the authentic feel of a tabletop RPG, often feeling more like a reskin of Demeo or even a mobile game, disappointing players looking for a true D&D experience.
Gameplay:
The game is described as a light tabletop RPG, essentially Demeo with a Dungeons & Dragons theme. It's not a deep CRPG or a standard D&D simulation, featuring simpler mechanics and a card-based ability system, but does incorporate D&D branding and a D20 system.
Character customization is basic, limited to appearance colors and skill tree choices, with fixed race/class combinations from 6 preset heroes. Each class has a detailed 3-tiered skill tree for playstyle customization, and solo play allows control of all four heroes, with party leveling incentivized in multiplayer.
The game offers two campaigns and multiple one-shot dungeons, with campaigns lasting 4-6 hours each. It supports both solo and 4-player multiplayer, appearing to emphasize group play, and is enjoyable for cooperative sessions.
Gameplay features significant random elements from dice rolls and map layouts, requiring improvisation. The game is challenging with a single fixed difficulty, though it becomes easier once mechanics are understood, with some specific issues noted for the Rogue class. Death results in restarting the map, and enemies respawn indefinitely.
Combat is turn-based, with each hero receiving two action points per turn for movement and card usage. Cards can be consumables, have cooldowns, or be exhausted after use, each costing 0-1 action point, making strategic resource management key.
Performance:
Players consistently report smooth gameplay and great performance across various platforms, including Oculus, Steam Deck, MacBook Pro M3, and Quest 3 (wireless PCVR). The game maintains high resolutions and frame rates without stutters or hitches.
One reviewer noted that minor bugs are completely acceptable for the release day. This indicates a general awareness of small, non-critical imperfections typical for a new game launch.
Recommendations:
The game receives strong recommendations, especially for enthusiasts of Dungeons & Dragons, tabletop RPGs, and tactical board games like Demeo. Many reviewers praise it as a solid purchase, offering good value and a satisfying experience for its intended audience, with a successful storyline start and positive developer recognition. It's noted to be good in VR and desktop mode.
Many players express hope for future updates to address current issues such as multiplayer disconnections, save system problems, and general bugs. Some recommend waiting for these fixes and basic features (like font size or camera invert) before buying, while others are pausing play until improvements are made, but see potential for the game to be a 'keeper' post-fixes.
Players are requesting various quality-of-life improvements and content additions. These include more customisation options (custom heroes, keybinds, mods), enhanced mechanics (hireling management, more W20 rolls, improved card interface), additional content (classes, maps, DLC), and better display information (viewing rolls/damage).
Reviewers strongly recommend playing the game in co-operative multiplayer mode, often stating it's not suitable or enjoyable for single-player. The solo experience is frequently described as lacking due to strange systems or general emptiness, making it a game that truly shines when played with friends.
A notable segment of players expresses strong dissatisfaction, leading to decisions to refund the game or advise against purchasing it. Some imply there are better game alternatives available, highlighting a fundamentally negative experience for these players.
Miscellaneous:
Players strongly desire more characters, classes, races, campaigns, and overall story content. There is also a significant demand for deeper character customization options, including an expanded skill tree and the potential for an adventure creator, highlighting the game's perceived potential for growth through future updates and DLC.
While the game is intended for multiplayer, many players are new to the genre or haven't fully engaged with co-op, with some finding the single-player experience lacking. Feedback suggests a need for features like couch co-op, better in-game information to guide new players, and improved options for managing hirelings or opening spots for friends in multiplayer sessions.
Many players, particularly fans of Demeo, anticipated this game to be a direct sequel or a very similar experience. The current game's different style or lack of features present in Demeo (e.g., a 'Painting Room' for character customization) has led to some disappointment and confusion regarding its identity.
Players have suggested various quality-of-life improvements and UI refinements. These include enhanced dice roll visuals, improved camera controls for wireless keyboard users, the ability to change game rooms, and specific VR QoL options, as well as features like a map creator or reaction stickers for in-game events.