Players felt satisfied due to the game's captivating art style, immersive atmosphere, and engaging story, often featuring 80s horror vibes. The diverse and challenging gameplay, including combat, exploration, and an innovative magic system, alongside responsive developers and local co-op, contributed to a positive overall experience despite minor flaws.
Disappointment stemmed from the game not meeting expectations as a Diablo-like experience, coupled with technical issues like the lack of mouse or desired language support. Simplistic, clunky, or repetitive combat mechanics, ineffective crafting, and a lack of customization in magic spells also contributed to this feeling.
Excitement was generated by the game's immersive maps, varied quests, and captivating cosmic horror mystery, making it hard to put down. Players looked forward to uncovering more of the story and exploring the abundant content, often appreciating the engaging atmosphere and fun local co-op.
Frustration largely arose from poor and unintuitive control schemes, including a lack of mouse support and unclear keybinding information. Issues with combat mechanics like inconsistent hitboxes, malfunctioning dodge, overcomplicated magic, and specific boss mechanics (e.g., uncounterable fear) also led to player annoyance.
The game successfully evoked nostalgia through its strong 80s aesthetic, retro tone, and 'Stranger Things'-like atmosphere. This strong thematic execution reminded players of classic games and horror experiences from that era.
Verdict
Mostly positive
Summary
Positive 81% · Negative 19%. Score: 19 / 100
Positives:
Players find the game to be a highly entertaining and addictive action-RPG that successfully blends retro atmosphere with horror elements. The clear developer passion shines through, creating an experience that appeals even to those outside its usual genre.
The game's pixel art style is consistently praised for its quality and appeal, with reviewers noting the excellent sprite animations, background work, and overall visual design. It effectively draws the eye to the environment and UI.
Players highlight the abundance and quality of loot available throughout the game. The inclusion of engaging flavor text for items further enhances the satisfaction of discovery and progression.
The game features a well-written, engaging story and excellent, concise dialogue that draws players in. Interactions with the game's interesting and often goofy characters are consistently highlighted as enjoyable.
The game offers a surprisingly large, immersive, and interconnected map that is a standout feature. Players are rewarded for their curiosity with numerous secrets, dungeons, and well-paced side quests.
Negatives:
Many players report a complete lack of mouse support and awkward, uncomfortable default keyboard controls. The game actively discourages keyboard/mouse users, suggesting a gamepad instead, leading to frustration and difficulty remapping.
The magic system is perceived as overly complicated, especially with keyboard controls, and lacks customization with a limited spell pool. Issues like invisible cooldowns and the inability for mages to dodge further detract from the experience.
Boss encounters are either too easily cheesed or feel unfair due to mechanics like chain fear that prevent player counter-play. The first boss, in particular, was cited as a major turn-off due to perceived uncounterable attacks.
The game currently lacks localization for several key languages, including Russian, Chinese, and Brazilian Portuguese. Additionally, the existing English text is described as substantial and challenging to process.
Players highlighted numerous small issues impacting the overall game experience, including clunky UI, frustrating dialogue interactions, forced cutscenes on failure, and general 'jank' or soft locks, indicating a lack of polish.
Gameplay:
Players can choose from a wide array of melee and magic archetypes, including specialized subclasses like Rogue, Knight, Barbarian, Elemental Mage, and Necromancer. This offers significant player choice and varied combat playstyles.
The game offers diverse side quests, like finding missing students, which are optional but can improve the game experience. It features multiple endings and a system where saving NPCs unlocks them in a tavern, providing replayability to a roughly 14-hour main playthrough.
The game features a large, open map encouraging free roaming and exploration of diverse environments, including interactive scenery like houses. While offering freedom from strict paths, some areas of the map can feel empty.
Magic casting requires players to memorize and input specific button combinations or rune sequences in the correct order. This creates a skill-based and involved system for spell usage.
A core combat mechanic involves dodging, which consumes stamina. This requires players to manage their resources strategically during encounters.
Performance:
Players note that the game's PC hardware requirements are considered normal, implying it runs well on typical gaming setups without demanding high-end specifications. This suggests good optimization for a broad player base, though feedback is limited.
Recommendations:
Many players highly recommend the game, finding it to be good value, especially for those who enjoy retro games, cosmic horror mysteries, D&D/Stranger Things themes, or experimenting with combat archetypes. The $20 price point is frequently mentioned as reasonable, offering solid content.
Some players are requesting game updates with improvements soon, with one reviewer even suggesting waiting for a couple of months to see if developers implement meaningful changes, and another having refunded the game.
Reviewers have specifically asked for mouse control on the Steam version of the game. It is also recommended that players own a gamepad for an optimal experience, suggesting current control limitations or preferences on PC.
Miscellaneous:
A reviewer specifically requested the addition of PlayStation 5 button prompts to the game's user interface. Implementing platform-specific button displays would significantly improve the user experience for console players.
Players should be aware that the game features very little voice acting. This means that a significant amount of reading is required to follow the narrative and interact with in-game text, which might affect player immersion for some.
A player expressed a specific desire for a cosmetic skin option for the simple skeleton summon. This suggests an interest in more customization and personalization options for in-game units.