Drova - Forsaken Kin Review Summary

Last updated: 2025-03-14
  • Immersive, captivating, Gothic-like world experience.
  • Meaningful choices and rewarding exploration.
  • Challenging, skill-based gameplay with progression.
  • Beautiful and detailed pixel art visuals.
  • Convoluted world design, poor navigation.
  • High initial difficulty, can be punishing.
Drova - Forsaken Kin header

What players like:

Common complaints:

Gameplay feedback:

Performance notes:

Recommendations:

Other player notes:

Review evidence

Why players say this

What players like

Immersive, Captivating, Gothic-like Experience: The game is praised for its immersive world, engaging gameplay, and captivating story. Many reviewers draw strong parallels to the Gothic series, citing similar mechanics, atmosphere, and a sense of freedom. The game's pixel art style is also frequently lauded for its detail and charm.

Meaningful Choices, Rewarding Exploration: The game features a well-developed world with a compelling story, rewarding exploration, and meaningful choices. Players appreciate the freedom to explore and influence the world, with decisions having noticeable consequences. The game avoids common tropes and respects player intelligence.

Challenging, Rewarding, Skill-Based Gameplay: The game offers a challenging but fair experience that rewards player skill and strategic thinking. It avoids hand-holding, encouraging exploration and problem-solving. The game provides a satisfying sense of progression and accomplishment.

Beautiful, Detailed Pixel Art: The game's pixel art graphics are praised for their detail, charm, and contribution to the overall atmosphere. Reviewers appreciate the smooth animations and well-designed environments. The game successfully blends retro aesthetics with modern gameplay.

Engaging Quests, Meaningful Solutions: The game features well-designed quests with multiple solutions and meaningful consequences. The absence of quest markers encourages exploration and independent problem-solving. The quests are engaging and contribute to a sense of accomplishment.

Common complaints

High initial difficulty, punishing: The game's initial difficulty is very high due to weak character stats, limited resources, and strong enemies. This can lead to frequent deaths and frustration, especially for new players or those unfamiliar with the game's mechanics. Some reviewers found the early game to be a tiresome slog.

Convoluted world, poor navigation: The game world is confusing and difficult to navigate due to convoluted level design, lack of fast travel, and unclear paths. This leads to excessive backtracking, getting lost, and tedious exploration. The absence of a jump button further exacerbates navigation issues.

Repetitive, frustrating combat system: Combat becomes repetitive and frustrating due to uninspired mechanics, limited enemy variety, and unbalanced difficulty. Enemies often have excessive health, and the player's attacks feel weak, leading to drawn-out encounters. The game's reliance on gear checks over player skill further diminishes the combat experience.

Limited player agency, railroaded story: The game's story and RPG elements suffer from a lack of meaningful player choice, with many decisions feeling inconsequential. The narrative often railroads players into specific outcomes, undermining their agency and making the world feel less reactive to their actions. This is especially prominent in Act 3, where player choices are often ignored.

Tedious, uninspired quest design: Quests often feel tedious and uninspired due to vague descriptions, lack of guidance, and excessive backtracking. Many quests involve simple fetch tasks with little impact on the main plot. The absence of quest markers and modern tracking features further exacerbates these issues.

Gameplay and performance

Character progression via stats/skills: The game features a character progression system based on stats, skills, and equipment. Stats influence weapon usage, while skills unlock combat abilities and spells. The 'Focus' system adds a strategic layer to combat, and different weapons offer unique combat approaches.

Crafting and side activities: The game includes crafting, fishing, lockpicking, and mining as side activities. Crafting allows players to create consumables, traps, and accessories, while other activities provide additional resources and gameplay variety. However, some reviewers found the crafting system to be underwhelming.

Manual map, no quest markers: The game features an old-school map system where players must purchase maps and manually mark locations. There are no quest markers, requiring players to pay close attention to the environment and NPC dialogues for navigation. This design choice encourages exploration and a sense of discovery.

Exploration-focused, non-scaling world: The game world is designed to encourage exploration, with diverse environments, hidden treasures, and challenging enemies. Enemies do not scale with the player's level, creating area barriers and rewarding progression. The non-respawning enemy system emphasizes thoughtful level design.

Magic: limited early, powerful later: Magic is available as a combat option, but it is often limited early in the game and may feel overpowered later on. Some reviewers noted that a pure mage build is not viable for a significant portion of the game, with magic serving more as an addition to other combat styles.

Good performance on various hardware: The game generally runs well, even on lower-end hardware and the Steam Deck. Many players report smooth performance and good battery life on the Deck, though some have experienced frame rate drops. Some players have reported the game running well on M2 Macbooks.

Minor bugs and glitches reported: While many reviewers report a stable experience with few bugs, others have encountered minor to moderate issues. These include softlocks, animation glitches, and inventory menu bugs. Reloading the game often resolves these issues.

Pausing during attacks is quirky: The game's pause function has some quirks. Enemies may continue their attack animations while the game is paused, though the player character becomes invulnerable during this time.

Southern map area lags: One specific area in the far south of the map is reported to cause significant performance issues, especially during the end game.

Machine translation quality is mixed: The game's localization relies on machine translation. While most of the text is understandable, there are occasional errors, such as mixed-up gender pronouns.

Recommendations

Strongly recommend overall; very enjoyable: The game receives overwhelmingly positive recommendations, with many reviewers considering it a must-play and a potential game of the year. Reviewers highlight the game's overall quality, fun factor, and satisfying experience, often emphasizing that it exceeded their expectations. Many reviewers express strong enjoyment and satisfaction.

Looking forward to more content: Reviewers express excitement for future content from the developers, whether in the form of a sequel, DLC, or new games. This indicates a strong appreciation for the studio's work and a desire to see them continue creating similar experiences.

Desire for a sequel: Many reviewers express a desire for a sequel, indicating a positive overall experience and a wish for the game's world and story to be expanded upon. This suggests that players are invested in the game and eager to see what the developers create next.

Not for casual players: The game is not for everyone; some reviewers recommend it for players who enjoy challenging experiences without hand-holding or quest markers. Conversely, it may not appeal to those seeking a streamlined, modern ARPG experience.

Potential game of the year: Several reviewers consider the game to be among the best releases of the year, with some even declaring it their personal game of the year. This highlights the game's exceptional quality and impact on these reviewers.

Other review notes

Intriguing faction-based narrative: The game features a faction-based narrative where players start as outsiders and uncover the story through exploration. Choices matter, and the detailed story manipulates the player's emotions.

Detailed, explorable game world: The game features a detailed and explorable world with hidden secrets and varied biomes. While the world map provides a general overview, players must find and purchase maps, encouraging exploration and discovery.

Active development and support: The developers actively engage with the community, responding to feedback, fixing bugs, and providing support. The game receives regular updates, demonstrating the developers' commitment.

Good content-to-price ratio: The game offers a substantial amount of content for its price, with playtimes ranging from 30 to 80 hours. The detailed pixel art style contributes to an impressive visual presentation, despite the small install size.

Well-done English localization: The game's English localization is well-done, though some reviewers note that it may remove some grittiness from the original language. The game relies heavily on text, and some reviewers found the language difficult to understand due to obscure words related to Norse mythology.